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The next boon

So far we have 3 to address the issues which allow killers to apply pressure; injury, slugging, and tracking.

Makes me wonder what's next or left for the boon perk expansion. What other survivor problems could quickly be rectified while in the boon zone?

My guess is we will see a boon for item regeneration or negating charge usage.

Comments

  • Shaped
    Shaped Member Posts: 5,996

    Imagine exhaustion recovery one.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    Extra bloodpoints boon please

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Honestly a see aura's of your teammates inside of the boon totems area and 100% increase in bp would be nice

  • Feyd
    Feyd Member Posts: 428

    Really makes me laugh at all the whining about boon totems. They aren't even good. The situations where they help are really niche and require wasting time to prepare them.

    Also, if you slug someone next to a boon and don't snuff it, that's your fault. They're novel right now, so they're prevalent. Everyone will be back to dead hard, DS, BT, adrenawin, or unbreakabill soon enough.

  • Beaburd
    Beaburd Member Posts: 998
    edited November 2021

    I am from the future, the following are a list of boons you can expect from future chapters.

    Boon: Tenacious - This blessing gives you strength. The next hit you take that would down you gives you deep wounds instead.

    Boon: Ingenuity - This blessing bestows knowledge. Your items regenerate 5% of their durability per second.

    Boon: Speed - This blessing bestows agility. Your action speeds (vaulting, dropping pallets, sabotaging, opening chests, etc.) are increased by 25%.

    Boon: Together - This blessing promotes teamwork. While at least two people are in the boon's radius, gain 7% movement speed while in the boon. Effect lasts 5 seconds after leaving the area.

    Boon: Purity - This blessing protects you. While the killer is in the blessing, they are slowed by 30%. This effect lasts 5 seconds after leaving the area.

    Boon: Military Assistance - Delta's got your back. Press the active ability button to summon a barrage of missles 20m in front of you. If it hits the killer, they die. Cooldown is 5 seconds.

    ---

    Don't worry though, they can be snuffed out and force the survivor to relight it to regain the benefits.

    ...

    Until the perk "Holy Blessing" - Your teams blessings are resilient. As long as this totem is lit, snuffing a blessing will automatically move it to a new unused totem, but you cannot bless another totem yourself again for 30 seconds after it is snuffed.

  • ukenicky
    ukenicky Member Posts: 1,352

    I still really want to see a sort of Vision Ward Boon that reveals the killers aura to the person who blessed the totem any time the killer is in its radius. Then maybe if the killer snuffs the totem, all survivors can see their aura very briefly.

    If this seems too powerful then just change it around so it affects survivors: if a survivor is in the boon's radius they have their aura revealed to the other survivors and they are able to see everyone else's auras from within the totem. Kinda like Kindred / Bond.

    I really want to see Boons that give info

  • Feyd
    Feyd Member Posts: 428

    Except.. in the time it takes you to run to the totem and heal, you could have just used self care. In the time it takes to bless the totem and then heal, you could have just used self care. In terms of time efficiency, CoH is just not worth taking. An unreliable heal that either isn't any better than self caring, or your killer is bad enough that you didn't need it in the first place.

  • Feyd
    Feyd Member Posts: 428

    Boons don't give anywhere near the level of power some of the hexes do and they directly give more incentive to running NOED, since some will be disinclined to break totems now.

    Hexes do not reveal their existence until they come into effect. Boons announce to the whole world they were set up.

    Blessing over a hex takes more than 30 seconds. You could have half a gen done in that time. Just break the hex and get on a gen.

    If you are blessing multiple totems so others can break them, you are again giving the killer more time. Just break them both yourself and get back on a gen.

    There is no announcement when a boon is snuffed. Only the player with the boon perks knows it was snuffed and only if they notice the perks darken. I can't tell you the number of times I realized my boobs had been disabled for who knows how long before I saw it.

    They are novel, gimmicky perks and will not replace dead hard, DS, or BT. Some might work it into that 4th slot, but they just aren't worth it. It's not hard to track a survivor without scratches, and using self care/botany with a medkits is significantly faster and more reliable than the totems. Just like it was for inner strength.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    The idea of Boons is bad imo. It's a safe haven Survivors didn't need as they are already the power role. Boons also just show the discrepancy between SWF and SoloQ even more, with SWF being able to use Boons for easy healing and anti slugging while SoloQ is stuck there with maybe 2 to 3 heals

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    Recover from Exhaustion 10/15/20% faster.

    You recover Exhaustion at 25% normal speed while running.

    This effect trumps all other effects.

  • Kebek
    Kebek Member Posts: 3,676

    Boon - infinity

    If a survivor is hooked within boon totem area, their hook stages progress bar moves at 25% speed (it takes 4 times longer to sacrafice someone).

    This effect lingers for 60 seconds after leaving the area or the boon beiing cleansed.

  • PanicSquid
    PanicSquid Member Posts: 655

    Thats not always true, it depends on how close you are to a boon totem. Healing under a boon totem is 16 seconds, default self care is 32. So running to a boon totem is more efficient if it takes less than 16 seconds to get there. At 4 meters per second, that equates to 64 meters of distance before it is more efficient to self care.


    Results may vary: This doesn't take into effect whether another survivor is present to heal you, whether Shadow Step is there to prevent your aura from being shown by Nurse's or BBQ, any killer interference, or if there is any healing slowdown in play.

  • Laluzi
    Laluzi Member Posts: 6,233

    It also doesn't take into account whether or not you have Self-Care. Most survivors don't run it and one person with CoH allows everyone in the trial to bypass needing self-healing items or perks.

  • DemonDaddy
    DemonDaddy Member Posts: 4,168

    Gotta disagree on coh. When used wisely it can completely neuter a killer's ability to spread damage and pressure. Forcing the killer to go after the down on good loopers is time crippling.

  • AnObserver
    AnObserver Member Posts: 747

    Base-game change

    Killers: When snuffing Boons it destroys the Totem.


    Boon: Memento

    You see the Aura of destroyed Totems, and you're able to bless the remains of destroyed Totems to create a Rekindled Boon.

    Soft chimes ring out within a radius of 24 meters

    Survivors inside the Boon Totems range benefit from the following effects:

    • The Auras of all other Survivors are revealed
    • All other Survivors see your Aura

    Rekindled Boons are in all purposes Boon Totems, however when snuffed leave no remains.

  • Shaped
    Shaped Member Posts: 5,996

    Would sprint burst have more value than dead hard with something like that?

  • Patrick1088
    Patrick1088 Member Posts: 628

    I think a boon that prevents one shot downs or gains endurance is possible. Think of the DH endurance, BT hit or even Mettle of Man, but in an AOE for 1 hit only that lasts for 10s after entering.

  • DeadByStreetlight
    DeadByStreetlight Member Posts: 150
    edited November 2021

    Boon: Circle of Legos

    Entering the circle makes the killer scream

    Destroying the totem stuns the killer

    They can built of anything