Franklin's Demise should only disable item use temporarily
This perk is still unfun and unfair to play against. The last change to it was not enough. There is no reason at all that a perk should give the killer the power to drop an item from a survivors hand. The ONLY thing this perk should do is temporarily disable the use of the item. The fact that you can easily lose your item for just getting hit by the killer 1 time is beyond ridiculous. Good luck getting your item back if you can even find it. When your item is dropped, you have to keep running from the killer or get downed. If you get downed and hooked then it seems almost pointless to try to find your item again and get any good use out of it. This perk is just a frustration maker that makes matches miserable to play. Its bad enough we lose items (even unused ones) when we die. Why do killers need a freaking perk that can make you drop your item and potentially lose it if you don't recover it?
Comments
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It must be done so that he could not take more than half of the charges
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I think it needs a change but not that kind of change.
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Franklin's is mediocre at best, no reason to nerf it
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No it doesn't it's fine as it is.
Good luck getting your item back if you can even find it
It's not that hard as long as you can remember where you were hit with the item in hand (unless it's an indoor map, than it might be a little bit difficult to find)
Why do killers need a freaking perk that can make you drop your item and potentially lose it if you don't recover it?
Because it makes it easier to deal with items with good add-ons.
Also, they just buffed built to last you should try it out.
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Sure, nerf med-kits to the ground first, then we can talk about it.
Also remove effect of flashlights for Hag, Wraith and Artist.
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Yeah, Franklin’s has far too much power for how easy it is to activate. I disagree though, it should maintain making the survivor drop their item. As that’s where the perk name originates from. And the Entity should prevent it from being picked up for 30/60/90 seconds. But remove the ridiculously strong charge draining function.
Let people run Overwhelming Presence if they want to make survivor items drain faster.
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Franklins is fine, just dont over rely on items
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While I do think that Item Aura's could be shown to Survivors at a base radius of something like 8m (in general), Franklin's is fine as it is. It's only useful if Survivors bring Items in the first place.
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Please let killers have decent perks.
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Franklin's is fine. It's a cost of a perk slot to help deal with strong items. At no point do survivors need items to complete the gens and escape.
Also if you really are having an issue finding dropped items, you can run plunderers since it shows the aura of items on the ground.
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The perk is fine
Using 1/4 perks just to make you not have overpowered items isn't exactly OP.
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Don't rely on items then. Franklin's is a pretty useless perk if you don't have an item.
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It's unfair that killers have to use this perk to counter OP items like medkits and strong toolboxes. Nerf items and franklins won't be needed. Right now it could use a buff because it's a B or C tier perk at best.
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A situational perk that might or might not help you, with a very specific way to work , mediocre at best but yea...lets nerf it. But you know what lets do it, lets make it so it prevents people from using items for X amount of time....after medic kits, brand new parts, tool boxes and other overly strong items are nerfed to the ground to, sounds fair?
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Nerf items? What do you want them to do? Disable them completely? See this is the problem right here. Killer mains recognizing certain items as OP when they aren't. Why don't you compare the power of the killer to literally be able to delete my item if I don't recover it and if I do the chance to render it useless due to charge depletion, to that of the survivor who's item has limited use. Franklins can be used the entire match. I don't think I'm being unreasonable when I suggest that franklins should only disable item use temporarily and not drop items.
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There are no overpowered survivor items. Even the best items (red key, purple toolbox/medkit/flashlight) have limited uses and the key is still conditional. I still have to do a certain amount of generators to be able to even use the key. I can't sabotage hooks the entire match with a toolkit even with the best addons. It will eventually run out of charges AND the hooks respawn. I have to use my items wisely to get good use out of them in many situations whereas the killer just has to M1 to use franklins whenever they want.
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If you play Wraith, Hag, or Artist and you see multiple flashlights, there are two options:
- Use Frenklyn's
- Dodge that lobby
If you see 4x medkit you have two options:
- Use Frenklyn's
- Dodge that lobby
So it's just fact that Frenklyn's is needed right now in some situations, if you want to nerf it there is few possible things to do:
- Remove option to do last second changes in lobby, so killer always know what he is playing against
- Make it survivors can't stack same items
- Remove flashlight counter-play to all killers
- Nerf medkits
Not all, but some of them would be needed for that.
Items are kinda extra thing and you are mad that killer is playing without a perk against that?
If it is toolbox -> just use it
If it is med-kit -> just drop it yourself somewhere and run there to heal when needed
If it is flashlight -> yeah, you are #########
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If you nerf it too hard people will just use lightborn.
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That doesn't really help Wraith, Hag, or Artist.
and it doesn't fix multiple med-kits..
So no, people will just dodge more lobbies.
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True, also it has fun trap synergy.
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Nice hypocrisy from OP.
"My item is so important to me and I need it, it's not fair that the killer can waste 1/4 of their perks to make me drop it."
Next reply.
"Jeez, why do killers think items are so important, you shouldn't care about making me drop it."
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yh i can tell ur a survivor main.
imagine actually saying franklins needs a nerf LMAO
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Just a small correction in case you’ve been out of the loop.. keys only work for opening the hatch as the last remaining survivor in the trial now. Regardless of generators completed or not. Hatch only spawns when one survivor is left in the trial.
But yeah, survivors get the short end of the stick when it comes to items vs. killer add-ons. Survivors have to survive to keep their item, and always lose their add-ons now unless running Ace in the Hole (who does that). Killers just need to run add-ons (no item to power them), already earn a great deal more BP, and can too easily counter all items with one basic attack. Like you said, they pay for Franklin’s one to three times and that’s it. Items and add-ons have to be repeatedly bought or found, and people base their builds around their items. Cheap perk in its current form for sure.
