http://dbd.game/killswitch
What If A Killer Could Have 5 Perks?
Weird, I know - and some stuff might need a mild nerf (although...honestly probably not much) but this would offset a lot of the issues killer players are facing right now and would open up an enormous number of fun, potential builds.
Comments
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Idk. I feel like certain killers would need to be nerfed a lot (Blight, nurse, Spirit, etc.). I think it could be fun, but I prefer it the way it is right now.
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Would be nice and might offset some survivor advantage.
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Nurse? Why would they nerf her? She has the lowest kill rates in the entire game.
I think you might be the only person who plays killer who feels that way right now.
Also...you look very familiar...
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Who knows, lol. Just giving my honest opinion. I think we may have met before... maybe.
Edit: Have you seen a great nurse player? She can be a nightmare to go against.
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They would need to add more dull totems per game.
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I think they should just put perks into class, survival, regression, Hex etc, you can only have 1/2 of these.
Certains perks together work to well. They in turn create op/toxicity.
And this could be done for both Surv and Killer.
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i'd be dedicating that last perk slot for shadowborn baby
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Sure.
At very high MMR.
However, BHVR do not balance around high MMR. They have both stated this and demonstrated this.
Which is why Wraith, Pinhead and Slinger got nerfed - at high MMR, they were 'B' tier at absolute best. They balance around gross kill rates, which are disproportionally offset by newbies.
Following this logic, Nurse actually needs a buff.
And yes, I do remember you now. I'm not going to say why, but...it's not good.
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5 Perks? What I want - any 4 + 1 of the starting ones.
It's strange that Killer polished his talents just to forget all of them in favour of all another.
Having one of 3 native perks plus 4 standard ones would be better.
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I think killers should have more perk slots than survivors due to killer having to go against 4 people alone while they have 16 perk slots together to help them out.
Hopefully we will see some killer buffs one way or another soon since the balance is horrible right now.
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BBQ for me. It's basically a mandatory perk for me because it makes the grind somewhat bearable.
If I was going for funzies, it'd be Monitor or Plaything.
QOL - yeah, BBQ, Deerstalker or Agitation.
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Not every player is going to play enough to reach high MMR (plus the system isn't 100% perfect, so it's possible to get paired with survivors that have lower MMR sometimes). Some killers will even lower their MMR on purpose. I'm glad you remember me!
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Im curious now, where do you know him from?
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Devs have said before the perks are currently balanced based on 4 perk system, if they were to give killers 5 perks they would need to adjust all the perks to be balanced based on 5 perk system. It takes them long time just to adjust a few perks for a mid-chapter patch, it would take forever for them to adjust the 100 killer perks to accommodate a 5 perk slot instead of 4.
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Killers have 6 perks as their addons are essentially also perks not every killer mind you but a lot of them. I cant see them ever increasing the perk count on only killer as it would seriously disrupt the games semi functioning balance
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At this point?
Disrupt away.
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Just my opinion, but if they could rework noed, then honestly why not give killers 5 perks. It would be a challenge and I’m up for it. Give killers whatever they need to balance the game
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Yeah a great nurse or spirit player is scary to go up against. I will say though a great pinhead can be very oppressive and challenging (Look at Dowsys vid) but that’s what makes the game fun.
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I actually like going against Nurse (I've said this in another post of mine), just think that giving her an extra perk would be a bit overkill, haha. The only problem I had with Pinhead is the box solving time addons (when combined with hoarder). I do like strong killers like Blight, Nurse, Huntress, and Spirit. Would be boring if every killer sucked.
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So you would actually nerf killers? So they can't stuck regression perks... nice fix
This would be terrible to balance and decide what is where.
Also problem is that not each killer needs same perks, you would just nerf those if they have some must have perk.
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I think messing around with perk slots or perk use in general would be nifty to implement.
But then I remember BHVR takes years to make or even fix stuff, so I doubt anything creative or original will ever come to the perk system.
Sad days.
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Add-ons as perks? Are you joking? Indeed some add-ons function as basic version of perks, but they are not equal.
Survivors can farm items and their add-ons, store them for later and use when needed. Killers get theirs add-ons exclusively from Bloodweb and once used in the trial - they are gone.
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Yeah...
Lot of killers just don't get good enough add-ons and add-on effects are mostly just weaker versions of perks and that is by a lot.
and what do you think are items for survivors? Those are actually stronger than perks that do same thing. You can't really say that about killer add-ons.
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Maybe thats the answer to basekit kindred is another perk slot for killers, since while survivors defenitly need something to make soloqueue more bearable it does push the needle heavily in the other direction
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Problem is that it is quite easy to chose basekit for survivors, because they are all same.
But most killers just don't need same perk to be basekit. Even Pop wouldn't be good for all of them.
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better alternative
BBQ becomes basekit and the bloodpoint part of were gonna live forever also becomes basekit
(also to make things slightly more fair killers don't get revealed by basekit kindred for 6 seconds forcing them to leave the hook or risking survivors getting information on which way the killer is going)
now it fixes bp issues and gives killers a counter buff, since survivors would get information each hook why shouldn't killers also get information to balance
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Oh yeah I like going up against a nurse and blight. Spirit give me the most trouble out of anyone because I play solo and she doesn’t really give u a ton of time to do bones with how mobile she is. I also have problems with her phase walk but I have fun against her. The games would be closer with 5 perks. Could you imagine the disgusting builds with 5 perks ? Ruin/ Undying/ Corrupt/ devour hope/ tinker or bbq. I think it would be so fair and fun
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If 5th perk is only from starting 3 for each killer there won't be any troubles.
