We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Boon Totems need a pre-requisite requirement

Revolver_Ocelot
Revolver_Ocelot Member Posts: 92
edited November 2021 in Feedback and Suggestions

Let's review the boon totem as of 5.3.1

-Infinite Use, no tokens

-No requirement to activate perk (just find a totem)

-Boon Totem effects stack

-Killers cannot destroy totems

-Survivors can activate the same boon on the same totem with no cooldown

-Up to 4 boon totems can be active at once


Opinion: Boon totems need a pre-requisite, a limited amount of uses, or some combination.

Here are a few ideas:

-Similar to the "Blast Mine" Perk, Boon Totems should require a survivor to complete X% total progress of generators (66%, the same as Blast Mine, seems fair to me, but this amount should be tested) before a totem can be blessed.

-No more than 2 Boon totems can be active on the map at any given time (activating a third Boon totem would deactivate the Boon totem that has been active the longest).

-If the same totem has been blessed and manually snuffed out twice by the Killer, the third time it is snuffed out will cause the totem to break.

Post edited by Revolver_Ocelot on

Comments