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Freddy Buffs

Has been a while since they nerf him, and now feels very weak, soooo, i think he need some buffs:

  1. Start the Trial with the ability to Teleport.
  2. Delete the Wake Up by Clapping and Missing Skillchecks.
  3. Trigger Killer Instinct when a survivor Wake Up.
  4. Have only 1 Addon about Dream Pallets, turn the other Two into a Dream Token increase.

Comments

  • RenRen
    RenRen Member Posts: 1,443

    I'm not sure about the immediate gen teleport but other then that I think is good.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Heck no. Just bring back OG Freddy with a few tweaks. If not, at least give him usable and good add-ons.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    1. Nope. Every survivor starts awake, so the only way to make it start at 100% would be if they tied it into Red Paint Brush.

    2. These should stay because they are the only wake up mechanics that can tip off Freddy to a survivor location.

    3. Yes. Killer Instinct should reveal a survivor waking up at an alarm clock. And I think that Freddy's HUD should also tell him who it was. Not how much of the 30 seconds is left until Dream Transition begins again, but just have the yellow highlight on their character icon like Pig's HUD is for active RBTs.

    4. Yeah I agree with this. 3 different add-ons for a weak alt power is dumb. Just have the Green effect but make it brown.

    In addition to yours:

    5. They should bring back the Dream Pull mechanic. And make that a base-kit alt to Snares/Pallets. That way he'd have multiple ways to interact and put people asleep. Atm, a passive or succesful attack are pretty dull. Being able to pull people into dreams faster would be a great buff.

    6. He should have a 32m TR and it should always be the lullaby for awake and asleep survivors. Awake survivors hear the generic TR when within 12m of Freddy.

    7. Pill Bottle should be base kit.

  • Dilif69
    Dilif69 Member Posts: 148

    just bring OG freddy back with the teleport