The new map is an insult to killers
Getting a new map is exciting. Aesthetically, it's quite pleasing. But this map is just horrible balance-wise. It's huge, it has breakable wall-excused god windows, and you can't hear survivors' footsteps.
Why is the map so huge? Mother's Dwelling is one of the most hated maps in the game, and is coincidentally one of the most survivor-sided. Why then are maps of similar size being made? Makes no sense. If the map is huge, the gens are spread far apart. If they're spread too far apart, the killer can't pressure them, especially after the map gets easily split.
The breakable walls on this map are once again a flop. They do not benefit killers who break them. They actually hinder killers until they're broken, because they're right next to god windows. I'm tired of god loops being put into maps. "But there's a breakable wall you can break to fix it." Why do we have to do that? It's guaranteed wasted time for the killer, and takes no skill from the survivors to use. This is the wrong way to do breakable. I don't know how that's so hard to understand.
I guess we've learned nothing from Ormand, because in that map survivors make no footstep sounds because of the snow. And now with this map it's the same thing. Because there's sand, survivor footsteps are silent? Makes no sense. They can track killers but killers can't track them because there's no sound cues. It's like the Spirit dilemma, but for all killers.
Blight has plenty in this map to slide off of. So just in case you thought they took him into account when making this map, they didn't. You're gonna be sliding left and right when all you're trying to do is bump. It's super annoying.
Also, the shack is very disappointing on this map. It has a cool aesthetic, but it's the same flawed design as all the others. Same pseudo god window and god pallet. The biggest thing for me are the windows on the backside of the shack. Why are they their? Just to show the survivors where the killer is so they can't mindgame.
And I'm not even gonna go into all the different god loops that spawn around, and sometimes lead into, the main building.
This is 2021. Map design should be down to a T at this point. Why are we taking the worst aspects of previous maps and putting them all into one new one? Killers are tired of huge, no-gameplay, survivor sided maps.
Comments
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You think this is unbalanced? Have you SEEN RPD?
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violins
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I don't think the map size is the problem. The fact that there is so many safe loops back to back is. But, you know, strong killer/ strong killer perks... well, the survivor got a busted map to compensate.
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Well, let's be honest. RPD is not really survivor sided, it just sucks for both sides...
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I really hate system: god loop with breakable wall.
That is one aspect on The Game map, where you can make it better for you if you break some doors, but you don't really have to do it, it is sometimes better for you if you don't. That's how it should be.
and will they ever learn how to create totem spawns, they are terrible on that new map...
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FYI Mother’s Dwelling is 12,032 square meters while Eyrie of Crows is 9,984 square meters. Mother’s is significantly larger.
In fact Eyrie is the same exact size as about six or seven other outdoor maps. It’s a common size.
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Yeah, but those usually don't have that powerful main building. You can waste a lot of time there.
My favorite map for both sides is Saloon. This new map is bigger, better shack, worse totem spawns, way better main building, more annoying breakable doors.
Just looked at wiki and I think they have kinda funny mistake there: Maximum # of Hooks 100
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Personally, I don't have as much of a problem with that map as everyone else does. I don't like the many god pallets though.
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Isn't it basically Ormond 2.0?
Same size, annoying main building, bad totem spawns, annoying breakable doors
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No combination of strong killer and perks justifies map design like this.
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I really like this new map for both sides.
Only thing I dislike (but that is the case with many maps) is "God window" until you are forced to break the wall. Annoying.
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It was just a joke obviously. Anyway, the only real problem with this map is the number of safe loops within. Last match i had two very safe loops 5 meters from each other on the opposite side of the main building. I think they just need to make the loops more unsafe and less common, and the map would be fine then. I don't mind breakable walls, but the two breakable walls in main building are too strong... they should only make one appear randomly on one side or the other.
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I didn't think about it this way at first, but honestly you're kinda right, lol. It's the same size, has god pallets in a strong main building, and half the totem spawns I've seen are just bad.
As for how big it is, I would make it just a tiny bit smaller and then I think the size of the map is okay. But from what I've played on it so far, yeah, it does seem survivor-sided.
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I mean every update recently has been an insult to killers lol.
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Apparently, a lot of people feels Artist is A tier at least... maybe S tier. Her perk pain resonance might even become meta. You can't say that udpates only butcher killers and don't bring anything for the killer role.
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Any killer is S tier against potatoes. Generally most killer releases start out 'Over performing' get whinged at by survivors and then get gutted. You just need to take a look at all previous killers released. The only exception recently was Trickster, but even he's now getting moaned at since his much needed buff. Give it a month and watch the nerf hammer come down on Artist..
It also makes more sense to sell a killer in an 'Over performing' state. It gets sales. When they have your money that's when the nerfs happen.
Post edited by TunnelVision on4 -
Yeah, we have to wait a bit to see if they won't nerf her in the end. But since they already nerfed her from the PTB and apparently didn't overnerf her... i have hope.
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I like your optimism :)
Fingers crossed.
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Thanks :)
As a pig main, i better have a bit of optimism...
