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Pre-Rework Freddy
Is it the nostalgia that makes it seem more interesting or was it genuinely a more inspired and fun design than current Freddy? I feel that using that power as a baseline and reworking from there would have been a better choice than completely changing his power.
Comments
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The second one, he was a more inspired and fun take of Freddy.
He needed a Doctor/Clown-styled rework, an addition to his kit (which could have been his Dream Projection from his full rework as the addition), and general base-kit buffs as well as QoL changes.
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They changed Freddy's power?
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In fact I stopped using Freddy a few weeks after the reworks and only use him occasionally for a daily mission.
The pre rework Freddy was pretty weak and a lot of people considered him the weakest killer in the game but he was way more fun than the current one. I loved being invisible until sleeping a survivor and looking their auras outside the terror radius.
I think he didn't need a rework, only buffs and maybe the teleports to gens he have now.
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His pre-rework power was definitely more unique, inspired, and a fun design. He had a different playstyle from other killers that survivors had to adapt to and the power was fun to play with. The dream world actually gave a sense of urgency for the survivors to escape from. In fact, his original design before the nerf he received one week after he originally released was a very balanced and fun killer. Some ideas that GeneralV gave to improve upon this design instead of outright reworking him were to add the teleport special power and incapacitated effect when survivors were transitioning into the dream world. Couple additions, but he did not need a rework from my perspective.
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Give him back.
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As someone who used to play a lot of pre reworked freddy he was a lot of fun, especially with red paintbrush and how you could have 0 TR in the dream world but I don't despise him for his rework, both are pretty fine renditions of him but they just need to do more with the addons. I think a good compromise is to scrap the sound based addons altogether. They're garbage and instead give him new addons that replace his gen teleport with the old dream demon power with varying ranges 8/16/24 meters. That way you're trading out the gen teleport for the ability to manually put survivors under sleep with maybe an extra downside of a slower passive sleep?
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It is always, ALWAYS, good to find fellow Old Freddy enjoyers.
There is a reason why I mention his on-release version at every opportunity, insist on his return whenever I can.
We need him back.
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Current Freddy is literally the most uninspired killer in the game so the second one
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More inspired? Yes. More interesting? Sure.
Better design? Not really.
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At least you are half-correct.
It is a start.
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His design WAS bad.
But it was more interesting and had more effort than his current design does.
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I really love the OG design, as I am sure you are aware.
Still, you are correct on that last sentence. It is a hundred times better than the current one.
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I'll take effort on making something cool even if it doesn't pan out over not even trying.
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Nice :)
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The worst thing about the rework is that there's nothing unique to the dream world anymore. The dream world is where Freddy gets his power, so imagine how absurd it is that the only ability he has is a snare or a pallet. It's pretty pathetic.
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Current Freddy is just a waste of the license. Like, c'mon. It's Freddy Krueger. How did he end up this generic? What about his power actually resembles the nightmare killer?
Survivors have very little incentive to leave the dream world - the big reason to do it is so that he can't teleport as much. Beyond that, you hardly notice. Sometimes the Dream World is actually nicer to be in because it increases the brightness and improves visibility.
I get that Freddy's a character DBD would never be able to do justice to mechanically, his powers are just too creative and wild, but they can do better than this. His original incarnation had flaws, but they were a much more faithful attempt to represent the character. Him being able to attack people while awake, and sleeping barely being a threat against the man who makes sleep terrifying, is just weird.
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I wish we still had the option to play the pre-rework version today. He was much more fun for both sides and far more thematically accurate (and REALLY cool). He actually had cool addons too, instead of the set we have today that does pretty much nothing. I'd take Old Freddy anyday over the current 4 killers in a blender version we have today.
He could've used a few buffs, but he was criminally underrated in strength. He was pretty damn far from the worst killer in the game in my opinion.
I wish BHVR would give him back to us.
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I think best would be a mixture of old, current and completely new features for Freddy. Old Freddy was too weak and current one lacks creativity and a dream world you want to escape from.
for one, Freddy should be invisible for survs and be able to pull survs into his dream world. No interaction with awake survs. but also add in survivors falling asleep after some time. Survs being directly pulled into the dream world by Freddy should suffer some kind of status effect so they can’t carelessly finish what they were doing.
Keep in the alarm clocks as a way to always be able to escape the dream. Selfcare skillchecks shouldn’t be able to wake you but other awake Survs and failed skillchecks when getting healed by other survs.
Teleports to gens are viable and should probably stay for map pressure. I also thought about maybe being (instead) able to teleport to sleeping survs. But just being able to teleport to a gen nearby would probably be enough.
If possible with buttons available etc, keep in puddles/pallets. But I don’t think they are necessary for Freddy.
Another gimmick that would make sense with Freddy only attacking survs in Dreamworld could be that his arm elongates during a lunge visually. That way you counter the often complained about lunge of Freddy which just seems longer because of smaller model/weapon and you add something from the movies (at least I think I remember his arms elongating in one scene?)
from this on balance with time of cooldowns and other number changes etc (pulling survs into the dream world, survs falling asleep, gen teleports).
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See? Literally so many ideas to make the old Freddy better from people who don't get paid to do it. It's really a shame to see how the devs took the easy way out on this one. Hopefully they revisit Freddy but I frankly don't have my hopes up considering the laundry list of other killers who need it more honestly.
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I'll give it this: The "can't interact with Survivors until they fall asleep" thing was a bold attempt to capture the feel of Freddy.
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I always try to do everything I can to bring him back, but it is hard to keep talking when your words fall on deaf ears.
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Honestly I think @GeneralV should make a thread on what he would do if the game was his and see where it would go because I have seen so many good ideas and even if it's a really small chance a dev might see it and in someway implement it into dbd. That and he is very creative with what I've seen from him.
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I know how that feels. I really do.
I appreciate the support, mate, but...that would require A LOT of work, which would only be ignored.
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Yea I know something likethat would be one of the longest threads I have ever seen posted on the forums but regardless I would probably be on that thread everyday.
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I really do think a combonation of old Freddy with auras, game slow, and sleeping mechanics but with the clocks and an auxiliary power of fake pallets or snares would be much more interesting than what we have now. You could honestly take away the teleport if that would be too strong.
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