Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Suggestion: Camping, tunneling and totem

I have 3 suggestions about those 3 arguments that in my opinion reduce fun of the game:


1 - Camping

I think that camping ruins a little bit the game, it make it less funnier for surv and it doesn't require any particular skills. The right counter of camping is leave the hooked survivor and make gens. When a killer camp he takes few points but i think that this behaviour should be further discouraged.

New rule:

If killers is near an hooked survivor at 6/12/18 meters the hook timer speed proceed 50%/30%/10% slower.


2 - tunneling

Sometimes happen that i meet very strong group of surv, so after losing 1 or 2 matches i start to tunneling, i focus on 1 surv (the weakest of course), i only disturb the others and after 2-3 gens are gone, surv remain in three. This is a very effective strategy, even if surv are stronger than you it became easier deal with them.

New rule:

Condition for attivation: 1- a survivor is hooked, 2- he's in phase two, 3- hook timer reach zero, 4- there are three survivors alive and no one of them was hooked, 5 - door are closed

The survivor hooked can't be sacrificed to the entity, he remain hooked while the timer remain to zero. He can be save by the others and he can't die until another survivor is hooked or door are open.


3 - totem

On killers side i hate when i bring ruin and after 30 seconds it's gone, on the other side i love when the killer bring ruin and i spam near the burning totem.

On killer side i love when totem is not founded for the entire game, especially if we speak about devour hope, it make all easier, too easy. On the other side i hate when this happen, i'm playing with a premade, we found 4 totems but no one is able to find the fifth.

New rule:

All cursed totems on the map are blocked by the entity for 40 seconds. Time required time to cleanse or bless a totem is increased of 50% until 200 second from the beginning of the game. After 400 seconds their aura is revealed to all survivors.

Comments

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    At least someone cares about the balance

    Good work bro shows that it will bring less toxicity in the game

  • Starrseed
    Starrseed Member Posts: 1,847

    Not the worst ideas If seen here.


    1. Good idea but they already tryd that and instantly survs abused it you could ad that this don't happen when another surv is in that same range to the hook

    But I think the main way to counter camping is make the game more balanced so you don't need to camp to get at least 1k and lure the other to you


    2. Yeah I don't know this will be so abused. As long as that one surv fulfills the conditions he will just body block like crazy cause he is immortal I know tunneling is not the nicest thing especially when it's right of the hook but it would also benefit just stupid behavior like healing right under the hook or booing a totem in plain sight cause hey the killer gets nothing from hitting and hocking you

    3. That is actually a really nice idea might even be to strong maybe they could make it a perk like corrupt or even add it to corrupt

  • Starrseed
    Starrseed Member Posts: 1,847

    Camping maybe but tunneling don't hitting the weakest link aka the injured one in that meta where everyone is healed up if you lose the half a second is just smart

  • Viamont
    Viamont Member Posts: 304
    edited November 2021


    1.- Terrible idea, survivors will abuse the hell out of this, you might not like it, but theres valid reasons for killers to stick around

    • It noticed another survivor in the proxmity, meening it will try to lure it close to get another person down
    • Theres a generator thats been worked on and might suspect theres a survivor close, staying in the proximity to make sure if is or not around
    • survivors are overly selfless, its not the fault of the killer that most groups will try to make a full 4 people escape, if the others comit to much to this why should the killer be forced out of a tactical position

    Weater you like it or not, punishing killers for doing what they are meent to do AKA killing survivors its a terrible idea. Yes it sucks when some killers overcomit to a kill very early on the game, but i dont se people complaining about groups rushing generators in the first 2 minutes of the game from 5 to 3, should survivors be punished for overcomiting to generators and make it so each time a generator its done in less than 2 minutes all other generators repair speed its slowed to -90% until the killer gets 1 free hook? i dont tink people will like that.

    2.- Absurdly ridiculous, again you are punishing the killer for doing what its meen to do, many times killers NEED to take out a person out of the game, be because they have rushed gens at a tremendous speed, because they might bring very anoying perks (aka boons wich have become the norm to tunnel mikaelas and any boon user) or simply because it makes the game less obnoxious and frustrating for the killer. Something survivors doesnt seem to get is that having to fumble 4 headless chicken isnt easy or even fun at times, theres plenty of games where survivors have a personal mission to make the killers life as miserable as posible (and you can se that even very nice streamers end tunneling people to take them out of the game). This also punishes people if by any reason theres more than two characters of the same kind around, what makes you tink people wont start doing this type of things to create a shield from being killed? heck, i have had games where i get two of the same survivors and even altought i feel bad when i have tunneled one (not sure if i have hooked one or the other) its not my fault theres two of the same survivor, and with the lack of names up until i hook that survivor i dont know who is who, this is again just a punish for playing the game, weather you like it or not, killers dont have any need to be nice to every single person, leting them unhook freely and change people after each hook, you might not like it, but killers arent meent to follow a "survivors rulebook" just beause they want to.

