Stealth killers should be immune to spine chill.

Ghostface and myers should not proc spine chill, its already hard enough to play on huge map with a lot of line of sight blockers, even the gens are near walls that can't be stared through without spine chill getting triggered,

some of you will say: just crab walk, or stalk them without looking in their direction, not all map helps with that and most often than not subtle hackers will always find a way to excuse themselves with spine chill

even if you crab walk the grab validation gets in the way and the grab gets denied. what even is ghost face now a worst killer version of tinkerer?

for anyone asking i always run whispers and it only has a range of 32 meters and it almost always gets countered by spine chill and SWF comms.

Comments

  • Jaxton2000
    Jaxton2000 Member Posts: 162

    No... I personally feel like spine chill is incredibly helpful with avoiding being stalked and tunneled in general against a stealth killer in specific.

    No perk should act like it's disabled when it comes to any killer as it could make it completely useless.

    I really find that spine chill is helpful as well especially with new players that are clueless with stealth killers... so I really don't agree with this.

  • Viamont
    Viamont Member Posts: 304

    This would actually make sense, much like pyramid head and the artist wich are anti loop killers, stealth killers SHOULD denny that particular type of perks for a chance of pace and playstyle.

    If anything i been tinking spinchild makes no sense, specially since survivors have 3rd person vew wich perfectly allows them to se the killer from far away, to me spine chill its a crutch perk that should not even exist, it completly dennies the whole point of stealth, something that should be a valid tactic for certain killers. Survivors already have the terror radious, doesnt make sense the absurd amount of information they are feed for every single detail of the game

  • DragonJester
    DragonJester Member Posts: 24

    That's a larger problem with DBD in general and specific perks shouldn't be crutches to prevent annoying or bad gameplay while simultaneously nullifying a killer's entire power.

  • Terramortius
    Terramortius Member Posts: 115

    I would say immunity is a bit too strong of a thing to give the stealth killers but maybe turn spine chill into something like a small game kind of thing where it alerts you once when the killer is looking at you and have a 3-5 seconds cooldown.

    If the survivor always runs on the first notification, his contribution to the team is severely crippled everytime you look his way.

    If he stays till the second or third notification, he runs a much higher risk of getting caught.

    For non stealth killers, it makes it very obvious when a killer is coming to you

    For stealth killers it becomes a guessing game on when to run rather than a perk that screams "killer is coming"


    Sound fair?

  • Pacciani
    Pacciani Member Posts: 35
  • Bran
    Bran Member Posts: 2,096

    i agree

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    Yep, completely agree that Spine Chill shouldn't exist in dbd anymore.

    It not only tells them that the killer is approcahing them, either from a detach or just general patrol, like W-keying wasn't strong enough, you get told to use it for free. But it also boosts all actions including vaults. I think dbd has got to a point where perks that buff repairs shouldn't exist and perks that buff chases while injured shouldn't exist either.

  • Zyie
    Zyie Member Posts: 90

    First off, I don't run spine chill, so the only benefit that I might have because of it, is if it saves randoms that I get matched with from dying as fast.

    I don't see why spine chill should be nerfed against the one type of killers it's actually good for? Everyone else has a terror radius, so you can tell how far away they are, and if they're getting closer without having spine chill at all. I'd argue that the one thing that spine chill is actually useful for, is exactly stealth killers. If we wanna continue with the same argument, then tinkerer should also block spine chill, no? At that point, the perk does pretty much nothing useful that other perks doesn't do better, and the perk is just completely dead.

    I'd argue that it's a somewhat useful perk for newer players, and that it's not even close to OP in any way, and mostly not that great at all for a survivor with a little bit of experience and skill... The focus should never be to nerf advantages that newer/less skilled players may have, it can help them while they're learning the game. The repair speed is never going to have a match-winning impact, and the only other useful part is vault speed that might be able to extend the time that you can loop a killer. With the recent trend of only releasing anti-loop killers, that value is quickly diminishing as well.

    And all of this is without even mentioning the fact that as a stealth killer, you can just strafe to survivors so that their spine chills doesn't even go off, and completely negates the one thing you're all complaining about. Honestly, spine chill is used fairly rarily, is super easy to avoid triggering, isn't that great and mostly used by newer/less skilled players. If you can't take 3 seconds to figure out how to avoid triggering spine chill to begin with, don't blame the fact that you are losing games on the perk. The issue is you. Watch some tutorial vids, learn new tricks, learn how to mindgame, how to predict where a player will run, and spend 3 seconds on realizing that you can just turn your view slightly to the side as you're getting close to a survivor and their spine chills won't even activate until you're close enough to get a hit on them.

  • Plsfix369
    Plsfix369 Member Posts: 566

    New players shouldn't rely on crutch perks and shift + w playstyle, they need to learn to play the game just like everyone else, play smart and always be on alert, it only becomes a bad habit in the long run if you teach newbies to rely on perks that supports Shift + W gameplay, like running 36 meters earlier than the killer isn't a crutch,

    No spine chill shouldn't be nerfed to the ground just because you think it's wouldn't work against few non meta killer with a very visible white mask, its basically the fault of your team they can't look farther than 10 meters or spot a stalking ghostface in the corner, they're people not headless chickens.

