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Unbreakable buff

Remove the restriction to stand up 1 time per game

Increasingly, there are two types of killers (both toxic) camping or playing off the ground

While both options tunnel survivors

Make it so that with this perk you can get up without restrictions

Then it would force the killer to hang the players on the hook.

Also, when there are 2 survivors left, the game turns into a dull hide and seek where the survivor has no goal and the killer who knocks down the survivor has an advantage, since you, with your hatch updates, did not leave a chance to the last and penultimate survivor

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Comments

  • ObscurityDragon
    ObscurityDragon Member Posts: 710

    You will go à New boon for that

    Use it then and play à game thatll be even more unbalanced and camp/tunnel focused

  • AnObserver
    AnObserver Member Posts: 747

    TBH if the Killer is intent on having you bleed out, standing over you to the point that the endurance effect actually has any use, better just come up with a method to speed up the bleedout process. (If you're the last alive, they'll likely go and search for hatch within that 1m30s time limit, and if you're not last alive, you could still crawl away from one another and he can't camp both at the same time)

    I'd rather have a middle-ground where a Killer can comfortably leave you slugged, but won't reap absolute benefit from it, but the Survivors are still incentivized to go and pickup another Survivor (bc Broken)

  • AnObserver
    AnObserver Member Posts: 747
    edited November 2021

    Right, but that takes effect in 30s, not 1m30s

    Standing over a Survivor for that long is basically just more inefficient facecamping

  • AnObserver
    AnObserver Member Posts: 747
    edited November 2021

    So... Why bleedout when I can use the Hook as an already pre-established method of cucking someone?

    Only reason atm I can think of permanent bleedout as a mechanic is to "get back" at multiple Survivors at once.

    Gotta love being able to down all 4 Survivors and just keep waiting, and nothing happens. They all die.

  • AnObserver
    AnObserver Member Posts: 747

    Well... Speaking as someone who will be toxic for no reason whatsoever simply to piss people off... Any "countermeasure" can simply become another tool...

  • AnObserver
    AnObserver Member Posts: 747

    Think about things as how you could use them against others, or how they could be used against you, for no reason other than they are mechanics available,

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    put it out in 1 second and it makes a noise like an airplane

  • Fuglylol
    Fuglylol Member Posts: 18

    Sure but only if they remove DS

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,356

    So what survivor perks do you like? As they are, right now, without any changes. Which survivor perks do you consider good?

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530
    edited November 2021

    therefore, the bleeding must be divided into 2 stages where at the end of the 1 survivor can get up on his own (no perk)

  • Icaurs
    Icaurs Member Posts: 542

    I would agree to make it infinite use. However make it so that the perk can be used once, afterwards is a 60 second cooldown, that has to go before you can begin recovering next time you go down. While the perk is disabled, your bleed out timer is paused, and only starts once the perk reenables. the 60 timer only decreases while you are in the dying state. This will still provide killers the option of slugging, but prevent them for leaving survivors. on the ground for 2-3 minutes.

  • Jaxton2000
    Jaxton2000 Member Posts: 162

    I think I agree with this buff, would encourage killers to pick up survivors instead of just leaving them to go after someone else.

  • Icaurs
    Icaurs Member Posts: 542

    Yes it is. If the perk has a 60 second cooldown and the recovery is 12 seconds I think, you're bleed out timer is only 3 minutes. You would only get 2 uses. Even if my numbers are wrong, you may get 3 uses, may as well just buff it so it can activate 3 times. Also I want to discourage killers from bleeding out survivors.

  • Taingaran
    Taingaran Member Posts: 288

    Even now, the Unbreakable with 1 use is able to turn the game. And you suggest using 2 or even 3 times) 

    And death by bleeding is one of the possibilities of a murderer. And in my opinion no changes are required here.

  • White_Owl
    White_Owl Member Posts: 3,786

    First, slugging is absolutely not toxic, it's instead a vital tactic at high level play to build pressure. Second, having infinite uses of Unbreakable would just make it so no killer would ever slug and the perk would be never used, just look at how many times No Mither users are left on the ground.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    Strongly agree as this ground playstyle is very toxic and annoying

    I play as a killer myself and do not understand such animals

  • AnObserver
    AnObserver Member Posts: 747

    Which is a base-kit self-pickup after 2min. Sure.

    However a Perk that reduces that time by 83% should not be infinite use, especially with no downside, and especially with no buff, otherwise it basically would be a Perk that turns the Dying state into a recovery state where you can pick yourself up 83% faster and at maximum 12 times. In comparison to the base-kit feature that's super-broken.

    Always viewed slugging as a pseudo Hook-state. Yes, absolutely useful for building pressure, but really isn't the "intended" method of getting all 4 Survivors "Hooked". If you want the Survivor to require assistance with barely any recourse, use a Hook. Otherwise slugging should just remove a Survivor from the game for a moderate duration if they didn't bring a Perk. At the moment, it removes them from the game until someone else picks them up with little effort from your part unless they bring a Perk like Unbreakable.