    3.- This is honesty your only good idea, given how little value hexes have in games plenty of times, having a hard lock at the start of the game sounds like an actually good idea. Personally i would make it the hexes cant be deleted for about 1 minute per level of rarity, making it so at the very least you get 3 minutes worth of hexes at the start of the game, its not much but at least makes it so they get some value even if for a little bit.

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    You reject all ideas for improving the lives of survivors and only want a buff for the killer

    Well you are of course a hypocritical piece

    Especially face camping with a nod

    WHAT? The killer just showers if you burned out why spoil the game by standing near the hook

    Apparently the maine killer answers me

    Then squatting at the exit and clicking the lantern are also non-toxic.

  • Dino7281
    Dino7281 Member Posts: 3,294

    You have bad ideas and good ideas. It doesn't matter if they are for survivor or killer. This is not really hypocritical...

    His two idea would be abused af. 1) was tried before. Second would be abused even more. That survivor would just have better DS? He will go for protective hits nonstop, because he can't die...


    Action is not toxic, reason why you do it is:

    Tell me good reason to use flashlight macro, or wait for a killer just so you can teabag at the exit gate?


    I can tell you good reason for both camping and tunneling that are not toxic...

  • Viamont
    Viamont Member Posts: 304

    All ideas? not really, from time to time theres people who have a far better understanding on how to properly balance a concept unlike you, ideas that i whole heartely can get behind and support. Also whats the mater? geting more agresive? seems you missed one last part on that excuse of an insult, also im still waiting for your answer on that other topic

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited November 2021

    Yeah, I mean it's kinda dumb to call that hypocritical. There are bad and good ideas, that's it.

    If I suggest that all killers should mori from start of the game and survivors should get survivor aura reading effect from kindred to help soloQ.

    Would everyone be hypocrit just because they would want survivor change only? It's stupid to think that way...

  • Starrseed
    Starrseed Member Posts: 1,847

    The thing is you don't need to mak survivor life's easyer with anti tunnel and camp stuff cause it's to easy to abuse.

    The right way would be make the killer life better cause at the moment it sucks and boom apart from people that simply want to camp all the other killers will start play the game normal. but as it is right now I have a better time making sure the first one I down dies on hook cause in the time. I find and down the first surv most of the time two Gens get done. and I don't talk about chasing the first one for 2min+ I talk about a regular chase so it is the smart thing to assure the one I already got dies plus if I'm Lücke the other come to me und I maybe can get another or atleast a hook trade.

    I won't say nerf everything survs got that would be wrong to (except CoH) but to buff killers so we get on an even power level in the end shoulnd be the killer a bit of the power role in the game cause he is literally killing people but as it is today survs fear you like a wet sponge

  • Viamont
    Viamont Member Posts: 304

    Honestly he just calls hypocrite anyone who disagrees with him and goes calling people "animals" at each chance he gets, most of the time tries to pass his ideas as facts or as absolute but they are far from it

  • Starrseed
    Starrseed Member Posts: 1,847

    Yeah he is the prime example of an entitled survivor strange that he isn't saying take away the killers weapon and let him do the Gens

  • Hunter_Main_322
    Hunter_Main_322 Member Posts: 530

    I play as a killer too, but I don't feel poor and unhappy

    according to the latest reports there are a bunch of killer whiners

  • Starrseed
    Starrseed Member Posts: 1,847

    Ahh yeah for sure it's like I knew that response will come every surv that complains about how killer shoulnd do this or that are always expert killers that don't need to do that if you really play killer you are either lying or play nurse or blight the two high tier killers that struggle less at this times.

    The game is at an very unfair State at the moment matchmaking is crap if you play killer you rise in mmr so much wicker then survs and much quicker then you skill rises so you get much better survivors which is unfun.

    The gen speed is bustet to an extent where a normal chase can lead to 2 or even 3 gens pop and many killers are just to weak to make up for it.

    And then comes stuff like swf that just can bully the ######### out of you cause the are kordinatet I had games with 4 sabotage where everytime I down some one they would swarm me destroy the hooks and bodyblock if needed so that downed one gets right away again.

    And all of that doesn't take strong survivor perks into account you got ds bt dh and all that nice stuff to prevent tunneling or at least make it more painful and take more time and since circle of healing it is just the smart thing to get the injured one if you can cause if you chase another surv the injured one is up again in no time working on gens again.


    Think about all that and tell me you can't understand why killers tunnel so often und don't you dare come to me with nurse or blight or an insta down killer like Bubba cause they sure are better but it can't be that I need to play a certain killer just to be allowed a fair chance to win

  • IHRTCHU
    IHRTCHU Member Posts: 8

    Remove body blocking and stop tea bagging and you'll see these happen waaaay less. And stop unhooking right in front of the killer, of course they will go after the injured one, it's just smart.

  • DBD78
    DBD78 Member Posts: 3,629

    Camping and tunneling are a part of the game, and totems is a gamble.

    Your first idea have been tested and it did not work out. Perhaps it could work if survivors close to the hook also made the timer go faster. But many other problems would come with it so it's a lot better to keep it as it is.