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Bloodhunt gains should be default.

Marigoria
Marigoria Member Posts: 6,090
edited November 2021 in Feedback and Suggestions

We're at 29 survivors and 26 killers, all having 3 perks each + all the general perks.

Bloodwebs are full of useless stuff like Hatch/Basement offerings, reagents, luck offerings, some going as expensive as 6k bloodpoints.

How hard would it be to just either 1) remove perk tiers and remove some of these useless offerings, 2) just make double bloodpoints default?

I have thousands of hours, and I'm still grinding. I can't imagine being a new player and seeing all these things I would have to unlock.

Post edited by EQWashu on

Comments

  • JPA
    JPA Member Posts: 1,685

    "How hard would it be" very very easy, but I assume BHVR think the grind benefits them in terms of player retention, otherwise surely they'd have done this by now. Would love to see them go to double BP permanently though

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,367

    I'd say more often than 2 times in a year.

    All they have to do is to retire some useless offerings and lower each bloodweb by 20k.

  • JPA
    JPA Member Posts: 1,685

    For everyone who has quit because of the grind, I bet there's someone who hasn't quit though, and they're still grinding away for reasons they can't put their finger on.

    Cause the grind is addictive. People still play WoW for example.

  • StarLost
    StarLost Member Posts: 8,076

    This reminds me of the early days of Diablo 3: ROS.

    Legendary drop rates were awful. Blizzard did a '100% higher legendary droprate' event and it was so popular they made it baseline.

    Perhaps if more people were suggesting this...

  • RainehDaze
    RainehDaze Member Posts: 2,695

    That only makes sense if you assume that the one person who hasn't quit would have quit if it was less grindy.

    Myself, I find this quite depressing; there's a double BP event on and yet it doesn't feel like I'm making all that much progress in perk unlocking... heaven forbid I might want to play more than one character at this stage.

  • Marigoria
    Marigoria Member Posts: 6,090

    Yes grind can be addictive, but I think most people play this game because it's the only one in its genre, not because they like to grind and grind.

  • JPA
    JPA Member Posts: 1,685

    I don't see where I said the grind was the only thing keeping people here. Marigola pointed out people have left because of the grind, I'm just pointing out that the grind could be a contributing factor to people staying, I never said or implied it was the only factor keeping people in.

    I'm assuming people who stick around also enjoy the gameplay to some extent. But the fact is, as long as it is, the grind itself provides an objective. There's always that one extra perk you didn't have on that one Killer yet. That in itself gives the game a goal.

  • JPA
    JPA Member Posts: 1,685

    I think it's both, and it probably varies depending on the person too. But the grind is there for a reason.

  • RainehDaze
    RainehDaze Member Posts: 2,695

    But on balance, you have to make the assumption that more people are staying because of the grind than are leaving because of the grind.

    Otherwise, the grind is a bad thing for the game as a whole. It doesn't matter if some people stay because of it if they're outweighed by the people who leave or never join.

  • JPA
    JPA Member Posts: 1,685

    If they wanted to, the devs could probably adjust the games code in a single place (or multiple, depending on how shoddy the code actually is), and switch on double XP for good. It would not be difficult for them to do this as part of any patch.

    They still haven't, and that speaks volumes to me.

  • Marigoria
    Marigoria Member Posts: 6,090

    Because of the "bloodpoint economy" excuse, because people would get the best addons/items more easily. That's literally the only problem.

  • RainehDaze
    RainehDaze Member Posts: 2,695

    I'm not sure "the devs haven't done something yet" necessarily speaks to it being the correct decision. How many things have gone or are still going unfixed?

  • JPA
    JPA Member Posts: 1,685

    Then they could double the price of certain add-ons. It's not rocket science.

    Yet they didn't do that either.

    and I bet people are playing as much as they can to get the most of double bloodpoints this weekend.

    But tell me again it isn't good for play retention to intentionally make it grindy...

  • JPA
    JPA Member Posts: 1,685

    There is a difference between say, fixing gen speeds, or fixing tunneling, both of which are tied to the core gameplay mechanics of the game, or, changing the BLOODPOINT_MULTIPLIER variable to be 2.

  • Marigoria
    Marigoria Member Posts: 6,090

    From all the players I've seen quit because of it being too grindy, it doesn't seem very good no.

