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Survivor Perk Idea
One for the Team
Taking a protection hit while the killer is carrying a survivor adds 5/15/25% to the carried survivor's wiggle progress bar.
Comments
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Way too strong, especially in conjunction with the existing wiggle perks.
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Flip-Flop requires the killer to slug and Power Struggle requires them to be at a pallet--incredibly situational. Boil Over is just flat out useless.
The only other wiggle perk that matters is Breakout, which increases the wiggle progression speed by 20%. Which isn't something to sneeze at, but with this perk, the survivor is deciding to not run two meta perks and instead devote two slots to bodyblock. They're also spending their time bodyblocking rather than doing gens. And this perk requires they lose a health state. Big tradeoffs to be strong at bodyblocking.
But if 25% is too powerful, then reduce the tier 3 bonus to 20% or 15%.
An alternative would be to lengthening the cooldown after a killer hits a protecting survivor. Then it's not necessarily boosting the wiggle progress, just extending the time, sort of an anti-Save the Best for Last, but only for bodyblocks. The extended cooldown could even be made to effect all protection hits (not just while carried), increasing the perk's utility in fact, although how that would interact with M2 attacks I'm not sure.
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A rather weak perk, the killer does not always want to hit
It can be supplemented with the fact that it would show the hooks for the team
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