http://dbd.game/killswitch
Gaming experience would be better with 5-8 perk slots
Comments
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Because if they add more perk slots, it kinda opens the possiblitu to more BS builds with more salt i think?BACKSTABBER said:We got now x8 more perks than when DBD was born, we did not get the equivalent x8 slots, why not a few more?
what will happen in the next +5years with another x8 perks? same 4 slots?
Am I the only weirdo with these ideas?
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I can do well enough with 4 perks, either as a killer or as a solo survivor.
Edit: if devs add more perk slots they'll kill build diversity.3 -
There’s build diversity now? 😂 I always see the same repeating builds on both sides depending on playstyle and with killer characterVietfox said:I can do well enough with 4 perks, either as a killer or as a solo survivor.
Edit: if devs add more perk slots they'll kill build diversity.2 -
@HeroLivesHeroLives said:
There’s build diversity now? 😂 I always see the same repeating builds on both sides depending on playstyle and with killer characterVietfox said:I can do well enough with 4 perks, either as a killer or as a solo survivor.
Edit: if devs add more perk slots they'll kill build diversity.
I get your point, but there's build diversity on me
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Oh a player with cultureVietfox said:
@HeroLivesHeroLives said:
There’s build diversity now? 😂 I always see the same repeating builds on both sides depending on playstyle and with killer characterVietfox said:I can do well enough with 4 perks, either as a killer or as a solo survivor.
Edit: if devs add more perk slots they'll kill build diversity.
I get your point, but there's build diversity on me
keep it classy! 2 -
I think they should give each survivor there 3 teachables as a base build and then 3 more of their choosing. That was each survivor actually is a little unique as well. Right now They're pretty much just skins, unlike killers who have unique powers.0
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Except Clauds.malloymk said:I think they should give each survivor there 3 teachables as a base build and then 3 more of their choosing. That was each survivor actually is a little unique as well. Right now They're pretty much just skins, unlike killers who have unique powers.
They have predator Camo uniqueness already apparently?(i ironically find them easy enough but aome say you cant find them at times)0 -
I love doing theme builds. Like captain save a hoe, these heals are fast as lightning, silent night, gen and sonic, catch me if you can copper , and I’m a psychic .Vietfox said:
@HeroLivesHeroLives said:
There’s build diversity now? 😂 I always see the same repeating builds on both sides depending on playstyle and with killer characterVietfox said:I can do well enough with 4 perks, either as a killer or as a solo survivor.
Edit: if devs add more perk slots they'll kill build diversity.
I get your point, but there's build diversity on me
those are the most fun to me dedicating all 4 spots to one specific objective0 -
@HeroLivesHeroLives said:
Oh a player with cultureVietfox said:
@HeroLivesHeroLives said:
There’s build diversity now? 😂 I always see the same repeating builds on both sides depending on playstyle and with killer characterVietfox said:I can do well enough with 4 perks, either as a killer or as a solo survivor.
Edit: if devs add more perk slots they'll kill build diversity.
I get your point, but there's build diversity on me
keep it classy!
Running common builds is boring as hell.2 -
I think that would be too much. Imagine someone having 8 meta perks. I think 4 are enough so the character isn't an absolute superman.
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@BACKSTABBER said:
We got now x8 more perks than when DBD was born, we did not get the equivalent x8 slots, why not a few more?what will happen in the next +5years with another x8 perks? same 4 slots?
Am I the only weirdo with these ideas?

As long as survivor perks are stronger than killer perks, I say no
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Honestly, the only changes that could take perks out of slots are making Self Care and Ruin baseline, and subsequently rebalancing around this.
The Legion seems like a stumbling step towards Self Care becoming baseline in some fashion of implementation.
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Just because their is more diversity doesn't mean you should be able to pick more.
Make builds that compliment each other, not whack every perk under the sun in, it would make the game incredibly tedious to play.
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@Master said:
@BACKSTABBER said:
We got now x8 more perks than when DBD was born, we did not get the equivalent x8 slots, why not a few more?what will happen in the next +5years with another x8 perks? same 4 slots?
Am I the only weirdo with these ideas?

As long as survivor perks are stronger than killer perks, I say no

Just imagine an 8 perk Nurse/Billy/Spirit although Freddy would be absolutely terrifying with 8 perks same for Bubba.
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If I had eight slots, I would get really bored really fast. Limiting it to four slots makes it so you have to choose which perks you want and create a build for a specific playstyle. With eight, you can just toss on everything. There would be no build diversity, you'd be able to run all the good ones all the time. Everyone would be a jack of all trades and it would make the game feel very stale after a while.
Let's imagine a killer build here.
Spirit fury
Enduring
BBQ
Nurse's Calling
Ruin
Thrill of the Hunt
NOED
Sloppy Butcher
I'm guessing you see a couple, if not all, the perks you would normally use up there, purely because I can use most of the good ones without making any sacrifices. You don't have to wonder, "Is the killer running NOED?" because they are, they have no reason not to. They're not concerned with sacrificing mid-game power for end-game power because they can have both.
Same for survivor:
Sprint Burst (or exhaustion perk of your choice)
Self Care
Decisive Strike
Borrowed Time/We'll Make It
Iron Will
Leader
We're Gonna Live Forever (just because lol bloodpoints, you're already more than set for perks at this point)
Unbreakable, for that one game in a million
Again, you have too much. You don't have to decide between bold or stealth, saves or generators, chases or utility. The answer is just 'yes'. You can do it all.
(Perks above are just a mix of meta and my own preference. Spirit fury isn't really meta but it's still great. If you don't see your favourite, we can't be friends.)Post edited by Peanits on6 -
@powerbats said:
@Master said:
@BACKSTABBER said:
We got now x8 more perks than when DBD was born, we did not get the equivalent x8 slots, why not a few more?what will happen in the next +5years with another x8 perks? same 4 slots?
Am I the only weirdo with these ideas?

