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The bad popular perk

Hard to really find a way to explain it in a title but what's that one killer or survivor perk that is most commonly used that you hate using.

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Comments

  • Myla
    Myla Member Posts: 1,551

    Self care. I Don't think it's necessarily bad but randoms rely on it so much that they throw the game.

  • Pizzasauce
    Pizzasauce Member Posts: 940

    So obvious but DH.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,832

    In its in-match effect, BBQ is really not that good. Thrilling Tremors does a way better job at it, but naturally it doesn't give BP, so...guess which one sees more use.

    Undying is really overrated imo as well. If it goes down, the actual hex is soon to follow, if the survivors are persistent enough.

  • lauraa
    lauraa Member Posts: 3,195
    edited November 2021

    Pop goes the weasel

    I'm more of a Surge gamer personally. I typically don't run a whole lot of other gen perks except Tinkerer barring a couple of killers who synergize well with Ruin, namely Pinhead and Demogorgon.

    I don't like being encouraged to kick generators, I'd rather be chasing people.

  • Pepsidot
    Pepsidot Member Posts: 1,662

    Lethal Pursuer. I understand it's decent with killers that have fast mobility or perhaps a nice time saver on a large map. But usually you're going to find survivors fast anyway. I can't see the worth in using it since killers play the rest of the game with just 3 perks.

    When it was first revealed I honestly thought it would be a meme perk no one would use but people do use it.

  • Laluzi
    Laluzi Member Posts: 6,226

    Doubling down on Undying, but for another reason - if I see Undying, I know another hex is there, even if I haven't spotted its effect. All I have to do is walk past a dull totem and tap a gen, and I'll go "This is a Devour Hope game, isn't it." And like that, the biggest advantage of DH is gone.

    I prefer Haunted Grounds for hex protection; I'll take a 33% chance of failure and an actual useful effect for my perk slot.

    Anyway, for survivors, Self-Care. Even before CoH completely invalidated it... just bring a medkit. It's so slow. Using it feels awful.

  • lauraa
    lauraa Member Posts: 3,195
    edited November 2021

    It's such a nice consistency perk in such an inconsistent game; there are times when a survivor will spawn practically on the edge of your terror radius, and on a map like Ormond or Mother's Dwelling it helps a lot.

    It gives you a good guess as to what the survivors you are not chasing are doing. It's not uncommon to make a play 2+ minutes into the match based off your initial information.

    If you are running hex totems, this perk is a boon. I've dropped Undying entirely as a Ruin backup.

    Being able to identify lone survivors and groups of survivors is also nice. Killers such as Doc, Legion, Oni, Plague and Myers appreciate knowing where a group is to get maximum value out of their kits right out of the gate.

    There's also that neat synergy with Pinhead's box spawning logic

  • Blueberry
    Blueberry Member Posts: 13,671

    Corrupt Intervention and Lethal Pursuer.

    Both highly overrated and not as good as people think.

  • Labrac
    Labrac Applicant Posts: 1,285

    I believe hexes by themselves are one of the worst perks in the game. Not because of the effects, but because on most matches it will barely last a minute. Even paired with Undying they are barely above average, and they get outshined easily by consistent slowdowns like Corrupt and NWO.

  • GrayEyes
    GrayEyes Member Posts: 379

    It's necessary on some killers like trapper or Hag otherwise you just lose in 5 mins

  • lovemeplz
    lovemeplz Member Posts: 84

    I think the cooldown dobt help for trhilling tremors and the fact the game is so grindy help bbq

  • BigChapAlien21
    BigChapAlien21 Member Posts: 250

    Most people run Ruin/Undying and Ruin/Pop but lately I've been running Ruin to bait Survivors into breaking Haunted Grounds to a most enjoyable success as of late.

  • jesterkind
    jesterkind Member Posts: 8,025

    I especially hate using it on Trapper. I don't understand the logic behind using Corrupt Intervention on him- how are you supposed to set up around the generators closest to you when you're pushing the survivors towards those generators? You want them on the furthest away generators because you want to set up your territory.

  • GrayEyes
    GrayEyes Member Posts: 379

    Because even if the gens are blocked it doesn't stop you from setting up traps by them you don't have to push the survivors towards any direction you can just only set up traps

    You don't have to use it how everyone else uses it that's what makes it good

    And also sometimes ci blocks gens far away from you it's completely random

    As I said all it does is make the game last longer then 5 mins

    Don't overthink it and it becomes simple that's it's only purpose

  • jesterkind
    jesterkind Member Posts: 8,025

    I guess, but it just seems like adding more time onto Trapper's early game when he's already at a gigantic deficit in that area.

    Like I said originally, I do see its value in general, I just only enjoy it very occasionally.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Pop goes the weasel.