  • JPA
    JPA Member Posts: 1,685

    I mean we're literally back to the point from earlier, where I said that for everyone you know who did leave, just assume many didn't. Some people will refuse to play grindy games, many others won't, ourselves included I guess?

    BHVR will obviously be monitoring the player retention of their own game. They may be saving the "double bloodpoints" card for when enough people are leaving for it to be a major problem for their player numbers. It's a little convenient how they deploy the "double bloodpoints" weekend when the VHS beta comes out.

    For now, we can assume that the grind is not scaring that many people off, because BHVR could fix it in an instant

    (Heck, if the code was all server side for determining bloodpoints, they could do this without a game patch required)

  • bm33
    bm33 Member Posts: 8,496

    When there were handful of killers and survivors the BP limit for grind made sense, but now the game is way bigger and the grind is more of a deterrent than anything. It takes over a million BP just to level up a new character to open up their teachables and get those teachables on a character you main. As survivor it isn't so bad because you're just playing a skin but as killer it definitely worse because you are less likely to bother trying to get perks on a killer that takes time to learn - and this lessens the killers players will actually face in a match.

    The grind is why if I ever ran into the issue others have where their account gets set back to 0 I'd just quit right there and then.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    The grind in WoW rewards you with new and exciting skills, armor, weapons, achievements, and titles.

    DBD's grind is awards you...the basic tools required to play the game. Full stop.

    This is a spot where I will absolutely say the devs are having a jolly old laugh at player expense as they talk about wanting this game to be fun at all levels, but this grind isn't fun at any level of play when you have this many characters and perks to get. It sucks trying to learn new killers because you have to commit to a hellish RNG laden grind to get perks to test out builds every. single. time. Playing a new survivor is easier, but you can't just swap to a different survivor and run your favorite build. You have to grind for it which is insane as they're literally the exact same aside from their teachables. If you don't play the game a ton you're not going to have the iri shards to bypass leveling every killer and survivor to 40 to get their teachables added to the pool. The basic tools of the game shouldn't require a constant repeat of this grind and then when you add in prestige things get even worse because they make you burn everything you've been grinding for just to get a single piece of a blood cosmetic and marginally higher chance of rare items in the web? Year one, that was fine, Year five though? That's terrible.

    WoW isn't perfect, but it does half way respect your time investment. You don't grind anywhere as hard or as long to get things in that game and it is a giant perpetual world where you literally have to walk to places.

  • Lordofweed
    Lordofweed Member Posts: 297

    100% with your opinion. This should be default. It feels like the game was designed to run at 2x BP.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    That is why x2 Blood point default should not be a thing. But delete Perk tiers is a must.

  • JPA
    JPA Member Posts: 1,685

    Yeah so if BHVR have already given the message they want people to have fun at all levels, then they would have removed the grind years ago.

    Yet it's still there.

    and people still acting like it is bad for the game, yet they can't stop themselves playing it.

    Almost as if... you are the one the grind is designed to get to play the game compulsively.

    shocked pika.png


  • Marigoria
    Marigoria Member Posts: 6,090

    Almost like we play this game because it's the only one of the genre people actually play, not because of the tedious grind.

  • JPA
    JPA Member Posts: 1,685

    As said earlier, I genuinely think its a bit of both

    Imagine the grind wasn't there, we'd all have any perk we wanted. I think you'd get burnt out trying different builds in a week or 2, after realizing 80% of the perks are useless anyway. Genuinely feel the grind adds a purpose to the game, and to an extent means we see more variety as well, people have to choose what Killer/perk they want to grind for early on, and it leads to people having different things unlocked, rather than everything. But could also argue having everything unlocked easier would lead to more freedom to try different things. Difficult to say I guess.

    But that being said, I still wish the grind wasn't there myself.

  • Faulds
    Faulds Member Posts: 903

    To be honest, when you play killer with BBQ, you already get a lot of bloodpoints. I rather think that it is the low amounts of bloodpoints when you play survivor (and the inconsistency of we're gonna live forever) that is more of a problem. On a side note, if they refuse to make 2X bloodpoints base (which i think is understandable), they could do a blood hunt on a weekly basis (week-ends/ evenings).

