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Survivor Perk Idea

One for the Team

Taking a protection hit while the killer is carrying a survivor adds 5/15/25% to the carried survivor's wiggle progress bar.

Comments

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Way too strong, especially in conjunction with the existing wiggle perks.

  • Hodderfodder
    Hodderfodder Member Posts: 164
    edited November 2021

    Flip-Flop requires the killer to slug and Power Struggle requires them to be at a pallet--incredibly situational. Boil Over is just flat out useless.

    The only other wiggle perk that matters is Breakout, which increases the wiggle progression speed by 20%. Which isn't something to sneeze at, but with this perk, the survivor is deciding to not run two meta perks and instead devote two slots to bodyblock. They're also spending their time bodyblocking rather than doing gens. And this perk requires they lose a health state. Big tradeoffs to be strong at bodyblocking.

    But if 25% is too powerful, then reduce the tier 3 bonus to 20% or 15%.

    An alternative would be to lengthening the cooldown after a killer hits a protecting survivor. Then it's not necessarily boosting the wiggle progress, just extending the time, sort of an anti-Save the Best for Last, but only for bodyblocks. The extended cooldown could even be made to effect all protection hits (not just while carried), increasing the perk's utility in fact, although how that would interact with M2 attacks I'm not sure.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    A rather weak perk, the killer does not always want to hit

    It can be supplemented with the fact that it would show the hooks for the team