No Scratch Marks, No Aura, no Med kit? No problem!
Shadow Step = Can't See scratch marks nor Auras
Circle of healing = Heal at 100% without a medkit.
There can be 4 a match. When the killer stomps them out, if they find it, they can be re-enabled where a hex just goes away ( except if you have undying then undying is broken first).
This is OP in every way. Every aura reading perk a killer has is x'd out if you are in one of these boons range. Every scratch mark to show where you are running is gone. If you get injured run into a boon area, lose the killer or have one person body block while a survivor with a medkit and based on other perks could heal you up to 200% faster, or possibly faster, I have not tested each scenario but I think you get my drift.
I have lived through all of the other perks survivors have and really haven't complained. I have always said if its in the game, use it. BT, DS, Dead hard, they are all fine IMO. These two totems, especially when used in tandem, when a totem gives you CoH and SS. Man..... seriously. How did this get by Alpha and beta testing? How did this get out of the decision room meeting where someone said "hey lets do something like this" and everyone else looked around and were like "yeah, that's a great idea" Behavior, honestly, what in the world are you thinking? It's not like you can take this back either, it's over. People paid money to buy the new character. The game is toast.
Comments
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Shadow Step isn't really that strong, though? Removing scratch marks is only a moderately good effect for the survivor side unless you're in an indoor map, and removing auras is good but pretty easily played around in the long run by just not leaning on aura reading perks as your sole source of tracking.
Circle of Healing is strong, but worst case scenario there is just that instadown and Broken are going to be more popular, or killers will just commit to a down instead of hit-and-run. It's definitely strong and might need tuning down, but it's hardly apocalyptic.
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You are free to your opinion. I still stand by mine. Call me a noob killer but I absolutely look to scratch marks at least 50% of the game to see the direction a survivor takes. If they going for an unhook or you get sidestepped at a jungle gym. Scratch marks are huge and so is disabling aura reading perks and add-ons in the boon area. I feel its "game-breaking"
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if you run undying, you can see when they start to bless.
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I respect that- I just think that if someone's clearly getting irritated and worked up over their perceived powerlessness, maybe I can help by talking about the ways to deal with it. Sound, blood (+ Bloodhound), non-aura tracking like Whispers, Spies, Discordance, all of that still works against Shadow Step, to say nothing of the fact that it's easily the most obvious one to snuff since survivors immediately run you towards it.
Circle of Healing, again, is a different beast- but Shadow Step is definitely something you can deal with.
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The next step would be introducing bot-killers in public matches... Because like, survivors can see and hear you, but you can't find them.
Would be great if I can buy a bot from store and it will do all the grind for me. Take my money!
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I mean Bubba doesn't give 2 shits about boon totems if everyone is bleeding out on the ground.
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Yep, especially in the basement.
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Great sales pitch my squad will take 4 of each
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Looks like another club member XD
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HEX: UNDYING
We’ve been watching this one closely, and there’s a few things we’d like to address:
-Transferring the same Hex multiple times can get out of hand: Hexes are meant to be strong perks that can be destroyed, and having to destroy the same Hex four times can be a bit much.
-Since tokens aren’t transferred when a Hex changes totems, Undying was unpopular with perks other than Ruin (which does not have any tokens and is immediately at full power).
-Having aura reading on all totems also made it a very powerful tracking perk on top of its other effects, and is a little redundant with Hex: Thrill of the Hunt.
From the January dev update : https://forum.deadbydaylight.com/en/discussion/217721/developer-update-january-2021#latest Explaining Why Undying got nerfed.
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I started playing Basement Bubba. I’ve been having fun with it.
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Sorry, this is a genuine question and not a rhetorical one- what is the relevance of this here? I'm curious, I can't quite see it myself.
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I would suggest looking for bloodpools if a survivor is injured and you can't see scratch marks. Also, you can try and listen for footsteps. Yeah the TR music may be blasting, but if you listen closely with a good pair of headphones, you can hear grass moving, breathing, and survivors running.
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It's hilarious when people come into threads like this and unironically suggest running stuff like Bloodhound to counter it like that doesn't immediately lose the game off the bat
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I do listen to footsteps and breathing and it is definitely another way to find survivors. Not having scratch marks is definitely harder than not having scratch marks and looking for pools of blood is going to be a lot harder. Can use bloodhound and sort but if a survivor can heal in 16 seconds by themselves with no med-kits and faster with other perks and items, following blood trails is going to be difficult as well. Plus you have to be able to find the survivor to get a blood trail too.
