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We shouldn't be forced to run gen regression

It's just a band aid fix for crappy design.


On a side note, nice job making it to where our challenges stay selected after we are forced to close the game because it decided to freeze on the loading screen. Oh wait that's right, it doesn't. Never change BHVR, your product is flawless.πŸ‘πŸ‘πŸ‘

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Comments

  • Kalinikta
    Kalinikta Member Posts: 709

    Perks are part of the design, just as survivors run exhaustion perks and BT.

    The game is pretty much built with the idea that you being: 1 information perk, 1 momentum perk, 1 regression perk, 1 chase perk. Sure you can swap parts out and adapt it to suit your own abilities better.

  • ClumsyTrapper
    ClumsyTrapper Member Posts: 544

    They don't tho

  • Deadeye
    Deadeye Member Posts: 3,627

    Noone forces you to run gen regression. Run chase perks instead to get faster downs and you get the best slowdown available: survivors on hooks and survivors forced to unhook.

    Or tracking perks to reduce time searching survivors, meaning less free time on gens. Same effect

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    Well... not much I can say

    I don't care much for Gen Regression

    I only run Corrupt (if I have it unlocked)

  • Sluzzy
    Sluzzy Member Posts: 3,130

    You are just accustomed to ez 4Ks with them. Learn to play without them so survivors have a chance.

  • RenRen
    RenRen Member Posts: 1,443

    I don't think forced to is the right word here more like pressured. Either way I think It might be a good idea for killers to stop running gen perks just so everyone see's how much of a difference it is cause apparently some people still believe gen perks are not necessary at all.

  • The_BiggCheeze
    The_BiggCheeze Member Posts: 457

    The only time I had "easy" 4ks was the old rank reset, and even after getting to red ranks I wasn't needing to try my hardest to get 2 kills. I averaged 2-4 kills back then easily on most killers, gen regression perks weren't needed as much as they are now.

    Also that second part of your comment, It's sad to see that you think survivors are these defenseless little babies that need their hands held in the spooky scary game. "Chances" HA, survivors have it FAR easier than killer.

  • IronKnight55
    IronKnight55 Member Posts: 2,984

    I don't want Ruin Undying nerfed, lmao. No idea where you got that from. I defend the survivor side when I see dumb comments from killers, sorry.

    "The OP isn't exaggerating, if you want BP you need at least 1 slowdown to have a fair chance with certain killers, not all but with certain."-This isn't true at all and is a great example of what I mean when I say you guys exaggerate, lol. You can get BP with any killer in the game... What I said is absolutely a fact. No one is forcing you to run slowdown perks and you can still win without them in a lot of games.

  • Rancid_Discharge
    Rancid_Discharge Applicant Posts: 193

    I gave up running gen regression perks because unless you're a super high mobility killer it doesn't really do anything. Been using a more fun build on plague recently and I'd say it's working pretty well so far actually

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Pressured is definitely more accurate. I wish I could take BT off, but sadly the state of the game basically demands I run it.

    The problem is how do you balance around this? If you slowed gens Blight, Nurse, and Spirit would be nearly guaranteed wins.

  • Weasdat
    Weasdat Member Posts: 143

    Sluzzy is a well known troll. Don't bother responding to him.

  • Kalinikta
    Kalinikta Member Posts: 709

    Regardless of what you claim; Perks are part of the games design. The fact that it used to take 10+ mins naturally, but is now 5 means that was always the case just that people weren't that good yet. Unless something drastic changed to how gens work and regression, the reality is simply that 10+ min games aren't the pacing of the game.

    The design choice was made to have a regression perk into people builds, just like exhaustion perks are now a staple in any survivor build. It might have started with Hag, but we have Pop, Surge, Oppressions, Ruin, Thana all to slow down gen progression and gen locking like Corrupt Intervention, Thrilling Tremors, Dead Lock to help with the momentum as well - though alternatively you can go for instant downs, sloppy, etc for momentum alternatives. However you want to view it the games design is about having perks in each category, the regression ones were nerfed because people stack them and still do. The game is designed for you to spend a slot on the different categories or supplement them based on perceived weaknesses.

    I do not disagree that it would be nice if more variable builds that seem somewhat equally viable; yet there is some space here for variety if you seek and have the skill (I personally am not that good yet). I also do not disagree that the base regression mechanic is pretty much useless; kicking gens is simply not worth it 99% of the time unless you have a perk active.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    This is false.

    The lower the mmr of the survivors you beat the lower mmr you gain from beating them and vica versa.

