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The Artist and Bad Killer Design.

Vampwire
Vampwire Member Posts: 709
edited December 2021 in Feedback and Suggestions

Her entire kit is dedicated to just zoning people out of loops. All she has to do is put a crow around one side of the loop and it's unusable. Usually with other trap killers this isn't a problem since you can usually have enough time to get somewhere else while they're placing a trap. But that's not what Artist is made for. Artist can place down crows really fast and you usually just have to tank a hit before you can make it to the next tile. And she's suppose to do it in chase since the crows disappear after a set time. The power is very limiting in what the Artist can do and what survivors can do. There isn't a dynamic between both players. Being forced to take hits isn't a dynamic or counterplay. It's just losing because the other guy is playing a character.

With how fast the crows travel its nearly impossible to dodge them, especially after vaulting or running around a loop. And it allows her to snipe people across the map consistently as well since they have no set range. This isn't as much of a problem but it's very rinse and repeat gameplay. It's the same reason people hate going against Legion. You have to hold a button for how ever long which is the most boring part about the game. If you don't you're oblivious and vulnerable to being damaged by another pot shot. Oh yeah and you're revealed to her once you start getting rid of crows.

So she can hit you across the map with very little investment. Damage through walls. Shut down loops completely with no set up. Gets aura reading and tracking. And I guarantee someone will still try to say that she's underpowered.

The best way to play her is the least interactive way to do so. It just puts survivors in a lose/lose scenario. I'm not mad at the killers who are playing her the correct way. I'm mad at BHVR for constantly releasing killers who just zone you to death instead of making a fun power. Many of the newer killers are either just old killers with a gimmick or brain dead powers.

And it's not too early to judge this because it's the same thing people were talking about on the PTB. Everyone knew that she was going to be like this. It was remedied a little bit with idle crows not being able to damage anymore, but her whole kit is the problem.

I genuinely don't mind strong killers. I actually want more of them. But I also don't want ones who can secure kills by just existing. Ones who have a very low skill ceiling for how strong their powers are. Killers need to have some form of skill to them that isn't just a gimmick or having a really good power. Blight, Executioner, Huntress, Nurse are all examples on how to do this right. They all require prediction and quick thinking to bring the match into their favor. You have to read your enemies and utilize your power in the correct way to get rewarded. The Killer itself shouldn't be the reward. It should be your ingenuity.

Comments

  • jesterkind
    jesterkind Member Posts: 8,115

    I think it's strange that you talk about her ability to shut down loops and say that was "remedied a little bit" by idle crows no longer doing damage, but that was... her entire ability to shut down loops? At the very least, it's the easy way of shutting down loops- in order to hit you at a loop she has to set up her crows in the right position, time it right, and hit you manually.

    They actually fixed the problem of the easy anti-loop, low-skill playstyle.

  • Kebek
    Kebek Member Posts: 3,676

    All the killers you mentioned at the end there when played by good player who uses their power fairly well downs you in a loop with about the same gameplay. Especially nurse, how is she an example of well designed antiloop killer in comparison to artist when even decent nurse is 100% death in short loops unless you do what, exactly, chain tiles and lose LOS which you're supposed to do vs artist as well.

    Your definition of antiloop done right is very odd when you basically cherry pick which antiloop you like and which not.

  • I_am_Negan
    I_am_Negan Member Posts: 3,756

    This isn't as much of a problem but it's very rinse and repeat gameplay. It's the same reason people hate going against Legion. You have to hold a button for how ever long which is the most boring part about the game.

    What about working on gens is that also boring?

    Or just removing Deep Wound and a flock of crows is boring?

    I'm not mad at the killers who are playing her the correct way.

    What's the correct way?

  • foxsansbox
    foxsansbox Member Posts: 2,209

    Vampwire is Sluzzy, without the Sluzzy.

  • ad19970
    ad19970 Member Posts: 6,470

    I do agree with one thing. The gameplay between her and survivors isn't as dynamic as it could be. Her zoning is very strong, and if she has line of sight on survivors while cornering survivors at a loop, she will get a guaranteed hit against that survivor. if a survivor is far enough away from a dire crow though, they can dodge the crows if they predict when she is going to fire her crows properly.

    Breaking line of sight against her is very important, as long as she can't see a survivor, she can't know when exactly a survivor crosses the flight path of a dire crow. This gives you the potential to dodge her crows.

    Her slowdown is indeed enough in order to try and get to run away from a loop to get to somewhere else as well, but of course this part is somewhat map dependent. Again, line of sight blockers are often your best friend against her.

    I myself thought she wouldn't have enough counterplay after the ptb, but up until now, I was proven wrong. She does indeed have some counterplay. I almost feel like she is a killer designed to make the hold w counterplay more interesting.

    Also, she can not hit you across maps with no investment. It's actually very hard and unlikely to injure survivors across maps, if they aren't standing still that is. If she uses more than one crow to swarm a survivor far away, the survivor will be able to repel the crows before the cooldown of her ability ends. Her unlimited range is no doubt one of the best aspects of her, because it's one of the aspects that give her such a high skill cap, and that give her some map pressure, which is something killers desperately need.

