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On Toxicity - Is There A Solution?
So, as I mentioned in another thread recently - the #1 thing getting me down about this game at the moment, more than the balance issues, more than my MMR gripes, more than frigging Dead Hard and CoH combined - it's just how absolutely meanspirited some players tend to be.
You'll play as fair as possible despite it being a rough matchup, or at times even let people farm, only to get teabagged from the exit gates or flicky flicky'd until your photosensitivity issues send you to bed with a splitting headache and laughed at in postgame. Or the final two just play hide and seek until you AFK because they let you get a 3gen.
It's one thing to lose. Everyone loses. But when you have to eat the gloating of the other team being gigantic prolapsed anuses at you on top of it - yeah, that gets under your skin. I don't care how 'tough' you are, or how much of a brave face you put up...it wears on you after a while.
It actually makes this game a bit of a tough sell to my wife and the folks I play other games with - because the 'how is the community?' question tends to come up and I'm not going to lie to them. It...sucks.
Suggestions
Back in the day, League of Legends had a similar reputation, and it was strangling growth. So Riot stuck a Tribunal system in and it was a massive success. Something like 80% of toxic players reformed after their first warning, and more than half of the remainder reformed after their first short ban.
Now as much as I'd like a LoL style Tribunal system to find these people a new game to play, that's probably too much overhead.
So...it got me thinking.
What if those Thumbs Up things in postgame actually did something?
Say, after a game, you could choose to vote an opponent from the other side up and give them BP. It doesn't have to be much - maybe 10,000 or so. This would encourage people to not be jerks, because they'd be losing out on BP.
Hell, if I was in charge I'd look at punishing survivors for BMing but...yeah. That's likely just because I'm annoyed. And have a headache from the strobing.
TL/DR:
Is there a way to persuade people to manner up in DbD, be it via punitive actions or a reward system?
Comments
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There are gloating killers all the time, hitting on hooks and tbagging as ghostface etc.
But I do agree, a reward system would be fantastic
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I think that some kind of reward system would definitely do a decent amount to encourage survivors not to be quite so arrogant and gloaty, but honestly, I think the solution to this problem is gonna have to be - at least in part - fixing the balance issues so survivors can't four-man-escape quite so easily, and make them feel some more pressure to actually just leave in the endgame.
I really do feel you, though. Multiple times I've had the last survivor in the trial just stand in an exit gate until the timer's nearly down, solely so they can teabag me and run out. I don't give them the satisfaction, and they will quite literally stand there until the last second before finally running out, it's really annoying.
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I feel like a system that punishes subjectively is worse then one that rewards subjectively.
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The amount of times I've seen this done without someone already starting the toxicity off first...I can count on one hand without using my thumb.
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No. You can’t make terrible human beings magically become not-terrible human beings
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And the amount of times where my team has done nothing wrong and got BM'ed is also uncountable with many sets of hands.
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Naturally. But you can make them keep their terribleness to themselves.
Shrug. I watch a lot of streams too, and my experiences don't seem to be atypical.
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Idk about a solution but I do know I can doing my part as a survivor main to try and prevent it by being as kind as possible to killers so they have fun too.
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Killers are just as bad nowadays.
Also, after playing the game for three years I just don't get bothered anymore by toxicity on either side tbh.
What bothers me is when people act like killers aren't as bad for it when they really are.
Either side being like that is just cringe tbh.
I get what you're saying about the system and I like the concept but people could literally thumbs down you for no reason etc.. and if there was no actual check then imagine you get a warning for no reason?
I think, people need to teach themselves not to get bothered by it. If you're a gamer at a certain point you should be just used to how people act imo. We all lose our cool and sometimes aren't in the mood for it but overall, getting really bothered all the time by others actions then you gotta learn not to let it affect ya sm.
Take it from someone who would literally would scream at any camp or tunnel I received back in the day or frustrating killer games and literally breaking controllers over others actions. If you can get to a point you're like 'whatever' it's just better for yourself in general when it comes to gaming, ESPECIALLY DBD.
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And how would you stop swfs from abusing it?
Seen it plenty in WoW pvp premades, people report or vote to kick random pugs and the pug gets booted etc.
It's happened on steam and google review often enough.