  • Nathan13
    Nathan13 Member Posts: 6,983

    I agree, and some of those offerings are pointless.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    I play like 3-4 killers and 2 survivors, none of which have all the perks because i can't be bothered to constantly grind.

    I haven't played this game compulsively since late 2018. I went 20+hours a week to 10+ hours every couple of months until recently when I started to playing Mikaela and doing the halloween tome.

    People say the grind is bad because it is. If you're new to the game then, sure, you might enjoy it, but I'm far from new and would just like to have perks without having to invest a ton of time. I have over 800hrs in this game and still don't have all the perks because newsflash, bloodwebs make you waste bloodpoints on map offerings, reagents, and other garbage to just get to the perks.

    Then you have to buy the same perk three times which is both arbitrary and annoying as there is no real reason to have perk tiers. Perks shouldn't have a rarity tier, they're a basic component of the game that is actually crucial to have. Having the entity eating your bloodwebs is interesting at first, becomes genuinely bothersome when you're just wanting to get your perks rather than having them eat and RNG'd to god knows how many trips through bloodwebs.

  • JPA
    JPA Member Posts: 1,685

    lmao why are people explaining this to me, I am well aware the game is grindy

    you are proving my point, despite hating the grind, you are still playing the game. You just said yourself there are still perks you want to unlock, hence, the point I made earlier about the grind itself providing a goal. You are still here after 3 years.

    If you unlocked everything in year 1, you might have got bored of the game faster when you realised most of the perks and characters are not viable anyway.

    But no, after 3 years you still haven't even maxed out a single character.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    I would probably play more if I didn't have to think about the grind, but go off boss.

    I'm not playing for the perks, I'm playing for free charms most whenever they have something that looks cute.

    Also I've been playing this game since 2016. I haven't maxed out a single character in 5 years.

  • JPA
    JPA Member Posts: 1,685

    Alright but earlier your point was in WoW the grind is for essentially prestigious items but in DBD it was to be able to play at all, but if you don't play for perks, and don't have all the perks unlocked, this doesn't exactly support your point, because not having all the perks has not stopped you from sticking around on the game for 3+ years.

    I aint "going off", it's just people keep assuming I am unaware of the grind, or even want it, when I'm just trying to explain the fact why the grind might still be here.

  • nikodemo
    nikodemo Member Posts: 933

    Agreed. Just never turn it off.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    How does it not support my point when I am expressing that since the grind is bad so I don't really bother with it anymore? One can play this game and not grind in it. I just make do with what I have now since I can go months at a time not even touching this game. Like I said before, I'm not playing for the grind.

    My point has been always will be that the grind is prohibitive to full enjoyment of the game and should be lessened or removed.

    You shouldn't have to spend millions and millions bloodpoints and hundreds of hours of game time to get the basic tools to play the game.

    You have this weird thing where you're not wanting people to make assumptions about whether or not you know or understand the grind, but you keep making the assumption that is what I am doing. Hunny, I've got not enough time or energy to assume anything about you, but you don't have to waste words explaining why the grind is still here.

    Most people on this forum have a general idea of the why, how, and what in relation to the grind.

  • JPA
    JPA Member Posts: 1,685

    lol I don't know how often you play, all you told me was you got back into the game since Mikaela. My point was, after 3 years, you are still coming back to the game, it may be for whatever reason, it may not be for the grind, its for collectibles. Fine whatever.

    "Most people on this forum have a general idea of the why, how..."

    I disagree, cause I see threads like this all the time, and everyone always says the same things around "why is it here", or "why can't we remove it"

  • ReikoMori
    ReikoMori Member Posts: 3,333

    You're interpreting that them not understand the concept of a grind when they're expressing displeasure at the fact that it exists at all.

    Also, I told you how much I play directly in the post, hun.

  • JPA
    JPA Member Posts: 1,685

    I never said they didn't know what a grind is, my point was they didn't know why the grind might benefit BHVR by keeping players invested in the game. There is a reason LOADS of games these days are designed to be grindy, it isn't an accident.

    You told me this in the post: "I went 20+hours a week to 10+ hours every couple of months until recently when I started to playing Mikaela and doing the halloween tome."

    You told me how much you used to play until recently when Mikaela came out. So I don't know how often you have played since then, nor do I care really.