    Mmr is an indication of what your opponents skill should be. If you are using the best of the best perks then it will eventually give you survivors that can deal with them.

    And if you let yourself be carried by those perks then yes you are going to have a bad time without them.

    Try playing perkless for a while. Expect to lose the first few matches but afterwards it will make you a lot better and less reliant on said perks

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Nobody is forcing you tbf.

  • Kira4Evr
    Kira4Evr Member Posts: 2,025

    I don't use gen regression perks. And I get great results

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    Base regression is to small right now.25 charges per second VS. 1.0 for a single Survivor progression

    If the Devs bumped up base regression to .50 then no one would be "forced" to run regression perks

    @Kalinikta You forgot Dying Light, Eruption, Huntress Lullaby and Overcharge... Also Gen Highlighting perks like Discordance and Surveillance... But to your point there are so many Perks but only 2 are being used most of the time I wonder why

    Also Gen Regression is different from Gen Stalling (that's what I'm going to call it)

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    Nobody is forcing you to try to win OP. In fact a lot of survivors would prefer it if you tried to lose on purpose and run no regression or gen defense perks at all.


    Just lose the game.



  • Kalinikta
    Kalinikta Member Posts: 709

    The reason you see Pop and Ruin mainly is because they give solid regression and base regression is simply bad. Oppression has a way to long cool down, Eruption mainly needs setup of kicking gens and as established... kicking gens is quite bad baseline, Surge is location based and sees some play, Thana is useful for killers that can keep survivors damaged and Dying light is more of a trade off between the other survivors and the obsession.

    Huntress Lullaby, Overcharge aren't regression but more hinderance that affect lower / newer survivors and relies on survivors missing skill checks?

    Thrilling, Dead Lock and Corrupt Intervention are anti-momentum perks, they don't regress it but do buy you time.

    Discordance and Surveillance are information perks, same for Tinkerer though it has some side utility.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,383

    Nobody is forcing you, you decide for yourself to run Gen Regression-Perks.

    If you dont want to do it, dont run them. You will do fine without them as well.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    I agree, there is no way to balance this, if you make gens take longer then stronger killer will have an advantage, I guess the only thing that I can think is making normal regression be slightly stronger as of now there is absolutely no point in kicking a gen.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    You literally said it in a boon thread, they asked for a nerf and you said if they nerf ruin and undying.

  • cannonballB
    cannonballB Member Posts: 387

    This. Lol


    I have never understood why there isn't an auto regression after X seconds or minutes. Not right away, not like ruin, but after 1 minute, regression starts at 25% or something. Or 10. Or anything really. Anything that's going to help apply just a bit more pressure.

  • IronKnight55
    IronKnight55 Member Posts: 2,984

    The OP mentioned deleting boons from the game, then I mentioned Hexes. I wasn't at all serious about wanting them removed. I thought it was silly that someone made a thread asking for the perks to be deleted, lol.

  • AnObserver
    AnObserver Member Posts: 747

    Are you running slowdown to try and get a 4K, or are you running slowdown to get more match interaction/hooks?

  • Nayru
    Nayru Member Posts: 567

    you can 4k at any time off of good plays vs altruism bombing, generally if you want a longer match you're after bp/hook stages/chases

  • AnObserver
    AnObserver Member Posts: 747

    Right, but one is solely self-centered at the detriment of others, whereas the other is self-centered but also generally improving the overall experience for others.

  • Nayru
    Nayru Member Posts: 567

    but regardless of the circumstances bumping X mechanic makes Z utilizers of such more powerful

    that's just something people have to deal with and wait and see how it goes because you just can't have every killer perk in the game being hamstrung by 'but nurse!' forever, for example

  • Zozzy
    Zozzy Member Posts: 4,759

    Sadly there is a soft cap that the devs can adjust to keep survivors happy.

  • hiken
    hiken Member Posts: 1,188

    survivors are not forced either to run DS, BT, DH and others but here we are, people like to find tactics in order to win in this unbalanced game, and the thing is if u want to win you need to bring the best unless the other team is not trying to win, and something i learned is taht people most the time play to win so u are forced to.

  • AnObserver
    AnObserver Member Posts: 747

    Right, unless you also introduce a new mechanic.

    Take for example Keys and hatch.

    It was bad that Keys + Hatch introduced a method in which Survivors that could hard genrush could get their entire team out from hatch and skip the Exit gates, potentially circumventing a large amount of additional gameplay. It was also good that the recent last-Survivor standing criteria was introduced.