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You could just like.. not look at the survivors tbagging and flashlighting? Easy solution my dude. Also just turn your chat off if you can't handle the scary mean words. Maybe stay off the internet too while you're at it. People in general suck. Anonymity only enhances that
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Actually ban people for being toxic instead of acting like it's okay/acceptable would be a start. This game and dev team are the embodiment of that Simpsons scene. "We've tried nothing and we're all out of ideas!"
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There's not a solution besides voicing our thoughts of those people, and actually considering it a problem first of all. People who intentionally annoy or say they're better than you are losers. This behavior is not normal and its not right.
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Interracial couples who get slurs yelled at them in the park can just avoid the park?
People who don't like having obscenities screeched at them on the sidewalk can just not walk on the sidewalk?
Kids who don't like being bullied can just not go to school?
How far exactly do you want to go with this?
No. The blame for being a jerk is on the person being a jerk, not on the person that they were a jerk too.
It really is a marvel of the modern generation and how much time you are willing to spend defending you being a crappy person...rather than just not being a crappy person.
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The differences here are that in a game, you can literally just look away or turn your chat off. It's that simple.
Also, whens the last time you ACTUALLY had someone scream obscenely at you, or yell slurs at you while walking around in public? And how often is it happening? If you're answer is more than once in the last 3 years, move somewhere better. Get out of the ghetto
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No way the devs can stop it really... its a mindset problem and has to be fixed by changing their mindset. When everyone else is doing it, people see it as the "cool" or "funny" thing to do, so more people start doing it in response...
The only way the devs can change some toxic behavior is by adding cooldowns to certain things which could affect gameplay. Like not being able to spam crouch, flick flashlights, etc. That is something they could do to help eliminate toxic behaviors, but that doesn't resolve the issue with players being toxic to each other.
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Like I get what you're saying, people shouldn't be so terrible. But the fact is, it's gonna happen. So unless you are doing somethjng to deal with the issue yourself, you've got no right to complain
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I second this.
I've had people text me homophobic slurs(cause I'm a lesbian) cause of this game and just the other day apparently the reason I'm soooo bad at this game is cause I'm a woman lmao.
But did I get super bothered? No cause there is just ######### people and you gotta get on with it.
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Sigh. My point is that you are somehow trying to justify toxic behavior rather than reduce toxic behavior. Which has always struck me as an odd hill to die on.
I swear, is this a millennial thing?
Yes, I'm providing feedback on a forum designed for feedback on how I think this problem can be worked on.
Sure.
But it did bother you. Even if just a little. Because if it didn't, there would be something wrong with you - and you probably wouldn't have remembered it. And over time...it wears on you. More and more. It makes every match a grudge match to repay the one before, and suddenly nobody is having fun. Tit for tat is a powerful instinct.
My point is that I've seen this happen to communities once a map/game got popular and the twerps find it, and if steps aren't taken to reduce it, it drives people away. Eventually, interest dries up as people leave Smite and go back to LoL.
Maybe it's because I'm older and am looking at this through the eyes of a sportsman of yesteryear, where acting like this would get you benched or even fined.
Again, I'm not saying 'just ban all the jerks'. I want to help them...act less like jerks, possibly by incentivizing good sportsmanship.
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I'm not justifying but being realistic. There are ######### people and to actually try and act like you can take that away is just not realistic.
It's not a millennial thing, why even say that?
If you're older you should have enough sense that people are just ######### sometimes and there's nothing that can change that.
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Ok, but you are dodging MY point and argument completely. The fact is, your argument of "do this in public" isn't valid because it doesn't happen. And even if it did happen, you more than likely would simply walk away, because who cares about some rando telling things at you? Probably just some drunk or druggie, so move on with your day and forget em, right? Use the same logic in the game. ESPECIALLY since it's just a game. Turn your chat off if you can't handle the scary mean words, and stare at a wall if you are "triggered" by a survivor tbagging.
Also, giving incentives to people to NOT act like dicks is just a fantastic way to show people that if they aren't rewarded for a good deed, they have no reason to do said good deed. Hence, you create even more entitled dicks that think they deserve the world just for existing. Kinda along the same lines of giving out participation awards to kids, and that's led us to the current state of the world where people's feelings get hurt over the tiniest things like a player in a video game crouching repeatedly.
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The point is that some people look to a frustrating culture and go 'this sucks, can we change that?', and other people look at a frustrating culture and go 'not only is this inevitable, but if you're bothered by it, you're the loser and you need to get over it.'