    While not bad it's kinda a winmore perk seeing how you need to get hooks for it to matter and having to go to a gen and kick it letting whoever was working on it gain massive distance.

    It's incredible in the beginning but it really falls off against good survivors. It's a perk that i loved first but now i rarely run it

  • TheSubstitute
    TheSubstitute Member Posts: 2,598

    BBQ and Chili. On a low mobility killer the information it gives is of limited use. I run it on every killer but that's for the BP.

  • gilgamer
    gilgamer Member Posts: 2,209

    DH on survivor and ruin on killer. Both because of their inconsistency

  • CrowVortex
    CrowVortex Member Posts: 968

    Ruin mostly, though i find it pretty much needed on my Plague and Twins, for the way i play them.

  • JPA
    JPA Member Posts: 1,685

    Now it has server-side validation, you can't say DH is not consistent anymore. It is now extremely consistent, and you can be absolutely greedy with it as the server has your back.

    It's not anywhere near Ruin in terms of consistency. With Ruin you have games where it stays up the whole game, then you have games were it literally is destroyed in 20 seconds, and then you have games in between. Meanwhile, Dead Hard gives consistent value in every game, basically every single chase. Usually at least twice.

  • Tr1nity
    Tr1nity Member Posts: 5,047

    Dragons Grip.

  • Predated
    Predated Member Posts: 2,976
  • dugman
    dugman Member Posts: 9,713

    I was thinking the other day actually that Lethal Pursuer and Corrupt Intervention might synergize pretty well. The weakness of Corrupt Intervention is, if the survivors are smart, they'll just hide for the first minute of the game and wait for the gens to open up. Lethal Pursuer though mitigates that risk by getting you into a chase immediately at the start of the game. By chasing and downing and hooking right away while Corrupt is still up you put the survivors in a position where if they keep hiding and don't rescue the survivor they'll be down a person before they even get a gen done.

  • Predated
    Predated Member Posts: 2,976

    Even with server-side validation, it's not consistent. You literally dont know if you Dead Harded in time or if you didnt. The only real difference is that you'd never be exhausted on the ground as it would roll-back exhaustion if the hit validation was in favour of the killer.

    The same applies to pallets, I can't tell you how often a pallet didnt drop because it rolled back the start of the animation because I got hit(even though I needed the stun for an archive and didnt care if I would get downed).

    It's slightly more reliable in the sense that you dont get screwed over just because the killer didnt see your dead hard animation yet even though you've already finished and gained distance. The only thing I wish it did was also slightly change the movement speed of the killer, since you're losing 0.3 meters more than if you swung and missed due to the roll back slowing you down as if you hit them.

  • dugman
    dugman Member Posts: 9,713

    I don't use perks I don't enjoy using. Of the more popular perks, I don't like BBQ and Chili (since I honestly don't care about the bloodpoint bonus at all and there are other perks I like better) or Corrupt Intervention (I get why Corrupt Intervention is useful, but it also interferes with my ability to find survivors at the start of the match since listening for the sounds of generators is a key way to do it.) I'm tempted though to pair Corrupt Intervention with Lethal Pursuer to get me a in a chase right away despite Corrupt, that would address my issue with the former and could synergize kind of well.

  • jesterkind
    jesterkind Member Posts: 8,025

    True, but that's putting a lot of eggs in the early game- you'd end up with two disabled perks after Corrupt has run out, after all.

    It could work, though, I might toy with that sometime.

  • dugman
    dugman Member Posts: 9,713

    That is the downside for sure. It really depends on how well you can capitalize on that early game start, if you can get a down quick enough it's a huge amount of pressure on the survivors.

  • Tr1nity
    Tr1nity Member Posts: 5,047

    Tinkerer.

    it just makes me feel stressed about my trashy gen control ability.

  • MrDardon
    MrDardon Member Posts: 4,054

    I refuse to use Dead Hard because it's an overpowered mess if used right.

    Killer side.. probably Noed, it rewards bad plays so I don't use it. I don't like it because it's cheap, not overpowered.

  • Aurelle
    Aurelle Member Posts: 3,611

    Lethal Pursuer. 9 seconds of aura reading at the beginning of the match and then restricted to 3 perks for the rest of the game? Not really that great to me.

  • Kira4Evr
    Kira4Evr Member Posts: 2,025

    Dead Hard

  • solidhex
    solidhex Member Posts: 894

    Depends on the map and the perks though. I usually use Detectives every game but without it i feel very lost on maps like Lerys in terms of totems. Also finding 2 totems especially with randoms can take so much time that it gives the killer massive value with hook states and getting ressources out of the way.

  • solidhex
    solidhex Member Posts: 894

    I also rarely play it because i dont like playing with 3 perks most of the game but i've seen it yesterday from a survivor perspective, it can give the killer massive value if he finds you in some deadzone.

