Polls

Polls

Should Tinkerer be changed?

Member Posts: 3,611

Just another random question.

Should Tinkerer be changed?

Should Tinkerer be changed? 42 votes

Yes
21%
9 votes
Maybe
7%
3 votes
No
69%
29 votes
Other
2%
1 vote

Welcome to BHVR Forums

Please sign in to join in the discussions.

Comments

  • Member Posts: 50
    No

    Literally just went against a Infinite Tombstone Myers on RPD and ofc, I'm the one who realizes he has tinkerer when he comes charging around the corner with no terror radius for a mori lol. Scared the crap out of me.

  • Member Posts: 6,825
    Yes

    Yes, only have it activate on one gen at a time.

  • Member Posts: 5,623
    No

    It's pretty much worthless on its own, as it requires other Perks to work effectively. It's a syngery Perk, it shouldn't be nerfed

  • Member Posts: 5,785
    No

    Its a perk that heavily synergizes with others creating a large threat unless they destroy its support or slow the killers progress long enough to push through it, I think its great the way it is, much better than the old 15% increased charge rate and +10% increased charge rate on powers which was completely unbalanced, and 12 second effect when gens were at 85%

  • Member Posts: 2,193
    Yes

    As much as i love tinkerer on killers - yes. It is too strong and should work once per gen/have a cooldown

  • Member Posts: 11,763
    Other

    Only if it returns to this version:


  • Member Posts: 4,212
    Yes

    As with all perks that are seen far more than any other, it should receive some sort of a nerf. Not to become unusable, just less desirable over the 90 other perks in the game.

    Personally I think it either should have a cooldown, or not trigger multiple times on the same generator.

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.