Slowdown Perks Should NOT Stack
They should be treated the same way as exhaustion perks. This is why they are grossly overpowered, completely out of hand, and winning the game for killers.
Imagine if survivors could use Sprint Burst, Dead Hard, and Lithe all at the same time? This is exactly the luxury killers lavish and why solos, for example, can't win to save their lives.
Slowdown perks are the strongest perks in the game and they need to be treated as such. I've noticed in every match the survivors have no chances, the killer lazily wins with multiple slowdown perks. When no slowdown perks are used, the game feels a little more fair and balanced with some times a couple of survivors escaping.
These perks desperately need some serious balancing and I believe adding a condition to them so they can't be stacked will make the game fair and not an automatic win for killers when they are stacked.
Comments
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Oh I love your posts man
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Tinkerer isnt a regression nor is undying.
Tinkerer is an info perk and undying is a way to defend totems. Killers cant replace them like boons you see.
Post edited by EQWashu on21 -
Pop can't work when ruin is active just like how dh can't be used with Sprint burst and the other two are a hex defender and a info perk respectfully.
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Those don't stack... Can you use Pop when Ruin is active?
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Soooo can we disable second chance perk stacking too? That would be nice
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They don't stack. Most of them actually mitigate each other.
Blocked gens, like with corrupt or deadlock, cannot regress. If you have either while Ruin is up, they stay the same, and you can't Pop them either.
You can't Pop a gen that's being regressed by Ruin. With how much you complain about the game, I thought you'd know at least a little about it.
What you have a problem with is players having the ability to choose what perks they want. But Survivors can do this too, technically.
If a Survivor really wanted to, they could bring both Lithe and Dead Hard, and use both during the trial. You can only use one at a time, yeah, but that's how it works with the regression perks.
Tinkerer is not a regression perk.
Undying is not a regression perk. Neither of those perks do anything to slow generators down.
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I've seen killers after finally removing Undying and Ruin after the game has already been won, still have POP which is overkill.
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From what I know, you mainly complain about Undying, Ruin, Tinkerer, BBQ. There's only 1 actul slowdown perk in there so what's the big deal about that build when they have only 1 slowdown perk and aren't stacking it with anything else yet it's your most complained about build.
Or are classifying as slowdown perks any perks that can be even slightly comboed with actual slowdown perks.
On second though, don't answer that, I already know what you'll say.
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Undying = not a slowdown perk. Totem defense perk.
Tinkerer = not a slowdown perk. Gen information perk. Said information is often useless unless the killer has mobility.
Pop = can't be used while Ruin is up so how does it stack when it's literally only 1 effect at a time?
Ruin = usually gone in 1 minute by itself. Doesn't even do a lot to slow gens down unless you play a mobility killer.
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The only slowdown perks that from my head stack are Thanatophobia+Gift of Pain and Ruin+Surge. Most slowdowns in fact don't synergize. You can't use Pop while Ruin is active, can't use Pop if a gen was hit by Surge, etc.
Also exhaustion perks are way different category of perks. They are chase perks, they don't do anything to gens. A way better comparison would be with things like BNP, Prove Thyself, Built to Last, Toolboxes in general, etc which CAN be stacked.
Finally, exhaustion perks can be stacked. You usually go against 4 of them in a match. Remember that survivors are a team, so you have 16 perks against 4 of the killer. 4 of those can easily be exhaustion perks.
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My only problem with mass slowdown is on a killer like nurse who doesn’t need it
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But that doesn't stack. They can't use both at the same time...
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You would see my point if survivors can use something as stacking them. Sprint Burst and Dead Hard in one chase.
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Survivors can stack 2nd chance perks (DS, Unbreakable, Soul Guard, Borrowed Time)
Survivors can stack healing perks and quickly undo any damage they get if left alone
Survivors can stack gen speed items and perks like toolboxes, prove thyself and built to last
Comparing exhaustion to gen slowdown makes no sense
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Healing speed perks? Second chance perks? Gen speed perks?
Those stack...
So yeah, no point found...
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Easy - Just win lmfao
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To be fair they have been working on making it so different kind of slowdown doesn't work well with eachother.
regressing gens not being able to be kicked
Blocked gens not being able to be kicked or regress
So there was some effort.
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You can't use Pop when gens are regressing due to Ruin lol
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So this is less about you not wanting perks to stack, and more bout you not wanting killers to use certain perk combinations. For example, survivors using both Unbreakable and DS
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DS and Unbreakable only affects one survivor and killer must be guilty of doing specific actions. Killer slowdown perks affects all 5 players and makes it tremendously easier for killer. Those kind of perks shouldn't be stackable.
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DS is useless at the moment
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I know this is bait but technically, they don't.