There's very obviously an issue with player nastiness in this game, and while the issue can never be entirely expunged, it can definitely be reduced on the simple fact that it's currently entirely unpunished and that other communities, while always containing bad sports, have managed to be not quite as systemically hateful as this one. And the issue will never go away if the community continues to accept it as just another part of the game and belittle players who take issue with it.
As an aside, OP, I'm frequently lowkey awed reading your posts. It's rare that you express an opinion that I don't share in its entirety and I've always appreciated your thoroughness when doing so. I don't have very much to say here that you haven't already and I quite like the idea of thumbs ups meaning something.
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This game is not for the lighthearted, and breeds toxicity by its nature. Really any PvP game does.
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I get that but in the same breath I'm just pointing out the reality of the situation.
It sucks people are toxic but that's just the way it is, I would welcome a system to tackle slurs etc... but not in game bm personally cause it's just a game.
If people are directly using slurs and being that type of way then yeah a system should exist but for me personally. I just accept people are gonna be immature and disgusting cause it's just the reality of some people really suck sadly.
I ain't justifying it, that's just how I see it.
I appreciate your comment about agreeing with my opinions a lot, we can't always agree but I can say I respect you completely and your views♡
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Gaming in general has changed alot.
Im a older gamer i guess, (37) I played alot of online gaming when dialup was the normal. I also played World of Warcraft in Vanilla, and was hyped when i heard "classic" was coming. I thought great the old community will be back, you'll know people you play with and recognise those names.
I played classic and just felt it very hostile, people were doing their best to skip content to get to the end game goal. They would afk farm, virtual currency, experience, items, Anything to get a easy advantage.
One just has to look at gaming now days, alot of games have pay to win models and lootboxes, which helps satisfy the mentality of having everything "now".
People don't like to spend time earning anything and with it comes a culture of toxciity, unless you're in the mainstream of "getting rich quick"
And doing whatever is nessecary to achieve that you're on the outer, and the same translates to DbD, People want/need instant gratifcation and the easiet way to do that is to use every meta and rule "bending" to do so.
Games haven't changed people have.
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Just as a note, "don't look at the flashlights if they are physically harmful to you" is not exactly an option. If killers could completely avoid seeing any slight hint of flashlights, they would be utterly pointless. And looking away from your screen is also difficult.
Can we please, if nothing else, leave the onus on BHVR to prevent that from being possible, rather than blaming the people who just want to play the game for photosensitivity?
It doesn't affect me beyond being annoying, but that's an extremely weird thing to defend.
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I've always been an advocate both for a better in-game report system (You know- one that actually works.) And a system similar to Overwatch's Endorsement system. If you enjoy playing with someone, you can give them props. More props you give for whatever you wanna give them for, the more likely you'll be placed with people with similar endorsement levels and the more rewards you get for good behaviour.
Mix that with an in-game report system that actually does something and I really think that toxicity wouldn't be a major issue.
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By this logic why have laws since people are going to break them anyway?
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Because I've worked in education and counselling for most of my life, and I can very much tell you that 'people saying mean things' can wear people down to the point of misery, both adults and kids - especially when it follows them home from the world into the things they do to relax. And I'm sick and tired of people making excuses for it, or trying to place the blame on the people getting hassled, not the jerks.
And I'm sick of this culture war crap too. This isn't some politically correct rant about Far Cry 5 having the wrong sort of diversity or how the new survivor is problematic or whatever. It's genuinely frustrating how the response to 'hey, maybe PC culture has gone too far' turns into 'well, that means I have to act like a massive septic butt wherever I go to own the libs'.
You also missed my point completely. I'm using a hypothetical to show you how your suggestion works once you apply it elsewhere.
There is enough nastiness in the real world. When I come home to enjoy my hobby, I don't think expecting it to be free of the same nastiness is unreasonable.
If that means we have to reward people for not acting like jerks? So be it. The result is what matters here.
This.
Also - thanks. I always sense I tend to waffle, especially when threads dip into politics.
Honestly, it's the sportsmanship that bothers me. I sympathize when someone is a sore loser, but gloaters...get under my skin. Especially this sort of cowardly 'well, there are no consequences for me acting like this so here we go' stuff. And while people like to put on the fashionable 'it's just the internet stop being so sensitive' brave face, I think it gets under theirs too.
