Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Would you change Huntress lullaby?
The perk huntress lullaby is currently very underwhelming for a hex in my opinion.
Would you change it or not? If yes, i have two suggestions: make it a basic perk that activates on the 5/6 th hook / or let it be a hex, but the perk is at full power since the beginning.
What's your thoughts?
Would you change Huntress lullaby? 23 votes
Comments
-
Rework it into a basic perk (not a hex)
It's not powerful enough to be a hex, so I would make it into a regular perk.
0 -
Don't change it
I don't get why the only options are no or you two change ideas. It could use a change but I wouldn't go with your ideas
0 -
other: make it not give warnings when doing madness skillchecks or when 4% off the hook
0 -
Just make it at full power since the start
Because the problem i have with the perk is dealt with those two options and no other.
0 -
Just make it at full power since the start
I saw this idea on Scott Jund's fake patch notes and it was one of the few unambiguously good ideas in that video- I definitely think having it be full power immediately and not require tokens is a good move. Stronger, more pressure to cleanse it, and doesn't really screw over newbies since I have to imagine they get it up to full power a lot anyway.
0 -
Just make it at full power since the start
that, or keep the skill check penalty even after the totem is gone. go half and half on the hex-iness.
0 -
Just make it at full power since the start
Making it full power from the very beginning would actually bring it closer in line with the strength of other Hex: Perks. Currently it's structured the same way Devour Hope is structured where you've got a system that collects tokens as you complete a certain action- but the difference is there is very little pay off compared to Devour Hope. So there really is very little reason to keep it as it currently is.
0 -
Don't change it
This is a good idea as a start. See how useful the perk can be when the stacks gained are still active but can no longer be increased once the totem is destroyed. Once you play against lullaby a few times it's not a bother anyway until maybe full stacks
0 -
Gonna no-vote this one, as I'd like to do something not listed in the options. Keep it a hex, but rework it in the following way:
The first time you hook a survivor, Hex: Huntress Lullaby gains a token and activates on an available dull totem (so it can't be cleansed at 0 tokens). Huntress Lullaby then gains an additional token every time you hook a survivor, up to a maximum of 5.
Survivors missing any healing or repair skill check receive an additional 2% regression penalty per accumulated token, up to a maximum of 10% additional regression.
Accumulating tokens affects healing and repair skill check warnings as follows:
1 token: Time between the skill check noise and the skill check is reduced by 28% (current effect of 2 tokens).
2 tokens: Time between the skill check noise and the skill check is reduced by 56% (current effect of 4 tokens).
3 tokens or more: No skill check warning.
The Hex effects persist as long as the related Hex Totem is standing.
0 -
Just make it at full power since the start
That's actually a good idea. I kinda like it.
0