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Is there an effective way to create segregation between Solo Survivors and SWFs?
Comments
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Can we not act like all SWFs are death squads that finish all gens and have the gates 99'd by time you have 1 hook?
Most commonly, SWFs are just average survivors playing together with comms. I play SWF and the best I manage are simple callouts like "Killer's on me", "Shack pallet's gone" or Killer's at some notable location like main building or shack. I can loop, but I'm not great at it. If you mindgame, I'll probably screw up and vault into you.
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If you're not winning 80% of your games in SWF you're doing something wrong. Those "simple callouts" is the difference between Win and loss most of the time.
You don't have to be a decent looper. Your teammates will do 3 gens on first chase and last 2 in 2nd and then game is over.
Don't think just because your team doing bad means everyone's team doing bad
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Because u stop caring for win and troll with killer. If game doesn't affect your MMR u are in no rush to escape/kill.
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Don't think just because some teams are doing good, everyone's team is doing good.
My teammates manage two gens by time I'm hooked, and that's when the snowball begins. I lose more games than I win, and I'm okay with that because it's fun.
It'd be boring if all we did was sit on gens with everything related to speeding up gen progression. There are other likeminded SWFs, but you don't ever see killers mention the SWFs that decided to meme or the SWFs that kept them on their toes but made a mistake that allowed a snowball. It's always "SWF Bully Squad Destroyed Me, Nerf SWF."
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Correct, and that's fine. However, that additional information is a significant boost compared to what Solo Survivors are able to receive. A Solo isn't going to know Killer is on you until you get injured or they run some informational perk to track you. A Solo isn't going to know pallets are now gone or unusable unless they run informational perks. And a lot of those perks that they would need to compensate for what you get from simply using voice chat, isn't viable. You don't see most players run those perks at high level because meta is needed to have a good chance.
Not all SWFs are walking toxic death squads. But even the most average or unskilled SWF stands a much better chance than an average or unskilled solo. This issue compounds higher when you climb in MMR since you're no longer facing unskilled SWFs. You're now more likely to run into those very skilled or death squad SWFs.
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I don't understand why SWF is an issue... if SWF groups are so tough then wouldn't their MMR be high and they'd be going against higher MMR killers? Isn't the goal for both parties to be playing better teams so there's always a challenge? Isn't the point that the MMR would naturally separate good SWF teams from killers that can't beat them, and vise versa? I would think, if your MMR was on point, you'd be loosing half your matches anyway. As to people dodging lobbies and/or DC'ing... doesn't that just mess up their MMR and continually pit them against players they're outclassed with? This whole game is a casual mode... loosing is how we learn from the match, and how the system tries to keep us playing in our current skill level, we shouldn't be concerned with it. If I was continuously loosing, or winning, matches then there would be concern that the MMR isn't ranking me properly, but I don't see a reason a surv team couldn't talk to eachother. On that note though.... it would be awesome if there were an immersed game mode with proximity chat! How immersive would it be for survs to have survs whispering to eachother, or trying to talk over generators, but so the killer can't hear them.... Or have the killer be calling their names while walking past them in the tall grass.... THAT would be dope!
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Except that is the problem. A majority of high MMR killers don't want to go against high MMR SWFs. A lot of people prefer going against high MMR Solos. Nobody wants to come home from a long day of work/school just to be miserable during a match for the sake of a "challenge". Especially when you have to go balls-to-the-wall just to get a 2k.
And another tired argument I'm tired of hearing and seeing: No one finds joy in losing a match, whether it's 1 time or 7 times in a row. It's not fun, for anyone. People find joy in how fun the match itself is. And high MMR Killers, regardless of winning (though winning obviously does bring a small bit of satisfaction) or losing, don't want to be miserable the entire time as they play the match. There's been plenty of matches where I've 4ked and I was hating my life due to how skilled or toxic the team was. Even winning didn't make light of how horrid it usually is. And a lot of people can agree with that. Even as a Solo Survivor going up against toxic Killers or bad/toxic teammates.
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