And no, I'll never accept 'that's the way it is' when I can think of five easy steps to take to help make the situation better.
You are never going to eliminate ingame toxicity. But you can damn well reduce it. And it's going to be something the devs have to tackle sooner or later, because once your game stops being niche, the nature of it's community becomes important. Newbies aren't going to stick around when they start running into bully squads who will stall the game out as long as possible and tell them to uninstall in postgame.
Because millennials seem to have split into two camps along political lines where one side is trying to be as PC as possible, one side is trying to be as outrageous as possible and everyone else gets caught in the crossfire.
And (as an aside) millennials are lower in empathy, higher in apathy and have a more prolonged adolescent stage developmentally than previous generations. The psych on this stuff is actually...really interesting. Naturally, this doesn't fit all or even the majority of millennials, but not all stereotypes are inaccurate.
No. As I've gotten older I've realized that you can't always stop people from being jerks, but you can damn well kick them out of the bar so everyone else can enjoy their drinks.
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The thumbs up will definitely not be abused by people spamming it because they can lol.
Toxicity will never be fixed in this game and that's goes to every game there is. You can't put punishment on someone for spamming their flashlights and pressing the crouch button repeatedly. Either press the continue button and don't read chat or report them if they did say something offensive like racial slurs or life threats.
Also the toxicity in this game is just childish. There's a lot of games with worse cesspool than this not that I'm saying any of this is makes it any better but I just disagree on anyone saying this is the most toxic community in a game there is lol. It's far from it.
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I think we are in the same boat (give or take a decade and a bit) and I know exactly what you mean about WoW.
Once it exploded, the chuds came flooding in - but unlike this, you could avoid them and eventually they'd get blacklisted on their server. This was a lot of early gaming communities.
Now...ugh. It's not as bad as it was during the Wrath->WOD era (probably because a lot of people have quit) but it's not great.
Final Fantasy on the other hand - brilliant community.
I absolutely dig the 'endorsement' idea.
And...giving people free bloodpoints to be mean?
Who said anything about punishing them? Well...I would (grumpy old dad I guess) but I wouldn't want it to be automated or anything.
Thing is - teabagging or flicking someone after a win is pretty much the same as yelling an insult at the other team after the match when you should be shaking hands. It's disrespectful to the extreme and totally invalidates the effort they put in, at least partially for the entertainment of the other side.
Now, it's probably not a good idea to throw bans at these people, but for the enjoyment of everyone else, there feels like there needs to be something to ensure better sportsmanship.
I can't actually think of a current game with a worse ingame community than DbD that isn't Smite or GS:GO.
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I told you in that other thread a lot of immature kids and teens play DBD. It’s a video game so us adults are usually the minority. Do yourself a favor and look at the profiles of players who are toxic- you will see a trend of indicators pointing to them being minors. It’s not always the case I know- but we have to start taking children into consideration whenever you see a lot of bad behavior. Watch when VHS comes out- you’ll hear all the kids on the mic in nearly every game. F13 was the most graphic & goriest Asymmetrical Horror Game and it had waaaayyyy too many kids in there ragequitting, teabagging, cheating, glitching, team killing, cursing you on the mic, screaming, making noise, etc. etc.
Post edited by Rizzo on0 -
Yup.
Thing is (and this may be a bit of a controversial take) - letting kids run wild on the internet and extract joy from making strangers miserable isn't good for them developmentally. I know that if I acted like that in the arcades, I'd be looking for my teeth.
As we can't build something into PCs and consoles to give the little gits a bit of a smack, it falls to the developers to help with this.
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It's simple to belittle this whole thing by framing it like survivors crouching or clicking a flashlight is the actual problem. It's not. Language exists and actions have agreed-upon meanings. I'm not pissed that a player is clicking buttons, I'm pissed because the player is telling me "haha ######### you look at me" when I'm just trying to unwind. I don't care when a survivor is tbagging me when they first spawn in or if they're injured and run up to my gen; I care when they do while they're bodyblocking me into a corner, or wasting my time at the gates, because the message they're conveying is different, obvious, and mocking. And I don't like when a stranger walks up to me and starts mocking me without provocation. Call me 'triggered' if you like for having emotions or being capable of dislike. Some rando being rude doesn't have any sticking power and I'll forget it as soon as the next match starts, but it still ruins my mood while it's going on, and it's the leading cause of me wanting to put down this game. I don't care if I got absolutely destroyed in a match, but I do care when the survivors were sore winners. I don't care if I die, but I do care if I spent four minutes bleeding out while the killer nodded on top of me.