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Actually literally every 9984 square meter map has a big main building in the middle. Here’s the list.
Groaning Storehouse
Fractured Cowshed
Temple of Purgation
Both Yamoka Estate maps
Ormond
Eyrie of Crows
To me the biggest differences between Eyrie and the above maps is mainly just how bright and grassless it is, and that the main building has unusual ramps without railings in the middle so it’s easy to step off them. (For example Storehouse has similar rampways but they have guard rails along most of them with some gaps versus being entirely open.)
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Only one of those that has equally good main building and that is Ormond.
I actually think those maps are really similar....
Other main buildings of your list don't have that many god pallets and usually only one or 0 annoying breakable doors.
Sanctum of Wrath - 0 god pallets, 0 breakable doors
Family Residence - 0 god pallets, usually 1 must have breakable door
The Temple of Purgation - 0 god pallets, 0 breakable doors. There are only two exits from there, you really don't wanna get into basement there.
Fractured Cowshed - 0 god pallets, 2 breakable doors
Groaning Storehouse - 0 god pallets, 1 breakable door
Mount Ormond Resort - 2 god pallets, 1 breakable door
Eyrie of Crows - 2 god pallets, 2 breakable doors
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I agree with the Ormond comparison. Both Eyrie and Ormond’s buildings have a couple of god pallets with a breakable wall or two and they’re both very bright outdoors.
Doesn’t Temple have a god pallet on one of the main entryways though?
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Oh right, but it's not 100% spawn. so it is 0-1
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It’s just ormond 2 but not as big
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Or to shoot survivors through it. I've been hit through tiny cracks in buildings by deathslinger many times. It also is beneficial for nurse, pyramid head... I don't disagree that the map sucks. It is definitely too big, for sure. But the killer shack has always been a powerful tile. Why shouldn't there be any powerful tiles?
This is why everyone is complaining about the "hold w" meta. You don't want us to run away. You don't want us to loop. Let's just cut to the chase. You don't want us to do anything but die and give you points. That's really what this comes down to.
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It's exactly same size...
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Yeah that's true, I hate it for both sides.
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Yeah look at Trapper trying to find that one plant to hide his trap, and there is none.
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I personally like this new map, almost all the loops are just super unsafe pallets for survivors, and then the regular tiles that are on every map, not a huge deal. I've heard complaints of the new main building, but I dont get it. It has 2 windows that are god windows, but if you just break the walls, they are the worst windows in the game lmao. In the upstairs there are two god pallets, but they also leave survivors in compromising areas, not easy to run away areas like other maps, especially one of the god pallets upstairs that require survivors to run through the upstairs hallways longer and trap them there.
Really, break the walls and the main building is one of the more refreshing ones. The only thing I can think about as a complaint is the size, but the gens don't feel too spread out, I have gotten great 3 gens
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If it makes more sense to sell a killer that is overperforming, why didn't they do that for trickster, nemesis, pig, clown, bubba, ghostface, and cenobite? They say pinhead was overperforming but he really wasn't op. What recent killer got the super nerf hammer? Pinhead? Oh no they nerfed a broken addon :(( did his other addons need nerfed? No, but he wasn't made worse to play. Nemesis wasn't nerfed either, he just got his addons buffed. Stop trying to spread this thing of killers being released broken and being gutted, that is just objectively false.
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The map is so poorly designed gameplay wise it's disgusting. You can really feel they didn't think about killers for a single moment while making it.
Good luck hiding your traps. Good luck catching survivors offguard. Good luck with slow killers. Good luck with tracking on Spirit.
It's like they put almost everything players complain about into one map.
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No, we just want killers to have choices, because in maps like this it doesn't matter how you play a chase, it's gonna take too long and you're gonna have 4 people tbagging at the exits in no time.
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I see zero unsafe pallets. If you're talking about the rock loop ones, try using a 110% killer against those.
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the collision is ######### atrocious, the map is huge, it has those annoying breakable wall window loops, after map weight is back to normal it'll join rpd and haddonfield as instant dc maps for me.
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Yeah but as a 110 killer, you will most likely have an ability that lets you get easy hits, why are you trying to m1?
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You still have to M1. Like with Spirit and sometimes Huntress.
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The Totem spawns are bad as they seem to be designed with boons in mind aka made easy to find and reach for the killer to play against boons...
This sadly also makes hexes effectively worthless on the map.
Until boons are properly address I fully expect totem spawns to keep on getting worse and worse just to try to make boons remotely fair.
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it doesn't really help a killer in any way. It also kinda negates the fact that you can hear them -> it doesn't matter when you can already see them.
They made some cool totem spawns before, where killer can reach, but they are not visible...
This just sucks.
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There's at least 1 totem spot that is extremely annoying as killer. It's at the top floor of the main building. You have to go all the way up there to get it, meanwhile survivors on the bottom floor continually benefit from it until it's broken. But the time you waste to snuff it is so worth it for the survivors, they'll probably put it up there again. It's such a busted spot.
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huh?
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