    Getting a first hook early and then snowball from there on is very important, it's a "natural" slowdown for gens. Most of the games where i get trashed as a killer are games with a delayed first hook because i have to drop chases.

  • solidhex
    solidhex Member Posts: 894

    My choices would be:

    Decisive Strike - it really is only useful when you get tunneled off hook. This happens rarely if you're not playing against a baby killer because BT is a thing and those 12 seconds are usually enough to make it to a loop. The sheer existence of DS makes many killers not tunnel. I still think it's a strong perk and it can give you a free escape in endgame scenarios but i just hate that i can't touch anything without it getting deactivated. In addition it can easily be played around. That's why i never use it.

    NOED - when i'm mad and had a short game i sometimes use it next game, only to realize that i either don't need it or that it's only value is to give me one easy down, then they're swarming out and find it or they just leave. Endgame camping with NOED feels really desperate and not rewarding, it's not the kind of killer i want to be. Though i hate it from a surv perspective, it can turn an earned 4-man escape into a 2k really quick.

    Thanatophobia - feels like a placebo to me, it's impact on games is hard to measure but the few games i used it together with Sloppy it felt like Ruin or Pop would be a much better choice. I see it very often though because passive slowdown is very popular with some killers.

    Brutal Strength - same, feels like a placebo (20% is nothing) and will not give you any free down and only a very slight advantage in chase. Typical "quality of life"-perk, i see it fairly often though.

  • gilgamer
    gilgamer Member Posts: 2,209

    I haven't played since before DH got that validation and I cant speak on if I hate or like something I haven't experienced

  • Munqaxus
    Munqaxus Member Posts: 2,752

    You should realize that if random's are using Self Care, then image them running around not healing and being 1 shot downed. You may not like randoms using Self Care, but since they're new and learning the game, Self Caring and having a 2 hit down is much better than having a 1 hit down teammate.

  • Myla
    Myla Member Posts: 1,551

    Nah I'd rather they put that time on pumping generators than heal up, do nothing then die in 10 seconds regardless.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    You say that until you only have 3 survivors left at 30 seconds into the game.

    If a survivor is self caring in the corner, then you better believe that same survivor would be hooked before he even does 1 second of gen repairs in he didn't self care. So basically you don't have any gen repair time and you don't have any chase time. (In fact, what would probably happen is the new player would wonder around the entire map, while hurt, looking for a survivor to heal him and instead run right into the killer)

    A self care survivor will at least give you some chase time.

  • Myla
    Myla Member Posts: 1,551

    No such thing as 3 survivors at 30 seconds into the game that's impossible unless he kills himself on hook.

    A pepega only has to hold the killer for 30 to 40 seconds he can drop all the pallets he wants and three generator will pop in first chase. Hold M1 to win.

  • Munqaxus
    Munqaxus Member Posts: 2,752
    edited November 2021

    What I'm saying is your get more value from a new survivor with self care than you would without the survivor having self care. That survivor will not do anything until he is healed. At least a self care survivor is going to attempt to do something after he heals.

    When I teach people to play DBD, I tell them to get self care right off the bat and I tell them to not do gens until someone else is in a chase (I tell them to hide close to a gen). That way I can take chases and don't have to worry about a newbie being insta hooked after getting them off the hook. I tried teaching them without self care and it was a nightmare

    I also tell them to run straight when they are about to be hit.

    After I teach them the basics, I can teach the the intricacies later.

  • Myla
    Myla Member Posts: 1,551
    edited November 2021

    Just gen rushed a killer who was downing Survivors relatively quick with randoms. How did we win? Just by holding M1. Killer can't physically chase 4 survivors on the map at once that he was basically getting one gen pop per hook until at the very last gen that he tried to hold hostage but still got out with everyone intact. No need for crappy self care. Run Kindred and hold M1 then just use BT if your baby survivors are getting tunneled off the hook.

  • votepsi
    votepsi Member Posts: 43

    Adren, so overrated, whenever i run it, i lose my DH and killer has noed, duff.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,097

    This is exactly why I think undying should not warn the survivors at all - it's a red flag that something else exists. No Ruin? Well you can probably guess what it is.

  • Ssajbambusa
    Ssajbambusa Member Posts: 496
    edited November 2021

    Maybe not bad as perk being bad itself, but survivors make really, really poor use of Borrowed Time very often.

    Just because you have endurance for short time doesn't mean you shouldn't make distance... killer can just count and wait... It is also a free StBfL stack if killer has it. Also people go for reckless saves just because they have, often getting instadowned or grabbed because of it.

    I find Kindred much better and usefull.

  • Ssajbambusa
    Ssajbambusa Member Posts: 496

    @jesterkind If you go and chase around blocked gens then yes, it is worthless perks. It is also very bad for Hag specifically, but other than that it is top tier IMO.