  • Icaurs
    Icaurs Member Posts: 542

    That is why I gave it the 60 second timer. You can still slug, it still an option, however you can't leave survivors on the ground for 2-3 minutes, as they slowly bleed out. We should be discouraging that sort of playstyle. If a survivor spends more then a minute you are effectively holding them hostage. They can't die, they can't play the game, its not really any different then trapping them in a corner. In my first post, I recognise the necessity of slugging, it sometimes has to happen, however it should not be encouraged, and certainly should not be a playstyle.

  • Taingaran
    Taingaran Member Posts: 288

    Until killers are given another opportunity to put pressure on survivors, slugging will be relevant. And it depends on the actions of the developers.

    I also disagree with the fact that when a survivor lies on the ground he is being held hostage. The near-death state is one of the conditions of the survivor. Moreover, he can not be in this state for a long time, only 4 minutes.

    I also don't like the fact that the survivors force the killer how to play. The killer already has few styles: hooks, slugging, tunneling, camping and facecamping. And you propose to deprive him of one of the styles, one of the choices.

    And the suggested recovery time is too short. It must be at least 90 seconds long.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    Don't forget about the bleeding so you won't get up much during this time

    And yes, the game from the ground is very toxic BUFF UNBREAKABLE its smallness will solve

    This is the point so that the killer would hang the survivor immediately on the hook and not run after the others, leaving the survivor bored and not playing the game

  • TheDuhJ
    TheDuhJ Member Posts: 475

    This idea sucks. Survivors already have 10 billion ways to get off the ground. Can't believe I just got baited by this dumb post

  • AnObserver
    AnObserver Member Posts: 747

    Unbreakable is already a meta perk, buffing it will simply cement it in... As is, UB is fine.

  • Icaurs
    Icaurs Member Posts: 542

    The 60 second timer was a generalisation. If the idea was ever put into affect I would support it being tested at 120, 90, 60, or 30 just to see how it affects matches and pick the most balanced. Remember I would make a condition that you cannot start recovering until the timer goes away, so even if it was 60, it would be 60 + the recovery= 70 seconds. Your teammates can still heal you though. However somewhere between 60-90 I think would be balanced.

    I said I recognise that slugging needs to exist, however there is a difference between slugging because you find 2 survivors , down one and then chase the 2nd. That I think is fine. What I hate, is nurse with infectious fright flying around the map downing everyone then getting 1 hooked. I don't even consider that a match. My idea would still allow the first scenario as an entire minute before recovering is a reasonable time to down the 2nd survivor. (lets say it got extended to 80). However the 2nd scenario would be prevented.

    4 minutes is not a long time? ok, an average match of DBD is 10 minutes. 4 minutes is almost half a match. How long is the survivor hook timer? The hook timer is 2 minutes so half of that. So if 4 minutes is not a long time, and the hook timer is half of that, then surely you would agree the hook timer needs to be extended to at least 4 minutes, since it isn't much time at all? In all seriousness if you don't think 4 minutes is a long time to just sit there slowly losing , I don't know what to say other then you are objectively wrong.

    Survivors don't force the killer to do anything. The killer can play however they want, its just that slugging, tunnelling and camping is the most effective. As I said slugging is still an option, if you don't think 60 is long enough, cause I think it's more then enough if you're not downing a survivor within a minute then you deserve to get gen rushed, but lets say 80 seconds. 80 + recover= 90. Now would you agree. If you can't down a survivor within a minute and a half, you need to practice more as killer really.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Okay fair but only if you buff NOED and make it that it works after 2 gens completed and it is no longer a Hex perk and it works until end of the match.

  • Taingaran
    Taingaran Member Posts: 288

    If the killer is playing off the ground, and the team has no time to lift the recumbent survivors, then the problem is definitely in the survivors. And this is definitely not a reason to strengthen the perk.

    Also keep in mind that this is a Second Chance Perk !! This alone makes you think about whether he needs amplification.

    It is incorrect to compare the hook timer and bleed timer. On the hook, the survivor can only hope for the team. And on the ground, he can crawl, hide from the killer, or crawl to his team.

    In the game, situations are normal that bring, should bring discomfort, cause a feeling of helplessness. And being on the ground is this situation. Not everything should be fun and enjoyable.

  • Icaurs
    Icaurs Member Posts: 542

    The hook example, was only there to show how long 2 minutes actually is in a match of DBD.... the bleed out timer doubles it. I don't want the hook timer to be changed.

    I'm just... going to post leave this here

    "In the game, situations are normal that bring, should bring discomfort, cause a feeling of helplessness. And being on the ground is this situation. Not everything should be fun and enjoyable."

    By our own words, DBD should not be fun, it should be a miserable experience. Slugging does not bring helplessness, it brings boredom as I tab out to wait for the bleed out timer.

    That is such an awful toxic mindset. Fun should allays be prioritized and the game should encourage as much fun for both sides.