    However it was also good for Survivors who had hatch closed on them, searched a chest, found a key, and then escaped through that same hatch. It was bad that this was removed.

    However it was bad that Survivors could take comfort in the lack of hatch-grab to just take that key, BM in front of the Killer, and exit at their leisure (However it was good that the hatch-grab was removed initially as it prevented standoffs.). Requiring no form of stealth and just meant that once you found the hatch, and found the Key, you could beeline it there with no repercussion (so long as you were healthy). It was good that an animation was introduced to encourage players to use the hatch once they reach it else the Killer someone interrupt them.


    Overall, if you increased the reliability of mechanics resulting in a 4K from only the Killers input, regardless of the skill of Survivors, you would need to introduce a method that would allow Survivors to escape regardless of the skill of the Killer (However given this is asymmetrical, only for the last Survivor, or perhaps the last 2 Survivors based on other criteria)

    Currently the Hatch changes does that. However currently it doesn't factor into account that the lack of Skill in the MMR ratings means that if you're in a Stomp game it's basically hopeless for Survivors apart from the last one (which the Killer can circumvent by slugging for the 4K). Killers still generally have this in the form of the EGC Hook (albeit reliant on skill if not using NOED).

  • RenRen
    RenRen Member Posts: 1,443

    Respectfully disagree.

    But the point was that they said chase perks are the best slowdown better the gen regression. Competitive is playing at the highest level possible yet you don't see anyone bringing chase perks. Just slowdown on top of slowdown on top of slowdown on top of NOED.

  • Ghouled_Mojo
    Ghouled_Mojo Member Posts: 2,287

    On some me killers, no regression is needed. On others, it’s a must for me. I love GF but I have to use regression with him. I love wraith, I do not need regression perks for him.

  • MrSlippery
    MrSlippery Member Posts: 98

    I only run Pop, not a huge loss for one perk slot. Other perks I use are BBQ, and 2 chase perks, or 1 chase and 1 information perk, or 2 other information perks. Depends on the killer I'm playing. What are you really complaining about, Blight's Ruin, Undying, BBQ or Pop, and Tinkerer build is easy 4ks.

  • danielmaster87
    danielmaster87 Member Posts: 9,746

    So you lose a lot? Or you win still because you're low MMR?

  • IronKnight55
    IronKnight55 Member Posts: 2,984

    I still win in a lot of my games. I wouldn't say my MMR is low... at least it doesn't feel like it. I actually have a laugh at posts like yours. You guys act like you face swat squads every game and that it's absolutely impossible to win with no gen slowdown perks. This isn't true and those posts are ridiculous.

  • The_BiggCheeze
    The_BiggCheeze Member Posts: 457

    Realized right after I replied. Didn't think they commented, I thought they stuck to discussion making.

  • danielmaster87
    danielmaster87 Member Posts: 9,746

    It's not death squads anymore. It's normal survivors that are beating us, because the survivor objective takes so little time and effort to do. So at base, killer is disadvantaged. Throw in a decent looper or two, and the match becomes way tougher. If all 4 can loop well, it's an impossibility of you winning that match. But still, looping skill doesn't even matter when the gens fly no matter what. Notice the meta has shifted to Corrupt/Deadlock, and we're still arguing whether gens are the issue or not?

  • Nayru
    Nayru Member Posts: 567

    corrupt/deadlock/pop even, generally with a chase enhancer, by far the most powerful setup atm

  • Dwigtht
    Dwigtht Member Posts: 462

    I rarely run gen regression perks. It simply does not worth it.

    Maybe just corrupt more often, but this is not a gen regression perk, more like gen defense and tracking the survivor spawn.

    I just rarely have a chance to use Pop at all, maybe one or two times per match, so I'd rather equip some perks that help in chase/tracking.

  • Dwigtht
    Dwigtht Member Posts: 462

    I think having some kind of Corrupt in the killer's base kit or as a universal addon would solve most of the early game issues.

    Simply one mistake at the beginning of the match can cost you 2 or even 3 gens. Even a budget version of Corrupt would be great, so the killer will be able to check all the gens. This is probably not an issue for high mobility killers, but for other killers that is an issue.

  • Nayru
    Nayru Member Posts: 567

    unfortunately seen three gens go in 90-100 sec through corrupt on certain maps, survs can still mostly spawn on a separate non-corrupted gen

  • Dwigtht
    Dwigtht Member Posts: 462

    I agree. Corrupt is sometimes inconsistent and does not guarantee survivors spawn in the corrupted area, and does not guarantee good 3-gen blocking, but in general, it works okay.