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Do the devs actually play their own game?

I'm wondering if they do in fact play their own game, as they can't honestly think that the current state of the game is in any way healthy.

The balancing in this game is all over the place and gets worse with each new killer/survivor or update. Boons for example. Why did survivors need these in the first place? How is it ok that they can bless a hex and that is is gone but if the killer snuffs out a boon they can just bless it again. Perks and killers constantly being buffed/nerfed, ruining perfectly fine killers in the process. Clearly some perks are too strong (NOED) but they never get nerfed, yet the wraith gets a nerf for seemingly no reason.

Who is their "balancing" aimed at? The core players who play the game all the time or the Twitch TV crowd.

How about the rampant tunneling and camping from killers which IMHO opinion has increased massivly since the new matchmaking was introduced. The devs can't honestly think that being tunneled out of the game within the first few minutes is a fun experience for survivors. I mean tunneling has always been a thing but the last few months it has increased massively. If I was to start this game today as a new player and was being tunneled out of the game every game, how long do you think I would stick with this game?

I know there is no realistic way to combat camping but surely the devs can come up with some solution to discourage tunneling survivors out of the game.

This is of course only my opinion (with maybe a little salt) but I've played this game for 3 years and used to love it, but the way killers play now makes being a survivor unfun and the way survivors play makes being a killer unfun.

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Comments

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    The intentions usually clash with player reality.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    They do, but at really low levels and probably with only certain characters. I'm not sure if DBD mobile is different when it comes to balancing or how buggy it is, but they do give out a ton of BP events to help with the grind.

  • M1MASTER
    M1MASTER Member Posts: 352

    If they do play killer, they definitely don't play Billy, Twins, Deathslinger since they made them super clunky and sucked the fun out of them.

  • playhard
    playhard Member Posts: 279

    why they not do User Testing before launch the new patch (prior PTB) to several player The Fogs (twitch) to have suggestion and input ?

  • playhard
    playhard Member Posts: 279
    edited October 2021

    lol they focus on work which ruining their work itself by not playing the game

  • Nathan13
    Nathan13 Member Posts: 6,707

    I would think that they do play their own game.

  • Labrac
    Labrac Applicant Posts: 1,285

    Not in any interesting way. I know of the guys responsible for the balance team likes to facecamp people with NOED so you can guess how these guys are in touch with the average/high level.

  • Nick
    Nick Member Posts: 1,237

    They do, but at a very low level.

  • wewantbetterfun
    wewantbetterfun Applicant Posts: 286

    unlike VHS devs who are actually good at their own game, no BHVR doesn't play their game, almo can't even follow blood trails/scratch marks and he does the balance 🙄

  • CrimsonMothKing
    CrimsonMothKing Member Posts: 436

    For most games, those in development don't play the game, they just do the coding and wait for feedback. But for BEhaviour, those that actually play the game don't do so at a high level. And even though most of the player base aren't high level, the problems from high level play with trickle down into low level as they try to copy the meta, and that's where DBD's biggest problem comes from. They balance around low level play and so high level play remains the same.

    So when the devs do play the game, they see change but the main issues still remain.

    Like with the boon totems, they did get a slight nerf, but they still give too much and this effects both high and low level play. But they want to focus more on the low level, casual side of DBD so they probably won't nerf them in any meaningful way.

  • JohnWeak
    JohnWeak Member Posts: 854
    edited October 2021

    Imagine you validate the R.P.D/The Game/Larry's maps and the boon totems for DbD... while at least 1/3 of the killers cannot use their power properly on those maps and that CoH removes half the features the killers can use to apply pressure (injuring and switch target or slugging).

    Now that you see it's not an imaginary picture, you know they don't play at a skill high enough to take good decisions.

  • OnlyFengs
    OnlyFengs Member Posts: 1

    Didn't the Devs at one point say that Tunneling and Camping are Valid Strategies?

  • JexxTron
    JexxTron Member Posts: 228

    Who cares. Game On. Go play. Stop being jerks in post game chat. I am on Nintendo so I cant do that. Sounds like it is a bad thing. Worse than the teabag or the camp.

