http://dbd.game/killswitch
The boon totems shouldn't be reset.
This is quite unbalanced, it must be activated and if the killer discovers it on and turns it off, it should deactivate the perk permanently like any Killer Hex. BHVR should address this or just make killers have the power to reset Ruin, Devour, etc. It would be fair for both sides but this is unbalanced and plays a lot against the perks of Hex!
Comments
-
Boon Totems have limited range. Hex Totems do not.
Boon Totems can be snuffed out in two seconds. Hex Totems take fourteen *by default*, and can be increased.
The Killer can't be interrupted while snuffing out a Boon Totem. Survivors can be interrupted while cleansing a Hex Totem.
Boon Totems can be heard from a good distance away. Hex Totems can be heard from only a few meters away.
They are not equivalent. Stop trying to nerf Boon Totems based on the balancing of Hexes.
20 -
Survivors already have to many perks that deactivate after one use...
I don't think boon totems need to be a once use and done besides you guys snuff it out less than 2 seconds while it takes us 14-24 seconds just to place a boon time not spent doing the main task for survivors.
I do think they should rework certain hex totems to being replaceable and add more totems onto the maps
2 -
I mean he has a point. If you want to start basing the nerfing of boon totems on whats happens with killer totems then it should work both ways. Not to mention that no side should have the power to snuff out two potential perks in 2 seconds, that would be ridiculous.
Add a cooldown or something similar, give a killer a chance to relight them, sure, I can see that maybe being fairer, but one two second stomp and bye bye two perks because killers can't re-hex a map wide effect? Nah, that's not balance.
1 -
I am not referring to its effects and comparisons, I am against that they can be activated multiple times without having any reuse penalty or that they can only be activated once.
0 -
The penalty is that you are spending a lot of time placing a boon when you could be doing a generator or distracting the killer. Also any hex that activated at the end of the trial can overwrite the boon totems like noed
0 -
It shoulda brake da totem when the killer snuffs it
2 -
I think it shouldn't deactivate the perk, but it should destroy the associated totem.
Then the perk can still be used, just with another totem.
0 -
No you're trying to justify being able to remove two perks from the game entirely in the same amount of time as it takes to kick a gen, by using killer hexes in comparison. But if you look at boons and their limitations, they aren't comparable to hexes. They aren't map wide, they aren't automatically there at the start of the game, You can slow down the blessings, hear them very clearly and it takes next to no time to destroy.
I'm not against placing limitations on them, I think that would be healthy and no, i don't think the current state of being able to immediately re-bless is fair. But neither is killing two perks in a matter of seconds. Cooldown or two tokens per match would be my suggestion.
1 -
You can't stop Self-Care, Distortion, Endurance perks, etc, etc. Why would you be able to stop this perk.
0 -
Hex:plaything and noed idk if there are any other perks that turns a dull totems into a hex totems if you felt like going for hooks and not going for the boon totem which can be snuffed out in 2 seconds because boons are considered dull if you do not have enough dull totems for those perks to activate excluding those boons
0 -
Yes, it is still another good idea and it would give more sense to the killer animation when the totem is turned off.
0 -
If we make the Totems super-strong and the Killer has to spend 14 seconds to cleanse them and can be interrupted - sure.
But with the current effects...Nah, you would just make them super-bad. I already dont see any Boon-Perks anymore, like 1 in 10 games (with Circle of Healing disabled, but even Shadowstep was used a bit more a few days ago, now I barely see it).
0 -
I disagree, simply because Boon Totems have a limited range, unlike Hex Totems. But I do believe they should have a downside, without making the perks useless. That's why they shouldn't be able to deactivate a Hex Totem, when applied to the same totem, rather both effects come from the same totem. It would force survivors to play more smart, than being rewarded and screwing the killer's perk at the same time. They would have to make the decision to cleanse the Hex, or bless the totem and deal with the Hex.
0 -
"without any cooldown" is not really correct. They still need to walk to the Totem and spend time blessing it. It is not back instantly.
0 -
There is no cooldown. Walking is not a cooldown. Rofl.
1 -
Ah yes, I forgot that Killer is SO hard...
I mean, it is technically not a Cooldown. But it is not like the Perk is back instantly.
1 -
I don't know what should be done with them, but it's really annoying when the survivors find a good spot in a central area of the map and just keep relighting the boon totem over and over again. From the killer side, it feels really frustrating that it can just keep coming back infinite times.
Maybe it should be like waking people up with Freddy -- each time you do it, it takes longer.
1 -
Look, time spent blessing totems is time not spent on gens. BIG BRAIN
0 -
Let killers relight totems. Lets see the complaints then that you have to spend time finding and then relighting a totem. Boon totems already waste a ton of time - especially if the survivor is determined to rebless them... they honestly can work more in the killers favour as a slow down compared to the other perks theyre taking up the slot for lile BT, adrenaline, unbreakable, DS, DH etc.
The way i see it, boons are good and strong BUT they have more drawbacks than the old meta. Theres a trade off now at least for the survivors wasting time to get use out of these strong perks whereas all the old ones 'just work' without having to do much.
Honestly just let killers be able to relight hexes if they want, as long as it takes time to relight im ok with that! I bet youll soon realise its not all its cracked up to be!
0 -
Deactivating the perk permanently would be severely underpowered, especially considering boons are, so far, not as powerful as the best hexes in effect. That said, I wish it would destroy the totem when you snuff it - or at least, give the killer the option to snuff or spend a longer amount of time destroying the totem, for situations like NOED and Hex: Plaything where killers don't want to lose all their dull totems. So survivors still have their perk, but they have to find another totem if they want to relight it and they can't turn a location into a fortress. It's annoying when there's a particularly valuable spot that gets endlessly booned and there isn't really anything the killer can do to prevent survivors from turning it back on each time the killer chases someone and gets led away. Circle of Healing is naturally much more impactful than Shadow Step, but it's also a perk that's less innately dependent on its location and I think it would still function well if totem destruction forced it to move around. (Shadow Step is fairly pointless unless there are LOS breakers you can make use of or if you stick it near a group gen and then scatter when you hear the killer approaching; Circle of Healing is good both at a central location and a waypoint for the team to return to when injured.)
0 -
Boon totems don't really waste that much time. At least not compared to the time wasted if a killer drops their pressure to seek out a boon totem, snuff it out, and then needs to search for a survivor again. You have to remember, every time a killer spends doing something that isn't pressuring survivors, each survivor gains that amount of time for free.
This is why snuffing needs to be more impactful than it is, because right now there is honestly no good reason to snuff out boons since you'll waste more time doing something that in the grand scheme of things doesn't make a difference.
I think outside of the snuffing boons issues, boon totems are actually in a good spot. It's just the intended killer counterplay to them is lacking.
1