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This is why dead hard hit validation is not always fair

Leonardo1ita
Leonardo1ita Member Posts: 2,356
edited November 2021 in Feedback and Suggestions

That's it, just look at the video. This is a problem, frustrating for new players, and a buff against some killers.

Edit:

Dead hard hit validation also cancels pig dash prematurely

Pls devs do something about this, it gets extremely frustrating when Victor pounce or Pig's dash get cancelled

Edit 2: I completely forgot about Coup de Graçe or other perks that give you speed. If you're close enough to the survivor, and they use dh when you're already lunging, you can get them just about when the dh animation is over, especially with Coup de Graçe.

Now this is completely cancelled of the hit is retired, you lose the coup stack if you had it, and that's it.

Also, just with your basic lunge, if you were enough close to the survivor you could still hit them just a bit after the dh animation. If the hit is retired that's it, no swing cooldown cancelled, just as if you missed.

Also, if you had unrelenting, and were just to miss the hit, now that you get the hit retired you get a longer cooldown that the one with unrelenting.

Post edited by Leonardo1ita on

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