    Only few maps are viable for stalking killers, you wouldn't be able to spot a survivor hiding behind a tree on a very huge map without whispers or other aura reading perks and with Spine chill they have a 36 meter heads up much farther than whispers' 32 meters radius and survivor will always spot the killer before the killer can spot them.

    and even if the killer doesn't use stealth, the base terror radius is 32 meters, much bigger than Spine Chill's 36 meter, so yes its still viable against most killers. not even accounting for the killer's narrow FOV. they could always run to the next gen on the other side of the map before a killer gets to the gen or hide in the corner and stare at spine chill all day.

    No spine chill isn't only for noobs, its abusable in high mmr too, even if it isn't called a meta perk it still is powerful against most killers who uses stealth perks that applies Undetectable, Blindness and Oblivious. worst case scenario is if a killer who only relies on stealth and has a very weak map pressure gets spotted 36 meters away by a random survivor whose spine chill proc for only 1 sec, now the killer has to be on cooldown for 24 sec.

    and no Crab walking and slowly turning a corner is very clunky and takes so much time and effort than Shift + W that survivors can do in a split second, not to mention it's extremely high risks and low rewards for killers to stalk on high mmr specially on tight maps, where m1 killers gets crucified on a loop or a safe pallet with little to no line of sights.

    what is ghostface supposed to do, slowly and menacingly turn at every corner of the map expecting a survivor to be in there without triggering spine chill? "ooooooh i'm going to have to face this corner i hope there isn't someone who has spine chill, oops too late they already run away from the other side of the wall."

    thanks for telling me, now i'm going to teach my Ghostface how to stalk while moon walking, wish me luck, Hee hee.

  • Zyie
    Zyie Member Posts: 90

    You are honestly blowing all of this way out of proportion, and you know it. Yeah, there are instances where spine chill gives a benefit, which is the whole point of all perks. If a perk doesn't give a benefit or an advantage, it's 100% useless. You're talking about a perk that is so far from meta, that the vast majority of people that use it are newer players or blendettes, and in my experience I see it at most maybe once in 500 perks (so 4 perks per survivor, 4 survivors per game, about once every 30+ games). If it was such an amazing perk as you're trying your best to make it sound like, why isn't it meta? Why isn't it in the top 4, or even the top 10 most used perks? It's not being used much, partly because there's just way better perks, partly because if you keep your eyes open and got some map awareness you'll have a decent idea of where the killer is even if you're in solo-q, or you use way better tracking perks or addons.

    I wanted to adress a few things from your post directly as well. "New players shouldn't rely on crutch perks and shift + w playstyle", I never said that they should, it's absolutely a good idea for all newer players to play around with all different perks, try different builds and playstyles to see what they enjoy the most and what fits them the best. With the recent trend of releasing anti-loop killers however, learning how to best handle the shift-w playstyle is actually a necessity, regardless of how we feel about that.

    "No spine chill shouldn't be nerfed to the ground just because you think it's wouldn't work against few non meta killer with a very visible white mask, its basically the fault of your team they can't look farther than 10 meters or spot a stalking ghostface in the corner, they're people not headless chickens." I'm not sure what to say about this... It sounds as if you think that I somehow said that spine chill should be nerfed? I argued the opposite... If anything, this whole comment is exactly what I've been arguing... So you agree with me?

    "No spine chill isn't only for noobs, its abusable in high mmr too", how is it abusable? Nothing in the rest of your post explains how it can be used abusivly. It can be used as intended... Is it an abuse to trigger your dead hard when it's beneficial to do so? Is it an abuse to chase players off of gens when you have ruin? Please, explain how it's possible to use the perk in a way that's not intended, and actually abusive.

    The rest of the post is basically you saying that it's too hard to avoid spine chill being triggered, which if you watch someone like Otz, there's lots of examples where he has been able to deduce that someone has spine chill, and been able to get close enough to trigger his 99'd ability and down the survivor before they had time to really react or run anywhere, or get a warning with their spine chill. You say that it doesn't work at high MMR, but clearly others can make it work. Are the people that can do it just gods amongst men? Are they all secretly cheating? Or is the issue maybe on your side? And please remember, that we are still talking about killers that are far from the best in the game, and a perk that's far from the best in the game. If you're playing a weaker killer, you are going to struggle a bit more, that's just how the game works. Spine Chill is quite weak in most instances, especially compared to all the other perks that you could use instead. In high MMR, you very rarely see Spine Chill at all anyhow... If you are actually high MMR (and keep in mind that the majority of players would describe themselves as being above average, which of course is impossible), you're talking about playing killers that aren't that great at that level, and a perk that's almost never used at that level... How is this a concern to begin with? Don't you have 100 other things that are way more unbalanced that you should focus on instead?

    If you really see spine chill a lot, I'm sorry to tell you, but your MMR has to be low/mid, not anywhere close to high.