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The Nurse has little counterplay to none.

hazzzard
hazzzard Member Posts: 78
edited October 2021 in Feedback and Suggestions

LoS isn't an option in some realms. Once again RNG has an impact on how the trial will end and how quickly.

This killer needs to be reworked or forced to play on indoor maps where you can actually use LoS as counterplay. Yesterday I was grinding through Halloween tome and I've got to play against The Nurse on McMillan & Autohaven maps which heavily favor her power. Debris loops on Autohaven are useless. The whole middle was a dead zone against her. I wasted my cakes and BPS for nothing. I feel like high MMR is The Nurse show. So boring and unfun. Every single Nurse I versed had all the crutch perks!

People should stop saying she has a high learning curve and even if she did that doesn't justify the bad design. Patient people will become decent with her in 2 weeks. With that blinking power, a decent Nurse can ruin the entire trial... I don't feel motivated to play. I'm fine with every killer except The Nurse. She needs to be changed, removed or nerfed so she can be in line with other killers.

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Comments

  • GoshJosh
    GoshJosh Member Posts: 4,992

    I don’t play in tournaments, so no I haven’t. Should tournament players be the standard for DbD balance?

  • Kumakx
    Kumakx Member Posts: 262

    Just because its "SO CALLED" tournament nurse, does not mean i was referencing to tournament players, gosh...


    so called - used to show that something or someone is commonly designated by the name or term specified.

  • GamerEzra
    GamerEzra Member Posts: 941

    The Nurse needs a rework. She is OP and her addons are OP. I am also fine with all killers, except Nurse. I always cringe when people say she needs A LOT of skill. Blight is a killer that requires a lot of skill in my opinion. Some people only play nurse and only play to win. They don't care about fun, that's not why they play DBD. I almost never have fun while playing against her. Most of my teammates kill themselves on hook or just DC and i don't blame them for doing that.

  • Nathan13
    Nathan13 Member Posts: 6,721

    Nurse takes so many hours to get good at and requires a lot of skill. I'd hate to learn her again.

  • GamerEzra
    GamerEzra Member Posts: 941

    I disagree. Blight has a lot of counterplay, wich Nurse does not have.

    This is not about facts, Nurse takes more skill in your opinion. But in my opinion Blight requires more skill. Everyone can have their own opinion about that.

  • IWFreak
    IWFreak Member Posts: 252

    As I have mentioned in a few posts now:

    I think Nurse's power is dependent on the power of structures and loops. I say power, but I actually mean the power difference between Nurse and other killers.

    Structures, gyms and loops can be very powerful in this game, and be a pain to deal with as killer. Nurse largely ignores structures, loops and walls. I think this creates the difference.

    So my suggestion would be to decrease the power of loops and jungle gyms. Split apart gyms that have multiple walls. Fill the map with these halves. This would fix the problem of deadzones together with the problem of structures that are too powerful.

    (You would also have to decrease map size, but let's ignore that for now)

    I personally think this would decrease the power difference between Nurse and the other killers, in favor of the other killers. This also should give more mindgame potential.

  • Nobody_TM
    Nobody_TM Member Posts: 38
    edited October 2021


    Her kill rate as a killer was 40% as a whole when looking ecclecticly at the community, and 57% at red ranks, the lowest of both sample sizes out of the 21 killers at the time. The numbers just do not agree.

    There is some counterplay to the old girl, be it high immersion or using her own blinks against her, I for one am a fan of immediately charging back into a blink for a spin. Likewise with her reduced speed, Shadowstep is actually quite painful for nurse in maps like corn. Its very easy to lose a survivor like that especially after gettin spun.

    Also super weird flex, I don't think arm-wrestling a doctor makes me one.

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    Of course she does. It's just you don't play against her often enough to get good at it, that's all. But yes, a good nurse is godly. But godly nurses are a rarity because no one wants to spend the time it takes to perfect her. (but then people take forever to perfect other killers, or their looping skills on survivor, that time spent on nurse would make anyone super good)

  • Jareix
    Jareix Member Posts: 2

    As someone who's like, I'd say middling nurse-nurse main? I've played enough of her that i can blink quite accurately, sometimes even enough to snipe-grab players off of a gen. I very much employ ambush-tactics, and typically have a chase style that abuses committed actions like vaults, pallets, and drops. I'm a nurse main, but very far from perfecting her, and I don't know if how I play is optimal nor how top tier nurses play. I'm also admittedly still in my player infancy w/ only 120 hours, so feel free to dismiss my opinion, I just felt like adding it. And to summarize it, I think nurse is one of the few (if any) killers with totally unassured counterplay when in the hands of a high skill player, making the game genuinely killer sided for once. Surviving a trial with her requires far more luck for the survivor to even have a chance, namely map, perks, items, and of course good teammates.