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you frogot nursey wursey
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Killers have to buy add-ons repeatedly as well, we have the same issues of bloodweb RNG that survivors do and pay the same prices survivors do. The only difference is you have functionally more stuff that you can buy. Franklin's doesn't need another nerf when it is already a situational perk that affects only one aspect of the game, items. Right now, medkits are very strong and an entire team with them makes the game very annoying for killers who aren't in the top 5 or rocking an on-demand instadown power. Add in CoH and they're even stronger. Franklins in its current form is the best balance between what you want and what it was.
Remember, the entity used to just eat your item entirely. Not just take its charges, literally delete it from the game. Just losing the charges is pretty fair by comparison as you can still go pick it up and leave the game with it, but you just won't get the value of it in that trial. Just because you bring something into a trial doesn't mean you're going to get the full value of it.
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Franklin's is annoying, but much better in its current form. The only time Franklin's gets on my nerves is when I'm doing one of those "Deplete X item" rift challenges and I'm the first one hit - I loop a couple of tiles before I realize my item is gone. 😂
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Agree. Flashlights are detrimental to Hags main power. At least with wraith you have to have your timing a little on point for a light burn. I’m not familiar with how it affects the artist different from any other killer though.
The buff to Franklins was actually good and I agree with it. As someone who plays both sides. When I’m a survivor with purple medkit and OP addons I get bummed with Franklins but I won’t Boohoo cry about it to the devs.
as Hag I can finally fully deplete their flashy’s instead of having the small possibility of the item “disappearing” in 180 seconds.
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Yeah, I think current version works way better for both sides.
It is more reliable counter against items for a killer and survivors can leave with their empty item, if they manage to leave.
I think people kinda forget that it costs 1 perk slot, which is a lot when you have 4 perks total. It is also just useless as soon as survivors don't have items. It's not a perk that gives value whole game and you have to use M1 for it to work.
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It was definitely more powerful before the boon meta, getting rid of medkits as well.
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The totally disappearing version had much more counterplay. Just get it before the timer is up, suffer no loss. Charges are immediately and quickly draining with the current version now though. Also makes there no reason to bring Overwhelming Presence.
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Thank you, wanted to say the same :D
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Killer main I don't even play killer these days I'm survivor main. And most DBD players agree that medkits are too strong and should be nerfed. And the killer has no such power they waste a perk slot just to deal with items. You know very well it's a survivor sided game unless you play at low ranks, and medkits + strong toolboxes are too strong. I play solo survivor and escape all the time in high MMR I feel sorry for killer players these days.
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Overwhelming presence and Franklin's don't serve the same purpose even though they have similar effects. Franklin's is item denial while Overwhelming is item shortening. Also keep in mind that Overwhelming is a TR based perk which means that it isn't really doing anything unless you're actively near the survivor, but if you're near a survivor they aren't going to be using their item most likely.
Franklin's was always meant to deny survivors access to their items even when it just made you drop it. Right now it is in a decent compromise and doesn't need any changes as it does exactly what it is supposed to. Also with perks like Hoarder there are now builds around Hoarder and Franklin's that while not meta are particularly useful to at least 1 killer, but only if Franklin's functions as it does now. You can still go pick your item up before it gets a large amount of charges burned same as you could just pick up to keep it from getting eaten outright.
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The hoarder Franklin's combo while not being meta is quite funny on every killer. The amount of times you get accused of cheating or stream sniping is crazy
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lol this - 100% this
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Then if the killer runs near an object within a radius of 30 meters then the charges should not be removed
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The average killer TR is a 32 meter sphere. So this idea falls apart right there.
Another thing that makes it fall apart is the fact that what you want would just lead to the any survivor wanting to avoid the consequences of franklins just running the killer on tiles near the item. It is the sort of thing that absolutely nullifies the perk and sets itself up for abuse.
Not everything a killer makes use of should have a hard counter. Killer is supposed to be the power role and as survivor you're supposed to rely on the fact you have the numbers advantage. You want your item to not lose its charges, get a teammate to go pick it up for you. It's that simple. If you can't do that because you're Solo Q or no one wants to go pick it up then oh well.
As someone who plays survivor mostly in Solo Q I get that getting hit with Franklin's kinda sucks, but it isn't the end of the world even if you lose all the charges just pick the item up before you leave viola, you've got it for the next game which likely won't have a killer with Franklin's.
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Ok but then nerf Dead Hard so it only CAN be usable one time in a Match and cant Block a hit by the Killer Power
Come on Franklins is just a medicore meme build Perk that can be good on some Killers like Pinhead but isnt that Strong
It doesnt need to be nerfed just because it is unfun for you the Perk is just a counter against items
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If you say so.
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i cant tell if this is bait, satire, or being serious.
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What do flashlights do to the artist?
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You can destroy her crows.
I am not sure how good it will be, but it is a thing. It will probably not be Wraith level of annoying tho, but over low loops, you will just not be able to setup multi crows.
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Spending precious 8 seconds on this seems like a bad idea.
Can make such a mechanic that for each burnt trap they will not take time, since half of the flashlight will already go to 3 crows
Then make such a mechanic so that the items dropped by these perks are highlighted for all survivors
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It still can 100% save you. You have chance and time to do it over short loops. She will not be able to setup multiple crows and trap you there.
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Unfortunately, the flashlight is too small for such games.
It may be necessary to make it so that after burning the killer trap, the flashlight replenished for one second
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I mean, survivors get the item back if they escape and they can get their add-ons back as well and the killer will always lose its add-ons so... I don't think it's fair to compare both of them.
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Not unless they pick up the item; and no, add-ons are always lost now, unless the survivor runs Ace in the Hole.
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Since when?
I think we are using different flashlights...
That is super dumb idea, it already is hard to play with those killers against that.
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That's what I said, the survivor has a perk to get the item and their add-ons back
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