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Spirit's phase should cancel iron will

The only difficulty i really get when playing spirit is an iron will player that makes absolutely no sounds. I even faced a good spirit myself (she was able to down my teammates pretty quick) that couldn't do much to me... since i had iron will. When you expect a killer to be able to pinpoint survivors thanks to sound... no survivor perks should be able to cancel all sounds. I don't think it is that much of a wacky idea... especially when nemesis and plague cancel iron will when infecting a survivor. This is why i think that spirit's phase should override iron will.

Comments

  • Faulds
    Faulds Member Posts: 903

    Your argument would work only if survivors that didn't had iron will wasn't at such a disadvantage. So yeah, in fact, her power is designed for you to pinpoint survivors location with sounds since they removed your sight. Reworking her interaction with that perk wouldn't be overpowered since you don't expect every survivor to run iron will anyway.

  • dugman
    dugman Member Posts: 9,714

    I think Iron Will being being at 100% at level 3 is the issue. Just adjust that to 90-95%, it would still be significantly better than level 2 but would also still allow Spirit at least some small chance of hearing a survivor and would allow Stridor to mitigate it a bit (Stridor 3 would basically make Iron Will 3 into Iron Will 2)

  • Faulds
    Faulds Member Posts: 903

    She has counterplay since you hear her phasing... this is the counterplay they're trying to build. The killer tries to pinpoint your location by sound, and the survivors try to do the same and counter-loop you.

    I'd be fine with something like that too.

  • Ssajbambusa
    Ssajbambusa Member Posts: 496
    edited November 2021

    No, it shouldn't. It really makes no sense for a power to specifically counter one perk without any thematic reason for it. Spirit is ridiculously strong anyway (listen for footsteps or grass moving).

    What makes no sense too though is how Iron Will is coded. I think Stridor should low key counter it like it did before IW buff (Do anyone uses Stridor unironically anymore?). Survivors are also completely silent while using IW due to poor coding - they should make at least the breathing noises, but because those are replaced with grunts of pain while injured (which are muffled by IW) they make NO SOUND. Bad coding and bad desigh.

    Survivor perks can not have counter play, but every killer perk or power can. Even though it's 16 perks vs 4 perks during the trial.

    Killer sided game, ladies and gentlemen.

  • Faulds
    Faulds Member Posts: 903

    No thematic reason? Hmmm... she goes in the world of the spirits: so she hears directly your spirit that is aching. Happy?

    All i can hear when i play spirit is respiration/ footsteps and grunts of pain. Iron will delete everything if the survivor is smart.

  • Ssajbambusa
    Ssajbambusa Member Posts: 496

    @dugman No it would not my dude. IW and Stridor are now coded to be counted multiplicatively, not additively.

    It used to be: 100% sound - 100% sound (IW) + 50% sound (S) = 50% sound volume

    Now it is: 100% sound - 100% sound (IW) * 150% (S) = 0% sound volume (Cause multiplying 0 by anything is still a 0)

    If IW3 was 90% sound reduction, the remaining 10% would be increased by 50% into 15% of the sound volume.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    You want a lot boy

    Experienced spirits do not pay attention to groans

  • Ssajbambusa
    Ssajbambusa Member Posts: 496

    @Faulds No, it makes no sense what so ever xD. Also you do realize you are not supposed to use the power for long, rather do the quick bursts of it (so if you lost them they are very close to you and you have your power back very soon)?

    I'm fine with IW countering Spirit (it's one of the strongest perks in general), but I am not fine with Stridor being useless in this scenario - and this should be changed.

  • Ssajbambusa
    Ssajbambusa Member Posts: 496

    This is actually very true. If you look at how Scott Jund plays, he catches people with IW on and with the addon that removes scratchmarks while phasing.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,734
    edited November 2021

    Stridor needs a whole rework.

    Also I would like if Iron Will would not make you unhearable (mute) but only mute the injured sounds. Because right now it will not even make you breath.

  • Faulds
    Faulds Member Posts: 903

    You basically want what i do, but with a perk... i want it base kit.

    I don't want to use an add-on to pinpoint survivor location (that one should even be removed). I don't use exploits/ or any external help to hear things i shouldn't... i want the killer to work base kit.

  • dugman
    dugman Member Posts: 9,714

    I know it’s multiplicative, my dude, that’s why 100% completely cancels Stridor.

    My whole point was Stridor 3 would somewhat reduce the benefit of Iron Will 3, making it like you said 85% versus 90% reduction for instance. So technically not the 75% of Iron Will 2, but still less reduction than Iron Will. It’s some impact versus zero impact.

  • Ssajbambusa
    Ssajbambusa Member Posts: 496

    @Faulds Spirit's base kit is one of the strongest in the game and you want it counter S-tier survivor perk too? That's a no from me. I don't agree that IW shouldn't have counters too though and that's where Stridor should step in.