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Blood pools are actually quite easy to find, but I can understand if you have a hard time finding them since they are kinda dark. Maybe using Bloodhound can help if you're really having difficulties finding blood pools, and spies from the shadows can help you keep out for the crows alerting where the survivors are. And a survivor cannot fully heal themselves in 16 seconds during a chase, if you're constantly on top of them.
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Worst case scenario: Survivors do a gen in one area with a totem bless it. Killer has no reason to go the side of the map where there are no gens. Survivors have a safe area to heal as much as they want without a care in the world.
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If there are no gens there, aren't they wasting their time? They have to come to where the killer is in order to do generators, and they're running the risk of being downed before they can escape back to the totem radius.
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Keyword: Safe area where they can heal as much as they want and killer has no reason to go over there. A survivor being healthy is better than injured. A killer going to a part of the map with no gens is much worse than one survivor going to a side of the map with no gens with unlimited healing there with no drawbacks. This is a worse case for killer.
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Aaaaand... they nerfed Thrill of the Hunt, removing that feature, but still didn't buff Undying back. The Thrill nerf should be reverted, honestly, It's ridiculous to release a really strong new mechanic and nerfing to oblivion one of the few perks with potential to counter it.
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All that really buys them is a chase reset, though? They can't contribute to the objective in this scenario, meaning they either need to be working on gens while injured at some point, or they're just not working on gens. If you as the killer realise they're doing this, all you need to do is patrol the generators and do your best to down them as quickly as possible and this'll just be a waste of their time.
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Imagine: one survivor get the killer attention lure from the gens for a bit killer hits them they run to safe zone. While all that happen the other three survivors can get progress on gens...while that is also happening the killer comes back other three runs off gens while that is happening the one survivor already heal themselves cause healing speed *100* for some reason. Unless your nurse or a killer that can move extremely fast for that down. The game is a lost for the most part
The easy solution to this is simple camp the first survivor until death then tunnel them til they dead at 5/4gens. Then repeat for 2nd survivor. Cause MMR want kills more than hooks for some reason.
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a camping we will go. a camping we will go. bee dah duh deelahreeroh a camping we willl gooooo
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I'm undecided yet if they need nerfing but I do know there are still useful tracking perks that can get around Shadow Step (e.g. Whispers, Thrilling Tremors, Discordance, etc.)
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A team only needs one boon perk in their build, that leaves 15 spots for the usual meta perks. The best counters to the way survivor gameplay is currently are Basement Bubba and just playing survivor yourself. It's nice having the developers hold your hand and walk you out of the exit gates.
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"do them bones." gets relit. repeat for the entire match.
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Shadow step is incredibly strong. It neuters the aura reading part of a killers arsenal. Even the best killers find survivors from stray scratch marks in the environment, not even in chase. And audio? The sound occlusion is bugged half the time and the other half the survivors are running iron will so it doesn't matter regardless.
Circle of healing singlehandedly kills the hit and run play style. It's insane the amount of control is removes from killers in a match. There are no choices to be made, commit to every chase because you cannot create pressure any other way. The option simply does not exist. This is bad for the game.
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The only perk on that list that troubles me at all is dead hard
"Do bones lol lol lol"
You CAN'T do them. You give them a gentle touch and they're relit as soon as you turn your back. Unless they're in your face the time investment spent finding, travelling to them and snuffing them is game losing.
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Its relevant because one of the main complaints against boons is the same complaint about old Undying:
Having to destroy the same totem 3+ times is unbalancable.
So its Undying's design issues that got it nerfed literally coming full circle but now favoring the survivors.
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Yall keep overestimating the survivor playerbase. Remember the hysteria over counterforce ruining the game forever? Let's see just how common and useful this really ends up being, my killer matches so far have been largely the same just with survivors wasting more time NOT being on gens tryna do their boons which has been great for my pressure game.
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I honestly feel like good survivors are the ones to worry about and I am not overestimating them. You are correct that most are kind of bozos and this might help killer more than hurt it in most circumstances. But, the potential is very high. Even if they cannot figure out how to tap into it... Somehow.
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Oh yes definitely! I am genuinely nervous about encountering my first group of organised and competent survivors using boons to their full advantage D:
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I honestly think that if the killer stomps on a Boon Totem, the totem should break and not just return to a Dull Totem
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Having infinite, lets say, Ruin was annoying for the survivors that's why Undying was nerfed. God forbid we hurt their feelings!