Pop and Ruin are mutually exclusive. The only thing you can do is have an plan A and B. It'd be pretty much impossible to stop these from "stacking"
Surge/Jolt and Eruption are the only ones that kinda stack. The former hits through things like Ruin, while the latter pairs with Pop. Still, these perks are considered off meta and their numbers aren't anything amazing.
Tinkerer isn't slowdown, it's technically an info perk. Likewise, Undying technically isn't slowdown. It's just often paired with Ruin which is regression.
Thana and Dying Light (and Gift of Pain ig) are the only direct gen slowdown perks. Sloppy Butcher is there for healing slowdown. The former are niche or terrible perks. The latter is only decent on M1 killers.
So technically no, slowdown doesn't "stack"
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Gen speed buffs shouldn't stack
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You tell me theory, but in practice this is a weak perk and which for some reason works 1 time
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But it's not a weak perk. It stops the Killer from tunneling which means it stops the Killer from playing efficiently
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I'd actually like it if they took a look at most statistics with a lot of sources of modifiers. There's quite a few sources of slowdown, quite a few sources of healing speed increase and some other stats. I honestly think it'd be a good thing especially in the long run if the perks that do things like that are turned into better stand-alone picks, while enforcing a lack of synergy. Hard cap how much things can be sped up/slow down no matter how much stacking you throw at it.
It honestly already holds the devs back when it comes to making new perks, as a perk that would be perfectly fine, interesting and good on its own might have to be tuned down because they worry people will stack or even indirectly interact with 3+ other modifiers to the same statistic. They saw it with healing speed when they made CoH boons not stack (healing speed can get pretty insane even without that though), and "forever freddy" stacking gen slowdowns was also clearly deemed undesirable even though the individual modifiers per source were small.
If they knew for a fact perks that reduce action speeds or perks that increase healing speed won't be mega-stacked past the point they want, they could make the individual perks stronger picks if they wanted to. Make it more of a choice about how you achieve the slowdown/speedup you're looking for with your build as opposed to stacking, more perks will fit better with certain killers or in certain survivor builds than others and that sounds pretty neat.
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Theoretically there is a fraction of a second between a survivor releasing hold on a generator and regression from Ruin engaging in which a killer can damage the generator with pop. But the generator would basically have to be 99.9% for a survivor to greed that hard.
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In most games against anywhere half decent survivors ruin lasts on average 2 mins until the hex totem is blessed.Slowdown perks are easily countered and with the right add ons gens are popped at blisteringly fast speeds.I play both killer/survivor equally and have never benefited much as killer or been hindered much as survivor by slowdown perks.
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Please play against a decent Blight loaded with slowdown perks and the team is completely paralyzed.
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He definitely wasn't a good Blight. Every decent Blight I see is a bloodbath before it is over.
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Ruin and Pop stacks??? What?
Just from that quote alone I can tell you don't play Killer enough to know what their Perks do. And how can you even complain about Ruin? With the new Boon Totem Meta, everysingle Totem in the map gets Booned within the first 2 minutes of the game before you can even get any value from Ruin, so you as a Killer are playing with 3 Perks only.
God forbid if you play with more Hex Perks!
And why are you against Slowdown Perks in the first place? Do you want the match to be over in 6 minutes or something?
The Killer's objective is to get 12 hooks total to get a 4k and the Survivors need only 5 Gens + Exit Gate. You as a Survivor (playing with Higher ranked Survivors) complete 2 Gens in 1 single chase, 3 Gens if your team is spread out and everyone is on a Gen while one person gets chased. (Trust me, I have seen this happen. This has happened to me, a bunch of Killer main streamers and I've seen this happen when I was playing Survivor)
Just because you and a few population of the Survivor base is struggling to deal with a Blight, doesnt mean "Hey lets buff Survivors so they can easily counter Blight" but oh wait. Not every Killer is a Blight.
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It is definitely not a few of the population. I never see a team win against a decent Blight. When Blight is clearly way above the rest, he needs a nerf. The killer can still get kills without slowdown perks. It causes killers to be too OP that don't need them use them.
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Don't worry, knowing Behaviour there will be nerfs for Blight, since Survivors run the game.
Especially lower ranked Survivors...
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Survivors shouldn't have any perks then.
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Describe your way of stacking? Is your way being able to use all those perks at the same time?
Last time I checked Undying doesn't help with gens, Tinker doesn't regress gens just gives you information Ruin and Pop combo I don't recall being able to use them at the same time.
Also it only seems like your solo games are mostly the ones bad. Switch your perks up buddy or how about learn to loop the killer instead of putting yourself on 2nd hook and sacrificing yourself messing your team over.
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Yep got that,I would say plague is in there also,good call.But not many killers play either unfortunately,love playing against both very much a decent challenge.
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Since the list you provide already doesn't stack: git guud
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Damn, I really want to try that in custom...
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They are almost done by themselves.
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