Changing NOED to prevent toxic survivors wasting killers time.
I will base the new NOED or new perk, around current NOED and Bloodwarden.
Once all generatiors are completed you gain haste 4-6% and gain decrease cooldown % on weapon hits.
Once all gates are open, survivors no longer hear terror radius when in the vacinity of the exit gate, and are in the exposed status (not given icon to surprise survivors.) If a survivor is hit, the exit gates are closed for (1-4 seconds)
Is no longer a hex perk.
Reasoning - With how controversial NOED is and DS getting reworked (hopefully), I thought it would be a decent idea to bring back the weapon CD and increase the MS, allowing you to get survivors must faster without the instadown. The no terror radius will allow surprise attacks for cocky survivors and the bloodwarden affect is to catch survivors and preventing them from crawling away.
Comments
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Im glad you removed the instadown when out of the gates. When I clicked on this I was expecting something bad but this is a solid rework.
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Just tbag outside of the gates this changes nothing.
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@MegChicken said:
I really want a perk that makes survivors think twice about teabagging or waiting until a killer hits them.I will base the new NOED or new perk, around current NOED and Bloodwarden.
Once all generatiors are completed you gain haste 4-6% and gain decrease cooldown % on weapon hits.
Once all gates are open, survivors no longer hear terror radius when in the vacinity of the exit gate, and are in the exposed status (not given icon to surprise survivors.) If a survivor is hit, the exit gates are closed for (1-4 seconds)
Is no longer a hex perk.
Reasoning - With how controversial NOED is and DS getting reworked (hopefully), I thought it would be a decent idea to bring back the weapon CD and increase the MS, allowing you to get survivors must faster without the instadown. The no terror radius will allow surprise attacks for cocky survivors and the bloodwarden affect is to catch survivors and preventing them from crawling away.
Well balancing around survivors BMing is a horrible way to go, as killers have ways of bming as well. Anyways, in general rework seems solid and makes the perk more clutch instead of crutch. However, if the killer is at the exit gates after misplaying an unhook and the survivors get there, that will just reward bad play like the old noed.
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I like this. I think it's a decent idea! Needs some work here and there, but it's not a bad idea.
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Victory said:
@MegChicken said:
I really want a perk that makes survivors think twice about teabagging or waiting until a killer hits them.I will base the new NOED or new perk, around current NOED and Bloodwarden.
Once all generatiors are completed you gain haste 4-6% and gain decrease cooldown % on weapon hits.
Once all gates are open, survivors no longer hear terror radius when in the vacinity of the exit gate, and are in the exposed status (not given icon to surprise survivors.) If a survivor is hit, the exit gates are closed for (1-4 seconds)
Is no longer a hex perk.
Reasoning - With how controversial NOED is and DS getting reworked (hopefully), I thought it would be a decent idea to bring back the weapon CD and increase the MS, allowing you to get survivors must faster without the instadown. The no terror radius will allow surprise attacks for cocky survivors and the bloodwarden affect is to catch survivors and preventing them from crawling away.
Well balancing around survivors BMing is a horrible way to go, as killers have ways of bming as well. Anyways, in general rework seems solid and makes the perk more clutch instead of crutch. However, if the killer is at the exit gates after misplaying an unhook and the survivors get there, that will just reward bad play like the old noed.
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Ultima said:
Just tbag outside of the gates this changes nothing.
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I don’t see noed as “controversial.” It’s a perk that allows a “last stand” for a killer to make the game more difficult.
Do less skilled killers abuse it? Sure. I always get a chuckle when I see a leatherface or billy with, but it is what it is.
Same thing with DS. It’s an inconvenience.
I do like your idea though.
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What's wrong with messing with killers? Sure beats the anger they leave in you for camping. Teabaggin is light-hearted and ain't merely as bad as camping. Why do people complain of the littlest things?
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TwistedRusty said:What's wrong with messing with killers? Sure beats the anger they leave in you for camping. Teabaggin is light-hearted and ain't merely as bad as camping. Why do people complain of the littlest things?4
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I disagree with TwistedRusty.
First, while camping is annoying, there are times when it is needed and is a viable strategy. Teabagging however, is purly used to disrespect the player who just happens to play the other fraction of a game.
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I think they should give a perk that makes survivor friends who keep bullying hate their life they are toxic and they are everywhere. They keep tagging and after the game finish, they get angry and aggressive.
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While the teabagging itself can be insulting, I'm amazed at how many killers manage to have problems with survivors waiting around inside of exit gates. Am I that much more intelligent than the average playerbase to instinctively know how to get them out? And I even manage to get brutality, deviousness, and hunting bloodpoints in the process. But let me explain it for you killers of lesser intellect
Go and keep smacking the survivors till they leave. You get bloodpoints. If they still refuse to leave, they'll eventually go down and you can hook them. It's seriously that easy.
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Takes my teabagging as earl grey....^^ j/k
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i don't think teabagging is toxic....it's like neena neena neena....i won.....unless you are 8 and get offended by such? killers nod their head at you or shake it when hooked....yes they got you, as Homer Simpso says....woohoo...i find it more hilarious then teabagging....o.O
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Honestly, I think the entire end game should probably be reworked.
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@MegChicken said:
TwistedRusty said:What's wrong with messing with killers? Sure beats the anger they leave in you for camping. Teabaggin is light-hearted and ain't merely as bad as camping. Why do people complain of the littlest things?
Ok survivor main.
“Ok survivor main.”
-said my fellow Meg main. You can’t call somebody out for being a survivor main when your name literally insinuates that you are a survivor mainI do like the NOED rework idea though
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Dehitay said:
While the teabagging itself can be insulting, I'm amazed at how many killers manage to have problems with survivors waiting around inside of exit gates. Am I that much more intelligent than the average playerbase to instinctively know how to get them out? And I even manage to get brutality, deviousness, and hunting bloodpoints in the process. But let me explain it for you killers of lesser intellect
Go and keep smacking the survivors till they leave. You get bloodpoints. If they still refuse to leave, they'll eventually go down and you can hook them. It's seriously that easy.
Some just don't want to give survivors the satisfaction anymore.
The points are too low to put up with it.
Frankly some of us are sick of the fact the killer is basically powerless at that point. Outside of a few special builds, or a few killers you can't stop them from escaping. If they have any brains you can't stop them at all.
The survivors know they're safe, and rub it in the killer's face.
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It just seems a little unnecessary to me. I don't really think teabagging warrants some form of perk rework, NOED is fine as it is and if you play better as killer then there shouldn't be any survivors left to teabag at the exit gate anyway.
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maybe not a rework but a new perk would be nice. also take away the red stain so you can stealth round the corner.
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JowDaddyy said:
It just seems a little unnecessary to me. I don't really think teabagging warrants some form of perk rework, NOED is fine as it is and if you play better as killer then there shouldn't be any survivors left to teabag at the exit gate anyway.
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