  • fiorefe
    fiorefe Member Posts: 17

    The devs do play the game, but they do that only for testing.

    The problem is... they dont "test" how they should do.

    The "spoiled brats" have more word than who actually knows tf's best for the game.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    Probably not? Not a whole lot of Devs actually play their own games

  • DragonJester
    DragonJester Member Posts: 24

    Good Devs absolutely do. Most MMOs, most fighting games, and most Mobas have dev teams that play their games at all levels. If the company can't understand how the game works at every level, how can you possibly expect them to balance for it or understand player issue.

  • THEBLASTOUT
    THEBLASTOUT Member Posts: 55

    Better nerf dead hard and buff no mither

  • Swampoffering
    Swampoffering Member Posts: 384

    Devs Who cares about their own products do, there is a lot of games with devs playing every day, even streaming.

    The problem with Behaviour is that they don't care about how is the Game in terms of fun and balance, they only see how much money players invest on skins.

    They do not play their Game, and when I Saw a dev playing in the past, before MMR, that dev couldnt surpass Green ranks so... What kind of aknowledge of DBD do they have xD.

    They see baby survivors with Zero skill crying on the forums about how strong Killers are, they check the % of money that survivors pay instead of the amount of killers and they make the fixes we are suffering these days like Pallet Vallidation or DeadHard Buff.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Dead Hard wasn't buffed all they did was put it on server side when determining hit validation......like with pallets....and like with the hit validation bug on pallets Dead Hard has the same bug that they wont remove because the Devs think that's how it should work.


    A killer hears a scream and sees blood they will naturally stop and look for a body to pick up giving that survivor time to run and hide...so with Shadowstep in play it means the killer loses the trail altogether.

  • RenRen
    RenRen Member Posts: 1,443

    To my knowledge they do play but their not good, which most game devs aren't good at their own games so that's fine and all but they need to listen to the good players for balancing. I really hope they aren't just not listening to good players because of pride.

  • scubasyd
    scubasyd Member Posts: 74

    Surprised this hasn’t been closed

    my “discussion” was closed immediately

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    Yeah they said but they punish it with chaser emblrm punish and I think i heard they gonna do something about those who facecamp

  • Sluzzy
    Sluzzy Member Posts: 3,130

    They definitely don't play survivor.

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    Oh can you please knock it off you killer main?🤦🏻‍♂️

  • GrayEyes
    GrayEyes Member Posts: 379
  • danielmaster87
    danielmaster87 Member Posts: 9,371

    If they do that to me, they're gonna prove that I'm right, and also further cement that they're completely disconnected from the killer community.

  • 비헤브
    비헤브 Member Posts: 44

    They play for a while, but not like us. If you're a gamer, you've already figured out the issue after the MMR patch and have either improved it or reverted it.

    However, if it is determined that there is no notice or action

    It is understood that they are ignoring the problems raised by numerous communities and official websites because they cannot feel them.

  • SoySensual
    SoySensual Member Posts: 75

    nope they dont, just i saw one play time ago but he s very bad , hope they have the balls to play be killer in high mmr and show us how we can get fun , but they are very busy making new skins like always

  • IamFran
    IamFran Member Posts: 1,616
    edited October 2021

    The problem is they only see statistics and barely play the game.

    In their statistics The Pig is good for example, so she will stay as one of the worst killers forever (I mained her in the past and I switched for plague because I fed up).

    The problem is a lot of casual players (200 hours or less) "manipulate" the statistics and that statistics don't reflect well how powerfull a killer is.

    You only have to hear Almo, he use the word "statistics" a lot.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    For the most part, this doesn’t happen. A dev’s job is to make sure the game functions (BHVR also fails this part.) The problem isn’t that BHVR plays at a low level, it’s that they don’t lean on good players they can watch or bring in. Most devs look at skilled players to balance the game. BHVR either doesn’t care or is too arrogant to admit that they don’t know the game.

  • Impose
    Impose Member Posts: 400

    Fixing a bug that increases the usefulness of something is still a buff. It can be both.