    I do think she could be improved. I wish survivors had a chance to dodge close by dire crows and manage to evade a direct damage hit, even when she has line of sight on the survivor, weakening her anti-loop potential a bit, and instead buff her ranged chase capabilities a bit, to make her a bit stronger against holding w. I'm not fully optimistic the devs will do this, but I do hope we will see changes to her that do exactly this.

  • Dino7281
    Dino7281 Member Posts: 3,294

    Just repel every time you can.

    She is way worse when she is not able to use more than 1 crow...

    Maybe just try to play her?

    I have played 20 games with her so far and I have already met few teams that knew what to do and it's super annoying.

    She is not OP by any means. If you leave loop when she is setting up crows, it wastes a lot of time for her.

    If you got damaged on long range, it's 100% on you. That should never happen.

  • Dino7281
    Dino7281 Member Posts: 3,294

    Why they can't dodge? (unless they got into corner)

    You see exactly where that crow is facing. It's not really hard to bait.

    Just most important thing: always repel asap.

  • Vampwire
    Vampwire Member Posts: 709

    Yes working on gens sucks. But it's the only other thing survivors can do when not being chased. Anything that involves holding M1 is the least fun part of the game since you're just holding a button and not really doing anything else. A lot of survivors will tell you that the objectives need to be something more than just filler to escape. Part of the reason I barely play survivor anymore is because I know most of the match will either be me hittting second stage and getting tunneled or do gens while my teammates die in 3 seconds.

    As I stated the correct way to play her is to shut down loops and zone survivors out of position. My problem with it is how little the time investment is for how strong the result is. If you don't run away the second she places a crow you're screwed but it's also not enough time to make reasonable distance resulting in being hit anyways. This is what I mean about the gameplay not being interactive. The killer doesn't really do much with their power and the survivor doesn't get to do much either since their only means of defense is gone.

  • Vampwire
    Vampwire Member Posts: 709

    I'm glad I'm making somewhat of a name for myself then. Even if people don't really like it or agree I'd rather have my own opinions instead of nodding and saying "yes this is the general consensus so it's right."

  • LinkToReality
    LinkToReality Member Posts: 115
    edited December 2021

    They already heavily nerfed her anti-loop by making running into crows only resetting swarm rather than damaging.

    As it is you can usually dispel the swarm before she can even set up new birds to get a chance to injure with them.It basically require that you have a second bird set up aimed towards the other so that when someone runs into it you can fire the other instantly for the damage.

  • Viktor1853
    Viktor1853 Member Posts: 949

    Have you played the Artist

  • Vampwire
    Vampwire Member Posts: 709

    I played her on the PTB a lot but I haven't bought the chapter for a number of reasons. Even then, you don't need to play a killer to be able to say "okay this is dumb". I know how she works mechanically and that's enough for me to make an assessment. I know one of the more popular things that people say is: "Oh well you haven't played the character long enough so what you say is invalid". And I find that to be really stupid as anybody can claim how many hours you do or don't have in a lazy attempt to discredit the opinions they don't like rather then rebuttal what was said. I'm only saying this because I've seen a lot of users open with this question and then try to use the "You don't know how to play them" statement as if that somehow makes what was said redundant.

  • jinx3d
    jinx3d Member Posts: 519

    she can totally shut down ONE loop, too. Once she hits you with her m1 or birds, there goes her ability to shut down. Why wouldnt a survivor run through the idle bird in chase? It also makes no mither kinda a counter to her in a weird way because then she cant shut down a loop lol

  • jinx3d
    jinx3d Member Posts: 519
  • Vampwire
    Vampwire Member Posts: 709

    You can't always just run into the idle bird. If anybody does that it's a mistake on the killers end for chasing them in a way that they could do that. You want to place a bird then make a survivor run towards it so that they will be hit.

    "Once she hits you with her m1 or birds, there goes her ability to shut down"

    Yes, but what can the survivor do to avoid getting hit? If I cant go around the loop anymore and she's right around the corner then what are my options? I can try to run but I won't get far. I can't vault or else I'll take a hit. What are my options?

    I also fail to see how no mither counters her in any way.

  • Vampwire
    Vampwire Member Posts: 709

    It is, but I've been on the forums long enough to know what to expect. The only purpose of replying to that was to shut down any possibility of a non-argument, as those are typically really repetitive and serve no purpose other than trying to invalidate someone.

  • foxsansbox
    foxsansbox Member Posts: 2,209

    The general consensus is the informed player base that have put many hours into her in her current iteration (I myself am approaching 10 hours now).

    The fact that you can't be bothered to post PTB lines up well with your uninformed opinion.

  • legacycolt
    legacycolt Member Posts: 1,684

    Already complaining because you can’t milk a pallet over and over again until 5 gens pop huh

  • Vampwire
    Vampwire Member Posts: 709

    I already know what she plays like and playing against her I've noticed flaws in her design. How is it uninformed when I've been playing against her almost exclusively since release?

    Another thing I'd like to add is that I don't want to buy the chapter because of my own personal opinions on what bhvr has done recently. I won't be bothered to give a greedy company any money unless it's necessary. So yes, to some degree you are right about that.

  • Labrac
    Labrac Applicant Posts: 1,285

    You can still eat the idle crows on loops. Idke crows damaging was what made her zoning insanely strong, not they actually did the opposite and made it so you remove a swarm by going into an idle crow. Her counterplay is disturbing the crows just like you would disturb Hag's traps.