As long as survivor perks are stronger than killer perks, I say no

Just imagine an 8 perk Nurse/Billy/Spirit although Freddy would be absolutely terrifying with 8 perks same for Bubba.
Not really tbh.
Make an example why it should be so terrifying0 -
Je vais mourir! This would make me so ill if killer had 8 perks! And that would be 32 perks for the killer to deal with!
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@Peanits gets it as wellPeanits said:If I had eight slots, I would get really bored really fast. Limiting it to four slots makes it so you have to choose which perks you want and create a build for a specific playstyle. With eight, you can just toss on everything. There would be no build diversity, you'd be able to run all the good ones all the time. Everyone would be a hack of all trades and it would make the game feel very stale after a while.
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No.
Max five perks... Maybe... Six perks, possibly but it's edging on no.
Seven and more? No please. This is me as a player of both sides saying no. As @Peanits said it would become stale. But also I would not want to see a Survivor running at me with all the op survivor perks, nor would I want to see a Nurse or Billy with all the op killer perks. Or all Hex Perks. Jesus no.
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The devs can't even balance the game around 4 perks. What do you think is gonna happen if they add more slots
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@powerbats said:
@Master said:
Not really tbh.
Make an example why it should be so terrifyingBBQ/Tinkerer/Bitter Murmur/Rancor/Sloppy Butcher/Nurses Calling/Stridor/Iron Maiden you could swap one or 2 perks out but the same is still true.
@Powerbats, don't you see? Only survivors can have overpowered builds, tut. You should know this by now.
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Nooooooooooooooooo thank you. At that point, you wouldn't see anything but the same 8 perks every match, and it would get boring as hell. 4 perks is plenty, it gives you enough to make a meme build, stealth build, meta build, altruism build, etc. You can mix and match and make every new game feel different.1
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Not possible. They need to overhaul the entire game.
Haunted Grounds
Devour Hope
Thrill of the Hunt
Ruin
Third Seal, wait a minute, there are only 5 totems on the map....crap.
I would love more perk slots, especially for killers. (They have no access to swf cheats and cannot enhance there perks with other players)
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You don't need more perk slots, you only need a good gaming chair.
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But seriously though, my problem is that they are adding more perks and making the grind(that is already atrocious) more atrocious.
The best idea would make the grind more easier for both sides, so that you don't have to wait ages to have all the perks in one character.
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Eight is too much. I’d be fine with five, MAYBE six perk slots.0
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I personally think 5 would be the sweet spot but that’s just me.Doc_W__HOLLIDAY said:Nooooooooooooooooo thank you. At that point, you wouldn't see anything but the same 8 perks every match, and it would get boring as hell. 4 perks is plenty, it gives you enough to make a meme build, stealth build, meta build, altruism build, etc. You can mix and match and make every new game feel different.1 -
This is an idea I had a long time ago as well (so no you're not the only one!), however, it was a bit differently formatted. Rather than just giving eight perk slots, prestiging could unlock one or two extra perk slots at prestige three per character.
As an example: If you prestiged Jake to prestige three, he would have one to two extra perk slots, depending on which was implemented. It both gives more benefit to prestiging, and gives more options for builds the more experience you have (thus making the game a bit more diverse).
I do agree, regardless, with the sentiment that four perk slots vs the number of perks in game makes it a very "this is the meta, I will only run this" type environment typically. Seeing people able to diversify would be interesting.
The biggest issue here would be that it would be necessary to re-balance perks for this system, making some weaker and some stronger, or it would entirely break everything.
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definitely guys you do not understand my point,
so it is confirmed I am a weirdo~~
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@SirTigTheGreat said:
This is an idea I had a long time ago as well (so no you're not the only one!), however, it was a bit differently formatted. Rather than just giving eight perk slots, prestiging could unlock one or two extra perk slots at prestige three per character.As an example: If you prestiged Jake to prestige three, he would have one to two extra perk slots, depending on which was implemented. It both gives more benefit to prestiging, and gives more options for builds the more experience you have (thus making the game a bit more diverse).
I do agree, regardless, with the sentiment that four perk slots vs the number of perks in game makes it a very "this is the meta, I will only run this" type environment typically. Seeing people able to diversify would be interesting.
The biggest issue here would be that it would be necessary to re-balance perks for this system, making some weaker and some stronger, or it would entirely break everything.

definitely guys you do not understand my point, but yes rewarding slots by grinding is fair
so it is confirmed I am a weirdo~~
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Right... Like we need a Billy with Ruin, BBQ, Bamboozle, Enduring and Spiritual Fury.BACKSTABBER said:We got now x8 more perks than when DBD was born, we did not get the equivalent x8 slots, why not a few more?
what will happen in the next +5years with another x8 perks? same 4 slots?
Am I the only weirdo with these ideas?
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I'd like to see everyone have their default teachable perks as freebies and then be able to pick 4 more.
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