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The problem with the Ready button
If a player doesn't ready up, the game shouldn't ready up for them. That DEFEATS THE PURPOSE of the "ready" button. It should kick them out like in every other game where a player isn't ready. I've had situations happen where I had started a game out of habit, but because the lobby readies up for me, I find out later that I was in a game and afk. This could just be avoided if the player is kicked out in the lobby if they don't ready up.
Please have your game make sense. Thanks for listening.
Comments
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Make stackable dodge penalty like in LoL and this forum would sink from tears.
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It's designed because of a person like this, if someone in the lobby is troll or afk, then noone can get in to trial. 🙄
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The game doesn't make sense, but allocating developer resources instead of just breaking your habit does make sense?
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You know that before queueing up you need to click "READY", right?
Why did you queue up if you weren't ready to play?
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Errr... maybe don't ready up if you're going off to do something else entirely? I get when you go off to pee or quickly doing something and you come back a bit late to the match but it sounds like you just said you are pressing ready and then literally getting off DBD???
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I agree with you here.
A player has to click "ready" to search for a match initially - if you're not committed to playing that match why search for a lobby in the first place? The reason that the game readies up automatically is to avoid trolling, those that would wait until the last few seconds and then unready so the rest of the players are waiting all over again. The countdown gives ample notice of the game about to start.
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Yip im sure the devs will be right on this change for you, holy moly.
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It's tangentially related, but it's tooth-grindingly frustrating that survivors can switch to toolboxes/medkits/maps just before the match starts, preventing the killer from selecting a counter.
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I like how most people commenting just avoid my good points just to say, "don't start a game if you're not ready."
And for the people saying it's to avoid trolling, kicking the people who aren't ready would have the same effect as them unreadying in order to troll, only they're gone now. There honestly shouldn't be a 1 minute wait anyway. You have all the time in the world to choose your perks and stuff before starting a game.
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I don't mind about the ready button, at least the match will start in 1 minute. What I want is a lockout of switching items for survivors after 30 seconds. This way they still have the initial 30 seconds of they forget to equip something, it just kills the last second switch.
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Just curious since we're on the topic of readying up: Why aren't we allowed to ready up after the timer hits 15 seconds? I'd love to not be forced to wait an extra 10 seconds if everyone is ready.
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The 1 minute wait allows killers to adapt their perk loadout based on survivor items. E.g. some killers may equip franklins if they see too many Medkits.
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The funny thing is, it's probably a change that involves about 20 lines of code, so they'd probably pick this one up before fixing the actual glaring issues inherent to the core of the game.
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Sorry, what are your good points again? I didn't see any good points in the post sincerely
You see, the only way people can troll right now is by leaving the lobby when 16 seconds are left, and you suggest making that a feature?
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What I'm suggesting is simple. The timer should count down to 0 whether or not a person is ready. The people who aren't ready are kicked, allowing new players to join. That's it.
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Is that your "good point"? That's a (bad) suggestion..
What you don't understand is that you shouldn't be in the queue in the first place if you're not ready to play, so it doesn't make sense to implement something like that
The countdown before the game starts is there to give players a bit of time to either coordinate with the rest of the team, or prepare a counter to what they see in the lobby
Imagine what would happen if they catered to people like you who click READY and then go elsewhere:
The other 4 players would join a lobby, stare at their screen for 1 minute waiting for the countdown to end, suddenly the 5th person is kicked out and they have to wait until someone else joins the lobby
Now imagine that the "someone else" that joins is again someone afk, and they get kicked out after another minute, all while the other 4 people are there, waiting
And so on, it could go on forever
Why should the 4 people who are ready to play wait longer because someone who is NOT READY decided to queue up to play?
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His idea would be good if the ready up timer was less than a minute (lets say 15 seconds) and it would actually speed up the process (as long as you don't have 4 afk) while avoiding afk players that queue up when they aren't ready. How is that bad? It would be a raw improvement...
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Sure, reduce it to 15 seconds, now OP is definitely NEVER going to come back in time to play a match since from what they say they like to stay afk for the whole 1 minute timer, offering reveal screen AND loading screen (and I assume part of the queue time?)
Reducing it to 15 seconds would defeat the purpose of the ready up timer
You'd have no way of coordinating based on what you see in the lobby (be it survivor items or the pre-game chat, don't forget that that is the only time solos can coordinate a little bit)
The real question is: why should BHVR cater to afk players? What's the benefit of that? Do we like the fact that people are going afk after queueing up?
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Imagine babysitting dbd lobbies? With long dbd queues, i have to do something else, and by the time im done, I will load into the game. I better stand afk for 10 seconds, than to wait for another 10 minutes qeues.
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Do you have those moments when you forgot to press Find a lobby after finish a match and wait for 30min wondering why you dont have a game?
Image you forgot to press Ready and have 4 other players wait for 3hours.
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Oh, yeah, I forgot you guys have a pre-game chat. I am a console pleb, so I am always awkwardly sitting there wondering why the hell they queued if they weren't ready. Ha ha ha... My bad.