People have suggested limiting flashlight clicking or crouching via mechanics, and while that's something, I doubt it would be effective. A new language of disrespect would form around those restrictions. People are always going to find ways to express themselves, whether that's positive or negative. And because shallow trash-talk is difficult to quantify or measure up against a set of enforceable rules, measures to discourage it have to focus on rewarding players for not doing it. It's not a participation medal (which has always struck me as a straw argument anyway), it's because banning someone for excessive tbagging and saying 'ggez' is fairly idiotic and that's the stick on the other side of this carrot. Rewarding people for a good deed? The good deed has already become the rarity in this environment and any increase in goodwill is still progress towards unravelling this snafu, externally motivated or not. It's not like that's an unusual thing. The whole of society is founded on a careful network of rewards and threats keeping everyone in line. And linking these potential rewards to a thumbs up from other players means it always remains subjective and can't be gamed. Really, the only restriction that needs to be put in place is that players who queue together can't rate each other. But I digress.
I'm here to play a game for fun and my definition of fun doesn't involve people who are being dicks to me for no reason. The only way for these people to ever fit into my definition of fun is for me to bypass annoyance into active sadism (so to where I'm not only unbothered by them, but delighted in any salt I can extract while doing it), and at that point, I'm part of the problem. Honestly, you can say whatever you like about me being too soft and needing to toughen up, but in a game like this, you want more players like me to exist - players that aren't jaded or spiteful and have empathy for the other side whilst playing. When I queue up and either one or four random people are set against me? I'm nothing special, but I'm better for player retention than the guy who's playing Basement Bubba to sublimate his frustration from his last match, or the guy who routinely tunnels at five gens because he's beyond giving a ######### about the other players, or the SWF whose goal is to see just how much hell they can put the killer through in one match, or the solo who screams about every page of the survivor rulebook the killer broke and how everything they played, ran, or did was an undeserved crutch. The ideal match is one where players left having fun, not pissed off at the other players. And the current environment is kind of horrible at that because it encourages players to build grudges until they're 100% done with everyone.
A lot of the players that behave in a provocative manner aren't inherently bad people. Some of them are, and griefing was always their objective. You can't avoid those; they exist in every community in the world, online or not. But others do it because they've gotten frustrated with other players and have reached the point where they expect hostility as a baseline (and so react to it preemptively or perceive it where it doesn't exist), and others have simply learned it from their environment and think it's the cool/funny thing to do. Those people are matching the tone of the community and can be peeled back just by making this environment less awful.
In any case, nothing's going to change if nothing's ever tried.
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I like the idea of the rewards system. But the ultimate solution to this unfortunately is to just grow a thicker skin online. Sounds harsh I know, but it's just a game and you have power to not take it personally
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It's terrible advice.
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No, people just don't want to acknowledge that being on the receiving end of a t bag is not the end of the world.
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The same can be said of slurs and various other forms of mental torture. Just sounds like you're making excuses is all. We could, you know, ban it instead? But I know people who are into DBD hate actually attempting to fix issues. Much better to let it fester.
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The same thing really CAN NOT be said for slurs and mental torture lmao. How can you even compare the two, you ever been on the receiving end of those? Abuse and harassment is such a far cry from repeatedly crouching or clicking a flashlight, it's not even funny. You wanna ban killers for hitting survivors on hook too?
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Both sides BM and are sore winners/losers in end game chat/messages. Survivors teabag in exit and killers slug last survivor shaking head no and spamming their power on top until EGC timer or bleed out (whichever comes first). Both sides after winning will rag on the other for losing while playing meta perks even though they too are running meta perks.
While thumbs up actually doing something to bring some positivity into the game would be nice I don't think it will stop BM and toxicity in chat/messages.