    Having said that, I think the main thing that good nurses abuse is information. If a nurse can find you, she can reach you. And if she can reach you, she can hit you. LoS is just one form of information. Sound is very much another, like footsteps, breathing, and grunts of pain. And notifications are perhaps one of the most dangerous forms of information she can abuse, since it can occur without a player's knowledge, unlike LoS.

    The other thing one can abuse is otherwise impossible traversal methods. The map is her playground, what were once advantages for a survivor become their downfall, turning walls and verticality into opportunities for ambush and assured strikes, barriers to gen progress, and overall a hinderance on survivor's capacity for productivity. If the last 3 (or 4, hell, even 5 gens in vertical levels) are in somewhat close proximity, there's hardly any opportunity for a survivor to respond.

    Ultimately, this leaves survivors with only one possible tactic for survival: avoid at all costs. Stealth, aura suppression perks, even lockers if you think you've been spotted. Anything to avoid chase, or escape it assuredly into hiding. But unfortunately, an encounter with her is inevitable, and if it's a good nurse the consequences will be severe.

    Now, unfortunately I will also say I've very littler experience against a nurse, let alone a good one, due to her rarity as a killer among the lower survivor ranks I'm at. However, correct me if any of these things are already true, but I can think of only a few possible nerfs that could give players a chance without totally gimping her.

    The first one is limiting her information, particularly during fatigue. Like I said, if she finds you, she kills you. Fatigue is perhaps your only opportunity for escape in chase, but attempting to do so successfully can be but an exercise in futility. I think one possible way to maybe nerf her is to make it so she's more info-blind during fatigue (possibly for a slightly longer period of time beyond the fatigue itself.) What I mean by this is making it so that for about half a second or so during her recovery, she is deaf and blind to scratch marks and aura, fading back into view after a short bit of time, giving survivors a bit more of a chance to disorient her.

    Unfortunately, this solution does present a couple of problems: One of them making it so that early-level nurses will be even more befuddled and bewildered during her fatigue phase, making it far harder to enjoy and improve with her. The other is the fact that high level nurses can still have the advantage of getting the first hit, often what counts the most in an encounter. If they nail that hit (which for our purposes always will) then the survivor is now one hit from death, bleeding profusely, and far more loud than before. After a bit of recombobulation, the nurse can likely just find and down them again thanks to this new info, or through whatever means she'd done so before.

    The alternative (and imo better) solution I thought of was Giving the survivors more information about her. Which in this case means Making it known if she is charging a blink, and possibly even if she's looking in your general direction. One form of this I thought about was making it so that her available teleport range is visible as faint embers or ash, expanding with her charge and roughly covering whatever's in her cone of vision and within her Terror Radius (and decreasing with distance), including behind obstructions. This allows survivors to know if they're a possible target, though only somewhat roughly rather than assuredly. I'd say this is a bit more of a double edged blade. On the one hand, survivors now have a means to gauge when a nurse might be blinking, if only vaguely where and hardly when. Additionally, lower-level nurses will also have a means to gauge their own teleport distance as it stretches from their point of view, allowing them to develop a bit of a sense of range and timing as they target survivors within LoS, but still making it somewhat difficult to pull off behind walls. On the other hand, high tier survivors might be able to use this information too well, knowing when to hide or be ready to duck away, as well as how much time they might have to try and escape her reach. To compensate, I'd suggest buffing her to be able to cancel a blink. Which is to say, able to fatigue themselves quickly mid-charge rather than having to spend a blink and extra time to remain where they are (not to mention, NOT TELEPORTING INTO THE ######### BASEMENT! Ffs...)

