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Should killer shack have the breakable wall
You have Dead Dawg the creator of breakable walls and killer shack on that map as a breakable wall and well it just seems out of place you have a breakable wall on killer shack on one map why not the rest because when I play killer if a survivor runs to killer shack. I leave because it's a waste of time for me they can loop you there constantly with the god pallet and a window and one time I remember 2 gens were done so I just stop going to killer shack when chasing someone. So simple question should all the other maps with killer shack have a breakable wall there.
Comments
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Yes! The tile is way too strong. If any tile needs a breakable wall, it's shack.
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I'd prefer to not have more breakable walls in any map
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Nah, Shack exists as it is for a reason. I say leave it alone.
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Yes. I’ve thought that since Dead Dawg was introduced.
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as a solo this'd get people ganked more often always ever running to shack (even if it's on the other side of the map and they run through tons of phenomenal tiles) so i suppose i'd support that
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Honestly, I think this could make high-skilled play a little less unbalanced.
The killer shack isn't a problem against the average survivors, because they often fall for the mindgames, even for the most basic ones. But that doesn't work against the most skilled survivors. They won't fall for the mindgames and will always wait at the safest spots if they lose the killer from sight, reacting fast enough to reach the window or pallet when they see it again. This can waste a lot of the killer's time, which is a big problem against survivors who do gens efficiently.
The only problem this implies is... the shack is already not that good for the average and low skilled survivor, so a breakable wall would make it a really dangerous tile for them.
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another way of looking at it is that it'd make overt how dangerous a tile it is to them since so often i see low mmr survs running straight to shack, getting downed in short order and guess where basement is and welp that's game over 'cause bt/ds a rarity down there and people would rather let a 3v1 happen at 4-5 gens than try a basement save
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I think shack is fine as it is. Shack is meant to be a powerful tile. Besides, shack isn't as powerful once you get god pallet out.
The problem leans towards map design and not shack.
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Huh? As a new player, Shack was literally all I could run.
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I'd say yes. I'm not sure about it being on the same spot but I definitely think it should have a breakable wall
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If you take a moment to look at it, the DD shack is bigger than normal. It's in part due to forcing that door for the gimmick of it, so the devs had to make the shack a bit bigger to fit said door. That size change likely can't be taken into other maps.
If you also look around the shack in DD, it's a static placement. Nothing about the shack changes and nothing around the shack really changes from game to game. The DD shack was made for that map and that map alone. It is less of a Killer Shack and more or a 2nd main building for DD. DD itself is one of the maps that doesn't use the tile based map generation system either.
Taking that bigger shack to another map will cause problems. Might not even fit in a standard map tile or leave so little room that it would piratically be touching or overlapping with adjacent tiles. To put that bigger shack into other maps would require far more work than it's worth.
There's a reason why maps with unique buildings/tiles don't share those buildings/tiles with other maps. They just wont fit more often than not for one reason or another.
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Shack is the perfect tile in my opinion and making it brainless for the killer is a bad idea
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Shack breakable wall works in Dead Dawg because the saloon itself is also a strong loop.
If the RNG tile generation could tell strong loop combos from weak ones, then I'd suggest making a breakable shack part of the tile RNG.
For example some Coldwind or Crotus Prenn maps and really strong tile combos that chain TLs into long walls into shack/pig tree. Those strong combos could be offset with a breakable shack wall.
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As a killer and survivor player I would say no. This tile is okay for me.
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All the other killer's shacks (i.e. except in Dead Dawg) are irregularily broken (there is some bad collisions when you are running close to the sheets metal). More, if the basement isn't in the shack, a hook spawn in his outside corner that it makes some random mindgames.
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No, breakable walls shouldn't even exist in this game.
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It varies depending if i'm doing challenges or prestigeing
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I'm surprised they haven't added them to reworked realms after they added the breakable wall to Dead Dawg's shack, but at the same time, shack wouldn't be the same if it had it in every realm.
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I do dislike strong loops that force the killer to waste time so yeah, I wouldn't mind.
Maybe adding it if basement is there or the other way around.
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Shack should have breakable wall only if there is another strong tile near. Like LT walls or jungle gyms.
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Why there is a breakable wall in the shack of Dead Dawng Saloon in the first place?
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