    Just put hours into Spirit, she is considered top tier for a reason - and I literally told you how to play her correctly in previous post. You don't rev you chainsaw on every pallet or loop as Billy or rush everytime as Blight - and in the same manner you need to learn how to use Spirit's power.

  • Faulds
    Faulds Member Posts: 903
    edited November 2021

    Her base kit was "nerfed" (rightly so) with the audio cue. And, no, you don't do short bursts unless you want to be penalized by the power recovery. And yes, good blights spam their power, and good billys too. A good killer always use their power a lot. It wouldn't be op to have that change since survivors don't all play with iron will: it would only make all survivors more equals; and ask survivors more skill to counter spirit (because using a passive perk doesn't ask any skill).

  • Ssajbambusa
    Ssajbambusa Member Posts: 496
    edited November 2021

    "And, no, you don't do short bursts unless you want to be penalized by the power recuperation. And yes, good blights spam their power, and good billys too. A good killer always use their power a lot."

    Ok, you clearly are not playing against good survivors who will punish you for doing this. No point arguing further. I don't agree Spirit's base kit should counter IW. Not in a million years.

    IW should be looked at and tinkered with though.

    Edit: You mention that using passive perks requires no skill... but want exactly that for Spirit's base power. Double standards?

  • Faulds
    Faulds Member Posts: 903

    You don't play against good survivors if you think you can win without using your power a lot since its the only thing allowing to down good survivors. No point arguing.

  • Faulds
    Faulds Member Posts: 903

    If you think you can down good survivors without your power... then there's no point arguing.

    And, i don't know if you saw, but a lot of people made threads about iron will being op: on any killer... meaning it is even worse against spirit (considering the nature of power). Enough said!

  • Hippie
    Hippie Member Posts: 1,003

    I think Iron Will should cap at 75%. I myself already only use Iron Will at rank 2 for my male Survivors (hehe), and it's really not that bad and still a big help.

    Or else, one of my previous ideas: Iron Will instead lowers the frequency of injured noises. But with that, they would need to lower most Survivors' injured noises across the board. Some characters are unplayable without Iron Will (looking at Jane, Jeff, Bill...) and I believe they just need their base volumes lowered. Case in point, I was playing a Killer game recently and heard an injured Meg from literally 20 meters away... at least. It was pretty bad, and it's no surprise why most Survivors use Iron Will, myself included.

  • Ssajbambusa
    Ssajbambusa Member Posts: 496
    edited November 2021

    @Faulds Are you intentionally ignoring what I write or are just hotheaded and take it way too seriously and personally?

    Me: "You don't rev you chainsaw on every pallet or loop as Billy or rush everytime as Blight - and in the same manner you need to learn how to use Spirit's power."

    You: "If you think you can down good survivors without your power... then there's no point arguing."

    Where did I say I want to down survivors without killer power? I said that you don't use your power on every single pallet, because survivors can penalize you for this very, very easily, especially as Blight or Billy. Just like knowing when to use their power to be effective you need to know when and how to use Spirit's power - and you saying that using it in quick bursts is bad idea... is enough in this convesation. Don't want advice, don't use it, I don't care.

    In literally every post I made I do agree with Iron Will needing to be looked in and requiring a counter - which should be Stridor since this is sound based perk and every killer perk already has counterplay so IW should too - if they want to call the game somewhat balanced.

    Keep ignoring what I say and assuming things. This is my last response here.

    Edit: And no, Spirit's phase should not counter IW just because, that's just stupid on literally top 3 killer.

  • Faulds
    Faulds Member Posts: 903

    I'm tired of talking to you when you don't understand what i say... SINCE what i'm asking is what you want BUT WITHOUT A FRIGGING PERK SLOT. DO YOU GET IT?

  • Ssajbambusa
    Ssajbambusa Member Posts: 496
    edited November 2021

    @Faulds I already stated this multiple times aswell - It's too strong of a thing to put on top 3 killer's base kit. You basically want free information to use 4 instadown or slowdown perks and that's not a good idea for balance. Want info? Play Doc or Legion. Want lethality? Top tier killers. Want lethality and info? Use perks.

    It's especially funny that you call Iron Will out on being no skill and free, passive value - but demand exactly the same on the killer you want to play as. Double standards are pathetic, not gonna lie.

    Yes, call me out on not going throuh with my promise to not respond :).

  • Faulds
    Faulds Member Posts: 903

    Don't tell me i don't answer your questions when you don't even try to understand what i say. Cause if you did, you'd understand that i want the same thing but with a different mean to get to it. Now, is it enough clear for you? Whatever.


    If you nerf iron will at base then, i'd be fine with it too. I just don't think iron will is a problem... except with spirit. But that is just my opinion.