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Yeah it's a shame they won't add it to consoles as well
Everytime I try to say "Ehy guys, I have BT and We'll make it so let me unhook plz" and then I notice the little world icons I feel a little sad
Still, on console you can use that 1 minute timer to send PMs to the other survivors and try coordinating a bit
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Depending on peak hours survivors can take a few mins just to find one game...then you get 1-2 mins to fix your setup, and the loading screen itself takes a minute or two. So you were gone for 5-10 minutes at a time... to then come back and see you were afk? What did you expect
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I don't see why you're so upset. I often encounter afk survivors and killers. All i did was offer up a solution.
You're imaginary scenario doesn't make sense since not everyone that joins afterwards will also be afk.
So before calling my idea bad, give me a valid reason why and maybe even a possible solution if you're feeling up to it.
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Just switch to DbD Mobile’s queueing system, all problems solved.
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What you're missing here is that I always encounter afk people, both survivors and killers, possibly due to the same reason i had in my original post. I'm just saying that making the "ready" button actually act as a "ready" button and not just a "start the game faster" button, there would be less afk people in this game.
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I'm not upset at all, I'm explaining my points and why the Ready button works like that
Of course, sooner or later someone who is not afk will join, but why should the other 4 person be punished by waiting more to play because of them?
The possible solution is simple, and everyone already told you: don't queue up and then go afk for long periods of time
Heck, between finding a match, the 1 minute timer, the offering screen and the loading you should be fine even if you simply check on the game every 1 or 2 minutes
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You argue that the other people are being punished by waiting for someone who isn't afk. They are actually being rewarded by not having an afk teammate in their game. Having an afk teammate would make their game a miserable experience and waste much more than 1 minute of their time.
In response to your solution.. people don't go afk for long periods of time on purpose. It's usually because they got distracted (important phone call, someone at the door, urgent bathroom emergency, idk, anything that life could throw at you). So telling people, "don't do that" isn't going to work.
Let's look at League of Legends. First, you need to queue up and press 'accept' when the screen pops up. Then, if you don't select a champ before time runs out, you get kicked and people have waited around 5 minutes by then. So we don't have it so bad at 1 minute.
So, what I'm saying is that situations where people are afk are going to happen no matter what, unless of course there is some system in place to stop it.
I'm making this argument despite me being the one who was afk. That's how annoyed i was that this game didn't just kick me. It bothers me that there's a second 'ready' button that obviously doesn't function like a 'ready' button. A 'ready' button that readies up for you is just as useful as Hearthstone's estimated queue time that changes itself as time goes by. It's always going to be correct if it corrects itself. Anyway, you get the idea.
One solution would be for the client to pop up in front of anything else you're currently doing on the computer when the game is about to start, just like League.
Another would be to have the 1 minute timer be reduced to 30 or 45 seconds and to kick people who aren't ready, either at 5 seconds or 0, while allowing new people to join afterwards with the timer reset.
Or both solutions combined.
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It's usually because they got distracted (important phone call, someone at the door, urgent bathroom emergency, idk, anything that life could throw at you). So telling people, "don't do that" isn't going to work.
Good, you answered the question I didn't ask you yet. If this is the situation you find yourself in, it shouldn't happen so often that it needs to be addressed by the game developers
Comparing LoL and DbD isn't going to work, LoL has a much higher average match time, and having one afk teammate in that is going to waste a lot more time, so it could be fine to wait a bit more to be sure noone is afk
The biggest problem is DbD (apart from balancing) is queue times, and kicking people would make it worse
A pop up when the game is starting would help, yes, so nothing against that
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It shouldn't happen so often that it needs to be addressed? I had an afk teammate just today and despite our best efforts, we lost the 3vs1. So there's that.
And the average length of a game is 10 - 15 minutes compared to league's 28 minutes. It's still a long, frustrating time to have an afk teammate.
And the biggest problem is queue times? Games start pretty darn quick for me (less then a minute), survivor or killer, so idk where you're getting that. There's 55k people playing right now on steam.
This big issue could be solved by the devs with a small, quick fix so I don't know why you're so against it. But I've said all i have to say.
I know better than to post and argue with people here but i just don't feel like keeping quiet about an issue that is just so easy to fix.
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It doesn't happen often to have people that are afk for the whole match, or at least not in my experience, say what you want
So matches in LoL last twice as much as DbD matches in average, and that's not a significant difference?
If queue times are quick as you say, it should be hard for an emergency to occur exactly in that 1 minute of the pregame lobby, so it's not worth the effort to MAYBE kick someone who had an emergency once in a while, while giving trolls a feature to delay other peoples queues for free
It's not a big issue as you like to make it seems (seriously, #########?), and it's only an "easy" fix if you don't think about the implications that come with it, first that comes to mind is how to manage SWF, do you kick the whole team if one is afk? Should they have a shared Ready button? Or do you kick only one of the guys in the team? Do you think the other members of the SWF would be fine with playing without someone on their team?
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