Survivors will know what killer got, since not selecting another perk when you actually can... that's silly.
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I mean, BBQ is actually not that good for most killers. Everyone is using it for for BP, there is like 5 killers where BBQ is actually good aura reading perk.
If you want good perk that works for every killer: Tinkerer (that would be OP), Ruin (hex is not good idea), Surge (but make it work for special attacks), Whispers (that would be quite good to be honest).
If I should do basekit changes for a killers rather than one strong perk, maybe do smaller effects for both detection and gen refression?
Whispers -> work for each killer and killer will not waste time looking for survivors in deadzone.
Small Pop -> make it 5% for 60s and nerf pop by same value.
People are suggesting Kindred aura reading basekit and that would make soloQ way more effective on gens, so there would have to be some changes to help killers with that.
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It's not just about killers or survs its x power + perk + addon.
Same with Survs certain perks stacking is just crap. Seen a surv team with 3 healing boons? its just crap. certain perks alone are fine, pair them with something else and it creates horror stories for both "sides" Hence why limiting certain perks would create balance and give players the ability to use something other than meta.
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So like for nurse: ruin, corrupt, undying, tinker and thano would be fine?
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5% pop for kindred basekit is breadcrumbs
whispers is inbetween since its bad or near useless on a lot of maps, its kinda hard to be outside of 32 meters of a survivor on midwich and the game
I think you are undervaluing bbq, its information is invaluable for game flow and knowing where to go / which gens are being worked on
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I am not saying it's a bad perk, but you often don't get any value from it. Survivors can hide behind gens, in locker, or be close to you. Or you have slow killers that can't really benefit from that information that much compare to Blight etc.
Whisper works for each killer same and it always work. Yeah, you have two maps where that effect is weaker, but that perk is not bad. It would also fix an issue with endless game where you have two survivors left and both are hiding, which is really annoying.
Whispers can save you a lot of time, you don't have to get that close to the gen to see if someone is working on it -> just watch perk. You would never walk in deadzone with no survivor around etc. That perk would help a lot.
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Yes. Just do bones. Ruin and Undying us too easy to remove early. Corrupt lasts 2 minutes and it's gone.
In the end it's just a nurse with Tinkener and Thanatophobia.
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There is no way you would be able to balance that well for both sides. It would nerf a lot of killers that need specific perks and don't have just generic builds. This can't be done unless you make tons of buffs to weak perks. Your change would force everyone to use ######### perks, which is just bad imo. Also you have perks that do multiple things, so it would be hard to determine to which category you should place them.
Another interesting idea would be point system, where each perk has some points and you have limited amount to use. Problem is again: impossible to balance.
but you still have issue that each killer is different. So not each perk is as good for every killer.
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I wasn’t really complaining. I was just asking if that’s what you meant with that example. Sorry I got confused I didn’t know if you meant a killer has to use all 3 of their own perks and two different ones or a killer has to at least use one of their own perks and 4 different ones. I was cool with just allowing them to use whatever 5 they wanted honestly anything that makes the game more balanced and fun for both sides
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thats a terrible nurse build lol
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Would be a nightmare to rebalance.
Also wouldn't really solve the issue. The gamr is only survivor sided at the top. Top survivor players would still destroy most killers even if they had 5 perks as the issue doesn't lie with how strong the killer is but the amount of stuff survivors can get away with.
This change would just make the gameplay of 95% of the players harder while the top 5% who you were trying to target isn't really going to care
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Lack of information from bbq also provides information, my most prevalent interaction with this is at the end of the match if I knew the general area of the survivor who was far away and didn't see them on bbq I can usually pinpoint which locker they are hiding in for a free grab to end the game then and there, just tonight I had a match where I ended a match this way for a 12 hook 4k by accurately using the lack of information from bbq to my advantage
bbq is good for instincts since they usually go hand in hand, sure bbq is good for all players but the better your instincts the more you can do with any information it gives you which is ideal for added a basekit feature to counterbalance another, making sure if one has room for growth they both have room for growth
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You can do this easier with Whispers...
I mean, I doubt they will ever do something like that anyway, so it doesn't really matter.
It took them several years just to change some numbers for Huntress / Trapper etc. Those are simple changes...
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I can dream it though, which gives me hope for the future which is enough to accept today
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Fair enough.
I have lost hope after last patch...
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No thanks
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No problem :) It's all little bit confusing.
General idea is Any 4 + 1 of own 3. So if Killer want all 3 own perks in his build - that leaves another 2 perk slots for anything they want.
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That would change meta a lot, if that extra perk is only from teachables...
Some killers just have bad teachables and some are bad when you know for 100% it's there: Wraith, Doctor, Huntress, Nightmare, Spirit, Legion, Oni, Deathslinger, Pyramid Head, Twins
I would suggest including free perks to this? So you can't tetl for 100% what that perk is from start and useless teachables will be smaller issue. Prepare for lot of NOEDs tho.
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I would hate this. I don't care if you give killers 5 or 6 or 7 perks, the majority of them will run full slowdown. The 7 perks would probably be:
- Ruin
- Undying
- Corrupt
- Deadlocked
- New Artist Scrouge Hook
- Pop
- Tinkerer
The top 5% of survivors would still beat the majority of the weaker killers (I.e Myers and Pig).
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Yeah, at this point I think it would be easier to just choose basekit, so it doesn't get out of hand...
I would like Whispers and just buff overall basic regression.
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Personally I think they should just either make maps smaller or add a form of mobility.
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