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Dead Hard doesn't fix mistakes

gatsby
gatsby Member Posts: 2,533

A Survivor that runs Dead Hard (or any other exhaustion perk) will loop and make decisions based on their perk. They will not necessarily make the same choices someone with a different build would make.

So if a Survivor is consciously playing around their perk... where's the mistake to fix?

Comments

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,383

    This is obvious. A Survivor running Dead Hard is not making a mistake, they are playing with Dead Hard in mind.

    But you will not get far with that against all those Killers.

  • Shroompy
    Shroompy Member Posts: 6,833

    Thing is, a good Survivor with Dead Hard will play the more unsafe and rewarding way because they know they can get away with it

    A bad survivor using Dead Hard will use it to "fix their mistakes", and in that case theyre probably not that hard to catch anyway

  • PandaChris
    PandaChris Member Posts: 140

    So, the main issue isn't "they probably wont be hard to catch anyway". Its the fact that a 30 second chase now can turn into over a minute chase. Where time is such a huge factor for a killer this is massive. The killer does everything right at a loop and chase but a press of a button helps get the survivor a possible free reset on a loop and chase.

    It would be like a killer having a perk where their lunge is 3x as far every 40-60 seconds. You outplay the killer, you gain the distance to get to a pallet or window, you're about to make it and he activates his perk and lunges 3x as far and hits you.

    So, i am down for Coupe to get buffed like that if everyone feels Dead Hard is okay. Survivors can even bait it also and dodge to the left or right like the killer has to bait Dead Hard. Let's see how that works out.

  • Brimp
    Brimp Member Posts: 3,066

    Hmm yes i mind game the ######### outta survivor and they e key for distance... Totally not them intentionally playing ballsy

  • Labrac
    Labrac Applicant Posts: 1,285

    Nah, it's a crutch perk for a lot of survivors, including myself when I was still new to the game. I was running Dead Hard every match and could last decently in chase. When I took it off I realized how bad I actually was without something to give me an extra chance.

  • Momentosis
    Momentosis Member Posts: 824

    Yeah.

    spend 10+ seconds chasing survivor as they hold W across the map.

    spend 10+ seconds at a loop and maybe hit them.

    If you hit them, spend 10+ seconds catching up to them again.

    spend another 10+ at the loop.

    You outplay them but they dead hard and they get away.

    You spend more time catching up looping and going for the hit again.

    Add in time patrolling gens, looking for survivors, hooking them, etc. etc. all the extra ######### a killer has to do that wastes time. It all just ######### adds up.



    It's essentially an extra health state.

  • Weasdat
    Weasdat Member Posts: 143

    When you dead hard against blight or nurse it is 100% fixing your mistake.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    On average its 20 seconds to catch up after a hit if they run straight. But yeah it adds up fast 10 here 10 there next thing you know its a 40+ seconds chase.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Just like a killer running noed chasing one survivor all match is just playing around noed?

  • clowninabout
    clowninabout Member Posts: 133

    Dh is a bit irritating at times but I find ds more of a nuisance. At least with dh once you've seen it, you know they have it (although I assume almost every surv has it anyway) and you can bait it out. Most times they dh into nothingness and it does little for them. Good surv who know how to use it are another story though, dh to that god pallet or window etc.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,383

    I mean, there is a difference between thinking "Ok, I have DH, so I can get one more loop." and "Oh boy, I still have NOED, I will totally get a 4K if I overcommit to this guy anyway"...

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I mean, isn't that more or less just bloodlust in a nutshell?

  • Gwinty
    Gwinty Member Posts: 981

    Okay, then I would have another question to compare that argument: A Killer playing around NoeD with No way out and/or Blood Warden would also only be playing based on their perk. They would make different decisions based on this, as an example they would hook in a different way. Is this also fine for you?

    Do not get me wrong, I just want to check consistency here. I have no problem with Dead Hard (except that everybody runs it and I would wish for different survivor perks) and no problem with NoeD either. I do not think that Dead Hard should be nerfed but rather that Killers should get perks / add-ons to apply the exhausted status effect too shift the meta away from Dead Hard only. To be fair I hate Sprint Burst much more...

  • Leatherface1990
    Leatherface1990 Member Posts: 718

    I gotta try pressing E on my XBOX Controller :D

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    But that's just playing around the perk knowing I got insta down and a 4% speed boost allows me to focus one person knowing I can still apply pressure once the gens are done.

    Now that been said dh can also be used as oh no I feel for the killers mind game but ill dh to this window and reset the chase.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,383

    If you want to intentionally lose the game to get your Speed Boost, because you are not able to play Loops without 4% extra Movement-Speed, go ahead.

    It is still vastly different from playing Loops greedy because you have DH.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Its really not your just using a perk to save resources and extend the chase for x amounf of seconds which you wouldn't of been able to do without it. On top of that when its used like this there is literally 0 counter play on the killers side you can't bait or mind game a dh for distance which makes it unfair. Now noed is different because it has a counter by doing bones during the match or when it pops

  • IronKnight55
    IronKnight55 Member Posts: 2,984

    This 100%. Killers will just yell that DH fixes mistakes until they turn blue, lol. Like you and others have mentioned... this usually isn't the case. People play with DH in mind.

  • Sweet_Tour
    Sweet_Tour Member Posts: 558

    You know if Cu de gras or whatever it is had a 40 Second cooldown instead of tokens then you would experience what "Playing around a perk that gives a way to big advantage for no reason" is like.

  • Sweet_Tour
    Sweet_Tour Member Posts: 558

    And Bubba fixes the mistake of letting you get unhooked ever.

  • Sweet_Tour
    Sweet_Tour Member Posts: 558

    Greeding SHOULD be punished not rewarded. Pallet validation and dead hard encourage being greedy with pallets. You should always have to weigh a risk or reward based on your actions not "Oh I can make it either way because my perks lets me greed the pallet"

  • Sweet_Tour
    Sweet_Tour Member Posts: 558

    I just outplayed you with my perk. What's the difference? One can always be prevented with precaution, and don't give me the "Solo Q excuse" Noed is an obnoxious perk but OP? Not really. Dead hard can *MAYBE* be baited out if the circumstances are in your favor, Which they usually aren't that's why it's a stupid perk. When I see someone Dead Hard i get so annoyed because it's every game i see that stupid perk.

    I saw Noed earlier today actually and you know what I did instead of throwing my hands up and complaining? I used the process of elimination with the PERK I BROUGHT TO HELP ME FIND BONES. To narrow down which totem it was on. On red Forest the giant map where traveling is a pain in the ass. I play Solo Q and I can anticipate Noed. You gotta make a choice either leave or play ballsy and make a save or look for it. I usually do the dumb thing and try to be a hero.

    You greed the pallet with dead hard, I greed my life with Noed. We all make a choice eventually.

  • lordfart
    lordfart Member Posts: 538

    I never liked the rhetoric of "x perk is busted because it fixes your mistake." The point of perks is to help you out, no? Sure I definitely get frustrated when a survivor dead hards put of a downing hit, but "fixing your mistake" did a streamer say this or something yonks ago because everyone parrots it like it makes any sense lol.

    It feels more like it's a loss aversion thing similar to NOED complaints, you think the chase is over (in the case of NOED, the match) and that you've won and then boop a perk ruins that good feeling. I get the psychology behind it, but for me sprint burst is the real time waster. People don't really complain about it like DH though because the clinch happens early on rather than when you (wrongfully) believe you should be entitled to the hit. Nothings a sure bet