An infinite Distortion and Purple Medkit is annoying and when we break in by literally stomping on it, the totem is fine and isn't damaged in any way.
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Yes, the boons can be reenabled. But that takes 24 Seconds! Thats a nearly a third of a gen. If you repeatedly light up your boon totem, you are actually playing in the hands of the killer and can easily throw the game away. Just play a few games with it yourself and you will recognize how long it takes to activate and how detrimental it can be for your team.
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There's an important difference between old undying and boons:
Cleansing the hex takes time and can be interrupted by the killer, so having to cleanse four times can be pretty much impossible.
Snuffing a boon is pretty much instant and cannot be interrupted, snuffing multiple is not difficult, you jsut have to find them. And they are far more obvious than hexes.
Imo, if we changed the hex totems to be cleansable in a few seconds (only cleansing, not destroying!), and to be found a little bit easier (louder sound), then it would be perfectly fine for the killer to relight the hex elsewhere.
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No, it takes 14 seconds for a dull, 24 seconds for a hex. Please stop spreading false information.
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I still think killers should have the ability to break totems if they don't a boon being used in that area. Bhvr would probably reject that idea on the basis that killers might just go around destroying every totem at the start of the match, which I guess they could but it'd be a pretty big waste of time.
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Ty... i was going to reluctantly respond then saw this. Ironically, IMO it should take 28 seconds to replace the hex. Putting your boon and taking the hex off. 14+14 = 24 ... somehow.
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Just run Hex: Play Thing, Trail of Torment, and a number of other perks that rob survivor information about the killer. I am not against the game going in the direction of real hide and seek. Should just remove the red stain entirely and see how long the puffed up no skill having squating blinkers survive then.
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Generating pressure via injures is one of the few ways killers can slow down the game, because no one wants to deal with the dead hard that follow in chase. Dead hard is the whole reason I picked up and learned trickster boi
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Hard agree. Shadow step is obscenely powerful because it eliminates every killers (except nurse) primary method of long distance tracking. Scratch marks and auras. If they are running iron will as well, now you also lose your primary method of close distance tracking. Combine these two perks and you get an incredibly unfair amount of sensory deprivation that makes it way too confusing to track the survivor. And good luck catching them if they're running lucky break, because then even if they exit shadow steps radius they still retain its effect for a limited amount of time. No blood either, so screw you even further.
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That is definitely why it's strong, but since you don't technically need to do that to stand a chance- see again, instadown and Broken- I don't think it's going to break the game.
Might still need tuning down, though. It's only been active for like, a combined three days, so we'll have to be a little more patient to keep an eye on it.
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It wasn’t hard to see the boon totems were going to be hugely problematic. They should not have been introduced. New mechanics are welcomed, but not at the expense of the other side.
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You understand most killers don't have instadowns or a reliable way to inflict Broken, yes?
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They can with perks. I'm not saying that's a good outcome, hence it being the worst case scenario, but it'd definitely reshape the meta lol
Again, I don't think that is definitely going to happen. You need a lot of coordination to make CoH work to that degree, and solo-q players simply don't have it.
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You think coordination is required to see the boon aura, go to it and heal? Why do you think that? It's an action that benefits a solo survivor, so of course they'll acclimate to it quickly. Humans get used to things that benefit them very readily.
Perks are not a solution to other perks. They're a band aid. Rock paper scissors is a poor way to balance an asymmetrical title, cuz three of the other people are playing rock when you're countering the paper.
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I think coordination is required to make CoH actually formidable and not just decent. A solo survivor can go to the boon and heal, yes, but unless they brought a strong self-heal build with them they don't get the full benefit of how quick the healing speed increase is unless someone else is healing them, and if the teammates aren't coordinating then there's no way to stop the killer from interrupting other than being reasonably certain they're chasing someone across the map. For solo queue, CoH will be nice, but it's nowhere near the game-defining benefit it would be with coordination.
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If survivors do bones, bones are gone forever.
If killers do bones, they're not gone, and we might have do do them repeatedly.
See the issue here?
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They do get the benefit when healing themselves. It's literally standard medkit speed, infinitely. I know my games go much smoother when I bring even a brown medkit. The self sufficiency of being able to heal yourself at standard speed for forever cannot be overstated. Even in a SWF it's far more efficient to heal yourself than to pull a teammate off a gen for it. It kneecaps a big part of the killer's pressure. Can the killer interrupt you? Sure. Maybe. If you have iron will and heal inside a jungle gym it's highly unlikely. They've got no reason to be there.
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