high MMR survivors should NOT be ALLOWED to run more than 1 DS.

1 DS is fine to deal with in high MMR. if u had 2 or 3 or 4 people running DS then the game gets so broken and unbalanced the killer can only get 1 or 2k. Forget about 3 or 4k's.high MMR survivors already have a lot of experience in using DH and knowing how to loop tiles pretty well so it's already a headache to deal with as a killer player. Also survivors ALREADY have mutliple ways to deal with tunneling killers. Body blocking, unhooking hooks, flash light saves, head on saves. the options are almost endless for them. So why should the killer suffer from mutliple DS users????? ALSO forgot to mention the survivors that purposely get into a locker to get a cheap DS on you. they can bluff it sometimes but most of the time they run DS or have someone do a flashlight save. High MMR is so boring BECAUSE OF MUTLIPLE SURVIVORS RUNNING DS.

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Comments

  • itsquiet27
    itsquiet27 Member Posts: 296

    easier said than done. With unbreakable being a big part in their quick recovery. Oh also forgot to mention medkits can get a quick revive. ohh wait theres more. WE'RE GONNA LIVE FOREVER. ohhhh wait wait theres more. boon totem circle of healing OHHH WAIT THERES MORE. multiple survivors getting them up quick....... Think before u post

  • itsquiet27
    itsquiet27 Member Posts: 296

    no actually there is a reason. The reason is called GEN RUSH. When u get gen rushed as the killer you're supposed to tunnel a survivor out the game. there are perks and tool boxes to help with that. Gen defense perks on killers are useless so don't defend by saying that. Also all gens are pretty hard to defend and impossible on most maps in game.

  • Bran
    Bran Member Posts: 2,100

    if you are upset at ds, don't go after the unhooked survivor. or purposefully eat it so it's not useful later in the game.

    despite the numerous healing perks, it is okay to let injured survivors go, slug, or go after someone else.

  • Plsfix369
    Plsfix369 Member Posts: 566

    its pretty annoying for underwhelming killers though, i was playing against 4 SWF and damn it so hard not to tunnel, they'll juggle the killer the whole map and pressure is near impossible unless you kill 1 or 2 of them early on. Great thing there was the basement though and i was running NOED, never clicky clicky on me ever again.

    I got paired with 4 Iridescent player that are atleast higher rank than me, and I'm Iridescent 4...

    I still can't understand why would you t-bag in front of pallet in shack when your at the top of the basement.

    (it was funnier when they all try to body block me and I get 3 kills for it, the last guy was hilarious had to chase him halfway through the map and as all his friends were dying in basement, he thought he could escape but I WAS RUNNING NO WAY OUT TOO.)

    SBMM IS WACK AFTER ONLY 3 MATCHES(THE LAST MATCH ONLY HAD 2 KILLS) I GET PAIRED WITH 4 IRIDESCENT SWF.

  • playhard
    playhard Member Posts: 279

    hey please explain when after midnite game, i lost all my match on killer but always facing a skilled survivor. Do MMR not working when demand and supply player not adequate. We need some explain for MMR after midnite game

  • Tr1nity
    Tr1nity Member Posts: 5,047
  • playhard
    playhard Member Posts: 279

    lol i got only time to play after doing my duty on the day

  • PNgamer
    PNgamer Member Posts: 1,415

    oh that last part......goes down like oil. There's no better way to put something like that. Thanks

  • Bennett_They1Them
    Bennett_They1Them Member Posts: 2,513

    People generally only use wglf for the bp, and they're usually extra altruistic (to a detrimental extent) when running it. you can utilize that bp greed to your advantage.


    in all seriousness, try running furtive chase and you won't accidentally tunnel, thus avoiding ds.

    thrill and undying help with boons. nobody's going to bother to bless during thrill, and undying gives you massive information when used on its own.

    as for flashlights, try to look at walls before picking up if you saw a flashlight in the lobby. overwhelming presence, lightborn, and franklins can also help. you can also bait the save by standing over the survivor. usually, if someone's going to save, they'll get in position when they think you'll be locked in animation, so they'll usually come out of hiding.


    if you need to slug, knockout will considerably delay pickups. franklin's and sloppy also mitigate med kit saves.


    as for unbreakable, no mither, or soul guard, you can bait that too by pretending to go around the corner.


    did I miss anything? let me know, and I'd be happy to try to help. :)

    gl in the fog!

  • Kalinikta
    Kalinikta Member Posts: 709

    Of all the meta perks, having multiple DS is really the least annoying one.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,656

    You are aware that DS is deactivated when the user even accidentally taps M1 on a gen or an injured survivor, yeah? If you get hit wirh DS that often, you tunnel a lot, plain and simple.

    Endgame DS leading into escape? Unlucky, but quite honestly, it’s called “Decisive Strike” for a reason.

  • Nathan13
    Nathan13 Member Posts: 6,983

    Multiple survivors running the same perks is not a problem.

  • Zozzy
    Zozzy Member Posts: 4,759

    DS is fine, It's the horrific map balance and tile design that make it unplayable.

  • TAG
    TAG Member Posts: 12,874

    I don't think that makes sense. What, you gonna nerf DS so it doesn't work if someone already used it? That's the fast way to make the perk doodoo.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    That wouldn't fix anything

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    DS is fine, learn to slug.

  • edgarpoop
    edgarpoop Member Posts: 8,779

    DS is such a niche perk that the killer has to go out of their way to get hit with it now. If you're getting with multiple instances of DS in a single trial...something is going very wrong in your approach. It only works if a player is being legitimately tunneled now. It's a risk you accept when you go for a tunnel.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Or maybe you are just not good enough to get a hit, get a hook, and return before a minute is up? Because it happens to me, but you know, I guess I am just built different and able to tunnel 3 at once with my weak macro game.

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited November 2021

    "just focus on finding your enjoyment in the matches."

    That's hard to do when your mains get undeserved nerfs...

    You get validated multiple times in one game with 30 ms ping.

    You have to deal with CoH, which is just broken.

    Well, I have found enjoyment in different games for now, so my opinion doesn't matter, not that it did before...

  • edgarpoop
    edgarpoop Member Posts: 8,779
    edited November 2021

    It's 45 seconds now. And again, if you're getting hit with a DS at all, let alone multiple DS in a single trial, your are picking up a survivor within 45 seconds of them being unhooked before they've touched a gen, performed a healing action, or touched a totem. I guess if you really want to go for tunnels, slug one survivor instead of hooking, force a 1 for 1 at the hook if you can when you go back to it, and then you'll lose nothing when you eat the inevitable DS because you have two slugs. That's about as theoretical of a scenario as somehow eating lots of decisive strikes with any consistency.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    45 seconds? What in the? Man, I am accidentally stroking my own ego. Ha ha ha...


    I think most people are getting hit by it at end game for obvious reasons. I personally do not even care anymore, if I get hit by DS when I am not tunneling during the game, I immediately decide to tunnel that degen out of the game a$ap. They will wish they had an anti tunneling perk available to them once I am through with them. Same with borrowed body blockers. I am just looking for an excuse to tunnel someone out without feeling bad about it.

  • ohheyitsbobcat
    ohheyitsbobcat Member Posts: 1,837

    Maybe I missed something but when did it become 45 seconds? In game the perk says 60 seconds or is that an upcoming change from the PTB?