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One change to scourge hooks

Honestly the only thing id change about scourge hooks is making the basement hooks scourge hooks in addition to the normal 4

Comments

  • jesterkind
    jesterkind Member Posts: 7,991

    I'm of the opinion that they should rework Monstrous Shrine to do that; basement hooks count as Scourge hooks, and all Scourge hooks have (some of) the effects of Monstrous Shrine.

    Make it the Undying of Scourge Hook perks; something with minor effects on its own, but that's primarily to be a support perk for its archetype.

  • Dino7281
    Dino7281 Member Posts: 3,294

    Hmm, would it be that broken just to make it work on every hook?

    I tried it for few games and it's just hard to see effect and you often get ######### by RNG now, so it's hard to tell.

  • thebrentster911
    thebrentster911 Member Posts: 55

    I agree, I think it should be for all hooks, especially with its effects and making the perk more worthwhile than others. With how it is now, you pretty much have to use Agitation and/or Mad Grip to make it effective. Might as well use Sloppy Butcher and Thanatophobia, which is comparatively more useful and easier to do if you're going to use two perk slots.

  • Dino7281
    Dino7281 Member Posts: 3,294

    Yeah, that's a good point. Sloppy and Thanatophobia work probably work better on avarage, because you just need to injure them for it to work...

    Let's be honest getting two injure survivors is not hard, so at that point Thanatophobia gives you 10% reduction to each survivor, not just 1 compare to Gift of pain. So it probably works better on avarage as slow-down compare to Gift of Pain.

    Also isn't Gift of Pain useless when survivors just stay injured?

    I don't think it would be good perk for most killers even if it would work on any hook...

  • thebrentster911
    thebrentster911 Member Posts: 55

    Yeah, they probably need to revisit this perk. The idea is great, it just seems to have a weird interaction with the killer's goal. The gen regression and healing slow works until the survivor is injured again. As a killer, don't you want more injured survivors for more pressure? Just seems kinda counterintuitive.

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited November 2021

    Thing is they can just stay injured and just work on gens, or heal and take a protective hits to remove that effect, which killers really don't want neither of those to happen...

    If it would work on each hook, then I would probably try it on Oni. That's only killer where it might be valid, because sloppy doesn't work with his power and he wants survivors to be injured. But I hate RNG things, so I just don't wanna to use it when you can have games where you don't get any value from it...

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,046

    The current scourge hook perk we have now just isn't strong enough to justify only having 4 scourge hooks. It's too hard to make use out of it for only a mediocre effect. And if they stay injured after being unhooked it does literally nothing.

    I wouldn't mind seeing monstrous shrine reworked into a scourge hook perk (I hate the idea of basement perks in general), but the scourge hook mechanic itself as it is right now is too weak, unless we're going to considerably buff the associated perks to make them worthwhile with the current system.

  • thebrentster911
    thebrentster911 Member Posts: 55

    I agree, the less RNG the better :) especially when the killer only has four perk slots to go against whatever survivors throw at them.