The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Boon totems balance

tesla
tesla Member Posts: 446
edited November 2021 in Feedback and Suggestions

I get that the boon totems polemic has been very polarized, with some saying it's too strong and should be a one time use and other saying that if it was a one time thing it wouldn't be worth equiping it.

I think both may have a point and some initial way to try to balance it and test it out would be the following:

  • A snuffed totem cannot be re-blessed again, leaving only the remaing totems as an alternative. So the killer would have to snuff a maximum of 5 totems in a match (which is not unreasonable since the killer is only one against four and already has to deal with so much at the same time).
  • If a hex totem is blessed, the related hex perk can be reactivated if snuffed, with no tokens (if applicable). This gives a certain risk to blessing a hex totem, and it can make cleansing a safer option.

This would make boons more counterable and still a lot valuable during the trial.

Post edited by Rizzo on

Comments

  • selflessnea
    selflessnea Member Posts: 576

    Honestly the only thing that I would do to nurse them is to give a counter for the number that can be placed per person. Like maybe 3. Or Maybe each totem can be blessed once per survivor.

    If the hex perk can be re lit after snuffing the blessing over it then the bless speed would need to be reverted back to the same as a bless on a dull.

  • tesla
    tesla Member Posts: 446

    3 tokens for each survivor is too much. The killer already has to deal with too much in the game. As for the speed of blessing, I guess your suggestion is fair.

  • selflessnea
    selflessnea Member Posts: 576

    I mean 2 tokens would work just as well. But you would probably see less people using them at that point

  • TMCalypso
    TMCalypso Member Posts: 336

    The main issue I find with the boons is mostly the size of the area it affects. Not to mention multiple boon effects can be active all at once in this area. Plus, we will also no doubt get more boon perks in the future. So just imagine what could possibly be combined in a single area, let alone possibly having 4 boon totems set on a map at once. I think a good change would be to reduce the area of effect by 'X meters' for each additional boon perk you have on your build. Just the one boon perk, you get the full size. Have 2 perks? Then it gets reduced by say...4 meters? I don't know how much the size should be reduced, but I do think it would help balance the amount of effects you could stack on a single boon.

  • uniqid
    uniqid Member Posts: 46
    edited November 2021

    Honestly, even before patch I never found boons to be OP and after playing with, and against them I still think they aren't.

    By choosing to play with boons you're giving up perk slots and possibly the item slot depending on your build.

    I think they're fun as-is and killers can deal with them just fine. Any nerf would be bad.

    People want options to the current meta perks but then complain when something new comes up.

    It's way more fun playing against boons than against the classic 3 + 1 - BT + DS + DH + another good perk.

    I hope they don't change them unless it's for the better.

    Not hating on your post or anything, just saying what I feel.

  • tesla
    tesla Member Posts: 446

    I hear you, specially shadow step being able to block aura reading so widely. I would reduce the aura reading blocking range from shadowstep and requiring that each boon perk should be activated in a separate totem, in the same order that you equipped in your perk slot. The healing range from CoH could also be reduced, since it's not hard to get near the totem to heal (you can even see its aura) and it could prevent scenarios when the survivor can just lose you (because no scratch marks) and start healing mid-chase. It's actually too op sometimes, I have done this a few times as a survivor, and I don't even bring boons because someone always does lol.

  • tesla
    tesla Member Posts: 446

    I undestand the mentality about "changing the meta", and the boons are still something very new, so it's natural we are still feeling the effects of those changes. I disagree though about them not being op, because it just gives too much: multiple effects, wide range, unlimited uses... I don't know how they should balance, but I think a balance is in order. For instance, imagine a killer perk that would let you kill a survivor after their fist hook, like previous mori... wouldn't this change the meta for killer? But it wouldn't be so healthy for the game. So I guess everything should be analyzed about how it affects the balance of the game.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    No to hex reactivation. I don't like hexes, I don't want to have to use them to counter boons. Just let me break the damn totem.

  • tesla
    tesla Member Posts: 446

    But that is essentially the first part of my suggestion. So that a snuffed totem cannot be blessed again. Or do you mean you want to break a dull totem as killer?

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Gotta break the totem. There needs to be a way to let survivors know visually that the totem is not a bless target anymore.

  • tesla
    tesla Member Posts: 446

    If they've already blessed it they will know. If not, they will know when they don't get a bless prompt. Also, when they are carrying a boon perk, maybe they could see a highlight in a nearby totem when it is available for blessing (if the totem is visible in their FOV).