    I attempted to provide an idea that allows for strategy for the killer while still allowing for players to participate in a match. An attempt at least to match balance with fun. You clearly have a different goal for the game meaning you would never agree to my idea unless it tilts heavily on the side of killer.

  • Taingaran
    Taingaran Member Posts: 288

    Perhaps more accurate is that not all aspects of the game are supposed to be fun. For example, how can you have fun on a hook or fun to get hit on the head with a pallet or get blinded by a flashlight ?!

    And you cannot make a fun game for both sides, when the goal of one is to catch up, hang, kill, and the other does not allow to be caught and escape. Those. absolutely opposite goals and tools. Each side has its own some sad situations, they should be, and that's okay.

    P.S. And don't use the word toxic. Find another one. And so many people use it instead of finding a word that more accurately describes something.

  • Labrac
    Labrac Applicant Posts: 1,285

    Might as well make survivors invincible and remove weapon from killers.

    Geez, you are playing a game of "survive or die". Sometimes you die, just deal with it.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    There are games where you are knocked down and you lie on the ground for the whole game and it's not cool boring and annoying

  • Taingaran
    Taingaran Member Posts: 288

    This is normal, there are unsuccessful matches. This fact must be accepted.

    If you lie on the ground during the whole match, it is more likely that the killer is keeping you in the camp. And this means that by doing nothing, you are bringing benefit to the team that makes (should do) generators.

    By the way, the survivors in the camp (on the ground or on a hook) also didn’t stop to hammer into their heads that they were doing important work - they were distracting the killer. They may not be happy, bored or otherwise, but they are a helpful team member. And the survivors are above all the team. And if they kill themselves on the hook or on purpose by the DS, then they are a piece of #########.

  • Icaurs
    Icaurs Member Posts: 542

    Yes...you can have fun, and you should be having fun, being hooked, getting pallet stunned. This right here shows your mindset. Your view of fun, is winning. That's it. You don't care about fair match, or how your victory occurs. All you care about is whether you win or not. Some players like myself, want to win, while still encouraging a fun playstyle for both sides. Guess what I can deal with gen rushing, its easy, you just face camp. However I hate the playstyle, its not fun so I don't do it. Getting hooked is fun because I can recognise when either I screw up, or the killer genuinely out plays me. This is why there are killers that people hate who don't allow for outplay.

    "you cannot make a fun game for both sides." That is just. so toxic. You can make the game fun for both sides, its easy. Stop running meta builds every match, play with a little variety, and don't play in a way that robs of a match of the main thing that both sides want (a chase). I promise you if a player is given a fair chance and still loses, they will say gg. If they don't, then they are just as toxic as you are. DBD is not the only game where two teams have opposite goals, however it is the only game that I have ever heard anyone say "You cannot make a game fun for both sides."

    You don't like the word toxic, because It describes you so arcuately? Ok, how about miserable. It sounds like any match you participate in would be miserable.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    I wish you when you play as a survivor of constant such games from the ground and camping

    Helpful you are our person

  • Maliken
    Maliken Member Posts: 166

    How about we make a perk that makes you spawn behind the exit gate so you can leave the trial immediately.

  • Lenox
    Lenox Member Posts: 234


    I would love if there were a way to speed up your own bleed-out, similar to how the 2nd hook (struggle phase) can be sped up by not hitting skill checks.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    The No Mither perk is more like getting into the lobby very quickly.

  • Terramortius
    Terramortius Member Posts: 115

    Have you ever spared a thought for killer players? It's already tough on them as it is. Some games they have to deal with 4 DS and that's already bad enough. On top of that, there's the occasional 1 or 2 unbreakables that's really annoying to deal with cause there's no way to see if someone has it until it happens. Sometimes you get 3 or 4 unbreakables that a killer slugs to create pressure but about 30 seconds later you realise you can't hit who you're chasing and all the pressure you created is now gone because of unbreakable. All that while 2 gens pop in your face.

    If you want to make it an infinite thing, sure, but there has to be a nerf as well.

    Suggestion:

    You can now fully recover from the ground

    You recover at -30% / -25% / -20% speed.

    Even in this case, you can literally have someone 99 your recovery, put on soul guard and wait for the killer to come back so you can rub it in his face. And then there's the new boon totem coming to help you recover faster from dying state and let's you get up an infinite number of times. That's way too OP.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    this motivates the killers to immediately hang on the hook and look for the next survivors and not leave them bored on the ground

  • Munqaxus
    Munqaxus Member Posts: 2,752

    I think I've heard that the developers are talking about nerfing camping. It seems like camping has kind of exploded.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    They talked about face camping and not proxy camping I think. But there's no way of nerfing the bm face camping without nerfing proxy camping

  • Terramortius
    Terramortius Member Posts: 115

    I get your point but as mentioned, killers already have a hard time. If you're a casual killer player like myself, you'd understand. To buff unbreakable the way you said it should means that you're taking away another of the killer's already limited number of options to generate pressure. This part of the game already fair. To buff it again without a nerf is the unfair thing.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    Motivation to do something is already a buff

    Didn't hang = lost