BMing I don't see ending. There's already the devisive nature of the game, both sides claim they have it worse than the other and that the other is more mean (both sides suck). Then you have content creators helping push the survivor v killer animosity - BMing in their streams, stoking anger in their communities against the other side, encouraging BM by saying the other side is just being sensitive or they can do it because other side does. People like watching the BM videos and try to recreate them in game, be just like that streamer they idolize. There's also people that just enjoy getting under a randoms skin and BM is easiest way.
Ending toxicity in chat/messages would be easy fix - get rid of chat and move those resources to other things in game, assign everyone a DBD ID for reporting so players can't go into each other's profiles (can't message if can't see profile).
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Solution is to turn off endgame chat?
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There are SWF groups that play not to win, but to abuse killers in every way they can, mostly their endgame chat is something like that:
"ezgg", "uninstall plz", "noob killer".
Removing endgame chat is like kicking the cherry off from the top of the toxic cake.
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Killers less toxic than survs? Do you really think tbag at the end of the match is worse than camp and tunnel you to death??
Post edited by Rizzo on0 -
Well then thats the time to play slug only, I hate swf like that but nothing you can do about it other than get used to it. The frustration goes away with more playtime
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More camping
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Yeah, force them to play both roles... they'll understand what each role is going through and stop acting like children.
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You can, but it's hard to do over internet...
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If you red my ticket, I wrote similar thing.
Devs should focus on behavior and community. This current situation is common mistake. Management think, that only way how to get more money and more players is content. Such a ridiculous mistake. Happy player is paying player.
I wanted to buy the last dlc, but the last games are so annoying that I prefer to save points. I know several players who stopped playing DBD because of game experience.
and solution is simple. Reward for fair play and nice behavior. Respect reports. Punnish fake reports. That will make balance.
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This was my first game of the morning:
- 3 TTV streamers and a 4th rando in a group together. Maybe 7000 hours between them. So much better than me that I can't do squat.
- 2 fat medkits and 2 sabo toolboxes.
- Incredible coordination - bodyblocking, always rotating people onto gens if I chase someone off. 4 gens are done in less than 5 minutes.
- They keep the final gen at 99% forever.
- Instead, they run around me teabagging until I chase, upon which everyone starts bodyblocking.
- If I down someone, they just sabo and bodyblock endlessly until I drop the person. Perfect coordination and nearly instant healing thanks to two juicy medkits combined with COH, Exponential and Overcome, so the second I slug someone or drop them, they are back up.
- Literally cannot hook, kill or really do anything.
- This goes on for over 30 minutes. They aren't doing the gens, they are just preventing me from hooking anyone and memeing on stream. I think I got 2 hooks total.
- I finally go AFK.
- After another 15 minutes they realize I'm not playing anymore, the game ends and I get told I'm being reported for 'non-participation' by all 4.
I have no idea what can be done about this community, but I can only imagine a new player trying killer and running into this. It's the sort of thing that makes you never want to come back.
One is a playstyle that's virtually necessary for certain killers (camping) and 'tunneling' is literally just playing the game right. If you have 4 survivors alive at 1 gen left, you've already lost.
One is just being a gloating bucket of anuses.
I've got a pretty thick skin in general, but nobody has a skin that thick.
It still wears on you over time. Either you just get numb to it (not good) or start playing sweaty and mean to avoid it (not good either).
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Whether it's worse is subjective, but as for killers being less toxic than survivors, absolutely. The difference is that a lot of frustrating killer strategies have an actual benefit and therefore can't be assumed to be toxic without other indicators. They're still bad for the game's health and they don't engender any goodwill, but there is a reason people do them beyond to provoke the other player. I hate it when I get tunneled out, but I always try to keep in mind that the killer player is trying to win and I'm probably just unlucky.
One is an attitude issue and the other is an issue with game balance. The latter definitely leads to the former, but while they're related problems, the impetus is different.
Awful to face isn't synonymous with toxic. It's a bit like what StarLost just described. A player flashlight/sabo saving against a killer isn't toxic. A player flashlight/sabo saving against a killer, BMing, and refusing to let the game end in favor of continued annoyance is toxic. A killer proxy camping and tunneling a player isn't toxic, but a killer spending 2 minutes nodding and hitting the hook is toxic, and a killer who facecamps the first survivor they catch to death is probably toxic because the loss from that strategy typically outweighs the gain and it's mostly employed for salt farming. But there is still a chance they're just new and don't know how to play the game. The endgame will usually reveal which one they are.
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