Noed needs a rework
Comments
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It is necessary to notify immediately if the killer has NOED
And remove the extra movement speed !!! As if there is not enough that vulnerability is imposed on everyone to fall from 1 hit
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But killers adopted their playstyle accordingly to old DS. They started dribbling survivors to the hook until this was first nerfed and then completely removed.
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They reworked DS twice because it was unfair. They reworked moris and keys. What do you think gonna happen next? No killer complains about ds anymore/ no killer complains about keys anymore... no survivor complains about moris anymore. But survivors complain about NOED for a good reason... its just a matter of time probably.
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NOED will probably get a nerf like Undying. Because people are simply to lazy to do bones.
Meanwhile, survivor queues are getting longer and longer. The reason remains a mistery.
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I dont have any issues with queues as far as i'm concerned. I play survivor in the late afternoon and killer in the evening (since queues are longer for the other roles in that specific time).
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When i try to play during prime time, survivor queues are usually between 5-10 minutes. While killer is instant. There even started to pop up threads about long survivor queues. But some people don´t seem to see the issue.
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Yes, the killer's experience is currently miserable. But, as a killer main, i'd rather have better gen slowdown perks and a nerf to noed anyday. I'm never using that perk cause i hate it as a solo q player... and its not that effective either.
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I´d prefer to have additional objectives for survivors that take pressure away from killers. Sadly, right now, NOED is this additional objective.
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In that case, i'd rather prefer them to be coherent and make it base kit (so that survivors know they always have to deal with it).
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As for the Totem counting. I think it should be basekit honestly. Like this
But for the Noed rework. I just think survivors should get cursed and exposed as soon as the last gen is done.
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I would be careful with making things basekit.
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i uh, survivors have every single possible insentive for doing bones? even for solo q, you have maps and small game by default, then detective hunch or that jill perk, counter force i think, if you decide to buy dlcs. Also boons. i dont think you can give any more insentive and easy ways to do it. I wouldnt mind if breaking a totem gave more bps, but thats diferent.
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The game have fundamental flaws that the devs choose to deal with perks (gen speed/ camping-tunneling). I'd rather rework the core of the game slightly, than deal with those issues with perks.
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Not sure how does boons help. It is enough if one totem was forgotten, NoED will activate the same way like it does when all 5 totems are still standing. Also boons could actually discourage players from doing bones, because "I am not destroying this dull totem, maybe someone wants to bless it". This is soloq, you don't know what perks the others have.
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Boons help in the way of you have disabled a totem while buffing yourself.
There is this little pre game chat for survivors. Really. no one uses it for some reason, drop your build there.
And for last, even if you dont destroy the dull totem, you still know where it is and can go back to where you saw it. That is an actual technique people use for getting NoeD destroyed.
If you forgot a totem, sorry, but you messed up.
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Crossplay is a thing, people alt-tabbing is a thing, etc. Just show all perks, items, and add-ons to your teammates in the pre-game lobby.
Post edited by GoshJosh on0 -
Yes, what I meant that as a solo even if you destroy alone 4 totems, but others did nothing, NoED will punish you the same way like if no totems were destroyed at all.
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I realized that after rereading, my mistake!
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You must think Ruin should be revealed at the start of the match too
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Not sure what you mean.
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It's a good idea and immediately let it show how many gifts and spoilage there are in the game
Also, at the end there should be a notification if the killer has Noed + you need to remove the additional movement speed of the killer
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Revealing that a killer has noed makes it near useless. At that point it just becomes another slowdown perk and you never have to worry about it. You wouldn't expect the killer to be shown whether a survivor has DS now would you?
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Honestly, I think the movement speed is fine. I would honestly not even care if they, for some reason, increased it to 5% instead of 4%
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The additional speed must be removed completely because the fact that the killer can kill with 1 hit is enough
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True
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The idea with a counter of totems can be improved so that they immediately show how many damned and how many gifts
Internal strength at the moment is a very weak perk, it should not heal from every totem once
And you break one totem and the perk works the whole game
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