    Now, again, I am too low in ranks to be able to judge how effective or ineffective this sort of info would be in the different tiers, so if someone can provide some insight as to their thoughts on how this might affect things at the various ranks, as well as tips on how I might improve as nurse, beyond "stop being merciful and just brutalize them." I always feel bad if they're all on death hook before even two gens are done, which ironically probably disrupts my mmr and keeps me at these lower ranks. So for all I know, my entire style of play is entirely defunct at higher ranks where survivors can react on a dime to when spine-chill goes off too long or being able to pinpoint my location by how my terror radius begins to grow in volume nearby, as well as having perfect communication.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    It is still considered imbalanced.

    But B.H.V.R just to release skins than to really do something

  • hazzzard
    hazzzard Member Posts: 78

    I'm gonna have to disagree with you there. The Nurse is an old killer and many people decided to take on the challenge and actually learn her. In my case, I simply wanted to see if the rumors are true... Everyone kept saying she takes tons of hours to master, Nurse this, Nurse that... the reality is if someone decides to take on that path they will have to be patient and they will need some time to adjust. I played The Nurse without range addons to get that muscle memory and it took me 2 weeks before I was blinking on top of survivors, mistakes I made were minimal. Now I use those infamous range addons too and I'm fully convinced with some time investment you'll see how unfair she is. Even without slowdown perks she's a headache... Add some slowdown (ruindying, pop corrupt) and you have a recipe for consistent 4Ks. I would agree stealth is a good option (to some extent), but a slow-paced game means she's getting hooks and you're not getting more gens done which still works in her favor.

  • SeannyD115
    SeannyD115 Member Posts: 583

    High mmr is mainly nurse because most of killer cast can't compete at the highest level.

    Until more of the killer cast have a chance at high mmr I believe nurse is fine.

    Also a killer shouldn't be nerfed because of a map. Instead they should look at the map and add more los blockers

  • DoomedMind
    DoomedMind Member Posts: 793

    You want her to play only on indoor maps ? Yeah sure, 3 layers of wall gives counterplays yes, this is true. I mean, the Nurse has literally to guess where you are for the 2 blinks.

    "Guessing", that's literally why Spirit was nerfed.

    Sure on some maps she's unleashed (Midwich/Autoheaven), as it is for a lot of killers. If on classic maps, you can't put a tree/wall during the first blink between you and the Nurse, and keep the LoS broken, that's your fault (or the map's).

  • sadakiyo
    sadakiyo Member Posts: 281

    lol she is bugged as hell and you need to know textures if you want to play against her. some textures give her slower blinks or require more charge.

  • sadakiyo
    sadakiyo Member Posts: 281

    tournament nurses get outplayed in tournaments by teams which have only one dh and one ds. most people don't know how to play against her.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    This is the trouble that nothing will help you against a strong nurse, it is easier to disconnect from this game

    You can forget about pallets or any hinges against the nurse so don't complain

    ----------------------------

    Briefly what needs to be done

    You need to make the nurse's jump mechanic different - so that the second jump does not go through the wall and textures

    One you fly through the wall, the second only along the corridor and everything will be fair

  • BadLooperQ
    BadLooperQ Member Posts: 277

    I think Nurse should just have a small slowdown when passing through objects and debris in the map. Even if they buff the final lunge a bit.

  • SonicOffline
    SonicOffline Member Posts: 918

    The trick to nurse is


    Sometimes press S.

    Sometimes press A or D.

    Sometimes take your hand off the keyboard.

  • ShadowNurseZFX
    ShadowNurseZFX Member Posts: 491

    or maybe other killers need buffs to compete at high mmr? its all the same nurse and blight for such reasons. and will continue to be this way. she doesnt need a nerf, if anything. other killers need buffs

  • gnehehe
    gnehehe Member Posts: 510

    You perfectly worded what I wanted to say.

    About the devs being stuck with this utterly broken killer: why the hell did they maintain range/recharge speed add-ons after the rework. These add-ons basically create the old nurse they wanted to rebalance: e.g., you barely need to manage your blinks with these add-ons.

  • sadakiyo
    sadakiyo Member Posts: 281

    she has her slowdown if she passes through some objects.

  • sadakiyo
    sadakiyo Member Posts: 281

    survivors at high mmr know how to use textures against her

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    I think she needs to remove the lunge with a blow after the jump, then there will be no situations where she flies and still makes a dash with a blow 2 meters

  • Ssajbambusa
    Ssajbambusa Member Posts: 496

    Dead hard, Iron Will and hit validation... There is literally nothing more you need.

