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Survivors have gotten stupidly efficient at holding M1 and Hold W

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Comments

  • TAG
    TAG Member Posts: 12,871

    Threads like this have sorta gotten me thinking where the sweet spot is supposed to be for a killer's ability to be looped. In terms of overall game balance, game length, fun for Killer, fun for Survivor. What is considered "just right?"

  • RainehDaze
    RainehDaze Member Posts: 2,573

    If it's a 1v4 game, ostensibly not at the point one really good survivor on a team can occupy a killer indefinitely and secure a win that way.

    Of course, then the chase can be broken and the killer can try and do something else, but map design/balance should probably not lead to it being theoretically possible to prevent a killer from getting a theoretical 1/24th of their progress (a hit) whilst the map is cleared. Conversely, short of the survivors abandoning gens completely, it likely shouldn't be possible for a killer to stop all gen progress everywhere.

  • PanicSquid
    PanicSquid Member Posts: 655

    Aren't all killers anti-loop killers? Most of their powers work to shut down non-safe pallets and windows.

    Trapper and Hag can set a trap ending a loop,

    insta-down killers can force an early pallet drop

    Doctor, Clown, Freddy, PinHead and Deathslinger can use their powers to slow you down or prevent you from dropping a pallet.

    Wraith, Blight, Demo, and Spirit have speed to counter loops

    Ranged killers can hit over the pallet or window.

    And then theres Nurse, who doesn't care about loops at all.


    So who is left who doesn't have a way to fight loops? Legion?

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,837

    There's having the ability to deal with loops and there's having your entire power around it.

    Doctor has his madness for tracking. Freddy can teleport. Wraith is invisible. Spirit, Blight, Demo all have mobility options. Nurse is Nurse.

    Slinger, Pyramid, Trickster, Huntress, Clown, Pinhead, Artist, etc, all have powers almost exclusively dedicated to anti-loop, with Pinhead being the most likely to escape that category.

  • xnicolay
    xnicolay Member Posts: 70

    Unplayable as m1 killer, tired about red forest, cowshed and a lot of broken maps with tons of pallets and safe loops.

    8 of 10 games, ormond/haddonfield/red forest map offer, but the game is balanced

    You dont have tools to do anything but they keep saying "yOu DoNt KnOw hOw to ApPly prEssUre On GeNs" 🤡.

  • Lynxx
    Lynxx Member Posts: 511

    It's called adapting when they make every killer anti-loop survivors need something to defend themselves with besides all of them just going swf.