    Yes, god tier Nurse has no counterplay and will always win... the thing is, Nurse has the lowest kill rate in game for a reason... there is maybe 5 god Nurses in community and I guarantee you never faced any of them. Just play Nurse yourself, see what is very annyoing to face and do just that as a survivor.

  • BenihimeWrath
    BenihimeWrath Member Posts: 968

    Its not bad design, the problem is that you've faced so few decent nurses that you don't know how to counterplay her. You can literally run a nurse in an open field with nothing and still win that chase. Get in a KYF and play as and against nurse for practice and git gud.

  • Leventine
    Leventine Member Posts: 13

    You know this sounds like you just dont try running to the side or towards the nurse while charging blink, dont see how indoor maps would actually fix anything.

  • Maliken
    Maliken Member Posts: 166

    You want to talk about bad design? It's the maps that are littered with brainless loops with 0 mindgame potential, the god pallets and god vaults. People rightfully play Nurse to circumnavigate all of this nonsense.

    If a Nurse can down you repeatedly over and over again, you just straight up got outplayed by someone that's playing a killer that takes significantly more skill than playing survivor ever will.

  • Tr1nity
    Tr1nity Member Posts: 5,047

    Go in a locker when they charge blink.

    Dwights arent babies, they are genius.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    She needs to take the lunge because Dead hard won't help you half the time.

    Basically, the map is not an open field

    And even if so, he will understand how to kill you after 3 jumps

    you won't run far after the locker

  • Munqaxus
    Munqaxus Member Posts: 2,752
    edited November 2021

    Across all MMR brackets... You forgot to add that major part.

    Of course a low MMR Nurse has a horrible kill rate. However, if you just counted high MMR, the Nurse would have the highest kill rate.

    I do agree with the OP, the Nurse has so little counter play that it practically doesn't exist. I don't know if it's a probably at high MMR because of pro SWFs, but at mid-range MMR, she will go through survivors like a nuclear bomb.

    The stats being shown above are a year old, if not a year and 1/2, so you can't use those with any accuracy.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    Yes I agree he is not imbalanced as a nurse

    But he looks like a bubba only a distant

    You got me thinking about locker mechanics

    What if you give 1 second haste after quickly leaving the locker

    Why is it balanced? Because if the killer stands near the locker in which you are hiding, he will hit you anyway, and there are many stories about the fact that when you were able to dodge a blow by jumping into the closet, you still cannot walk 1 meter

  • Tr1nity
    Tr1nity Member Posts: 5,047

    Perhaps, and going in and leaving a locker midchase would be a terrible idea by all accounts

  • BenihimeWrath
    BenihimeWrath Member Posts: 968

    Nurse blinks in a straight line, you can't calculate the distance of a straight line?

  • sadakiyo
    sadakiyo Member Posts: 281
    edited November 2021

    she has higher kill count at low mmr, not high one. good players at high mmr don't need to suffer because of bad players at low mmr.

    Post edited by sadakiyo on
  • StarLost
    StarLost Member Posts: 8,077

    Shrug.

    Either BHVR balances things at the low end without regard for killer viability at intermediate/high MMR, or they need to balance things around high MMR.

    You cannot nerf killers who are too strong at low MMR but suck at high MMR and nerf killers for being too strong at high MMR despite them struggling at low MMR unless you want 5 hour survivor queue times at peak.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    In my opinion, the exit from the locker should give acceleration for 1 second

    Then there will be more moments to beat such killers.

    The cards are made up of meaningless spots and loops.

    And our imbalanced nurse ignores them

    Why? Because she doesn't care about the balance

    Just at the red ranks, every second game against a nurse, Blight and this is very annoying

  • BenihimeWrath
    BenihimeWrath Member Posts: 968

    Why? Because you literally don't need any obstacles at all to loop nurse. You just have to do basic geometry and let her own cooldowns give you the distance. Furthermore you can easily force a nurses blink to become swallowed by using a piece of loop.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    Perhaps you have gold or silver for your survivor

    But I play at the red rank and I don't know how much hidden MMR there is

    But every third game I run into a nurse and Blight and have to sweat

    And against a good nurse, nothing else will help your team, even if you add two more survivors to the team

    Despite the fact that I do not need to speak for the complexity of learning for her

    I have friends who play for her