We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Self care buff = swf nerf

RotBb
RotBb Member Posts: 396
The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.

Comments

  • Ihatelife
    Ihatelife Member Posts: 5,069
    Exactly. But people will still complain that this is broken, same with the alert
  • Milo
    Milo Member Posts: 7,383

    @Ihatelife said:
    Exactly. But people will still complain that this is broken, same with the alert

    Well Alert is pretty goddamn good

  • Gorgonia
    Gorgonia Member Posts: 1,607
    Nickenzie said:
    RotBb said:
    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.
    You're also buffing SWF as equally because they won't be wasting as much time healing themselves. So, really nothing happened since you increased their strength equally meaning the gap never changed.
    That can change with dedicated servers though. 
  • weirdkid5
    weirdkid5 Member Posts: 2,144

    @Gorgonia said:
    Nickenzie said:


    RotBb said:

    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.

    You're also buffing SWF as equally because they won't be wasting as much time healing themselves. So, really nothing happened since you increased their strength equally meaning the gap never changed.

    That can change with dedicated servers though. 

    How exactly will dedicated servers change that at all?

  • Ihatelife
    Ihatelife Member Posts: 5,069
    Milo said:

    @Ihatelife said:
    Exactly. But people will still complain that this is broken, same with the alert

    Well Alert is pretty goddamn good

    Not really, it just gives you a location for the killer, most of this time takes pallet breaking animation.
  • Gorgonia
    Gorgonia Member Posts: 1,607
    weirdkid5 said:

    @Gorgonia said:
    Nickenzie said:


    RotBb said:

    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.

    You're also buffing SWF as equally because they won't be wasting as much time healing themselves. So, really nothing happened since you increased their strength equally meaning the gap never changed.

    That can change with dedicated servers though. 

    How exactly will dedicated servers change that at all?

    They could apply it now, but having their own servers would prove more efficient. If you log to a lobby thru the SWF menu then perks can have different buffs/nerfs.
  • weirdkid5
    weirdkid5 Member Posts: 2,144

    @Gorgonia said:
    weirdkid5 said:

    @Gorgonia said:

    Nickenzie said:

    RotBb said:
    
    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.
    
    You're also buffing SWF as equally because they won't be wasting as much time healing themselves. So, really nothing happened since you increased their strength equally meaning the gap never changed.
    

    That can change with dedicated servers though. 

    How exactly will dedicated servers change that at all?

    They could apply it now, but having their own servers would prove more efficient. If you log to a lobby thru the SWF menu then perks can have different buffs/nerfs.

    We all know this isn't going to happen.

  • Gorgonia
    Gorgonia Member Posts: 1,607
    weirdkid5 said:

    @Gorgonia said:
    weirdkid5 said:

    @Gorgonia said:

    Nickenzie said:

    RotBb said:
    
    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.
    
    You're also buffing SWF as equally because they won't be wasting as much time healing themselves. So, really nothing happened since you increased their strength equally meaning the gap never changed.
    

    That can change with dedicated servers though. 

    How exactly will dedicated servers change that at all?

    They could apply it now, but having their own servers would prove more efficient. If you log to a lobby thru the SWF menu then perks can have different buffs/nerfs.

    We all know this isn't going to happen.

    But it definitely could. I mean, if people complain about SC being buffed not only for solos but for SWF, this could be an option. Actually, it’s the only option if you want to filter.
  • weirdkid5
    weirdkid5 Member Posts: 2,144

    @Gorgonia said:
    weirdkid5 said:

    @Gorgonia said:

    weirdkid5 said:

    @Gorgonia said:
    
    Nickenzie said:
    

    RotBb said: The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update. You're also buffing SWF as equally because they won't be wasting as much time healing themselves. So, really nothing happened since you increased their strength equally meaning the gap never changed.

    That can change with dedicated servers though. 
    
    
    
    How exactly will dedicated servers change that at all?
    

    They could apply it now, but having their own servers would prove more efficient. If you log to a lobby thru the SWF menu then perks can have different buffs/nerfs.

    We all know this isn't going to happen.

    But it definitely could. I mean, if people complain about SC being buffed not only for solos but for SWF, this could be an option. Actually, it’s the only option if you want to filter.

    I've been barking up the nerf SWF tree for over a year now.

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    Nickenzie said:
    RotBb said:
    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.
    You're also buffing SWF as equally because they won't be wasting as much time healing themselves. So, really nothing happened since you increased their strength equally meaning the gap never changed.
    No mate, really optimal swf teams who want to rush the ######### out of you stay injured and meet at a gen (with voice com) to heal each other up quick and start rushing the gen together 
  • weirdkid5
    weirdkid5 Member Posts: 2,144

    @DwightsLifeMatters said:
    Nickenzie said:


    RotBb said:

    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.

    You're also buffing SWF as equally because they won't be wasting as much time healing themselves. So, really nothing happened since you increased their strength equally meaning the gap never changed.

    No mate, really optimal swf teams who want to rush the ######### out of you stay injured and meet at a gen (with voice com) to heal each other up quick and start rushing the gen together 

    @DwightsLifeMatters said:
    Nickenzie said:


    RotBb said:

    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.

    You're also buffing SWF as equally because they won't be wasting as much time healing themselves. So, really nothing happened since you increased their strength equally meaning the gap never changed.

    No mate, really optimal swf teams who want to rush the ######### out of you stay injured and meet at a gen (with voice com) to heal each other up quick and start rushing the gen together 

    Wrong. Watch the depip squad. Best is to self-heal asap and stay on separate gens.

    Genrushing is best done when all Survivors are by themselves. 3 Survivors spending 70 seconds on a gen, and doing that for all gens takes LONGER than if 3 people are doing gens separately. In 80 seconds, 3 gens can be done with this method.

    WIthout self-care, you want to run to a gen, get healed, and then run to a different gen, which becomes real easy with voice comms. However, if everyone runs SC, it's much faster and safer to just SC when you have a moment, and with the SC buff coming, this already buffs SWF efficiency even more.

  • Raccoon
    Raccoon Member Posts: 7,760
    Nickenzie said:
    RotBb said:
    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.
    You're also buffing SWF as equally because they won't be wasting as much time healing themselves. So, really nothing happened since you increased their strength equally meaning the gap never changed.
    No mate, really optimal swf teams who want to rush the ######### out of you stay injured and meet at a gen (with voice com) to heal each other up quick and start rushing the gen together 
    Is this the real life?
  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    edited January 2019
    weirdkid5 said:

    @DwightsLifeMatters said:
    Nickenzie said:


    RotBb said:

    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.

    You're also buffing SWF as equally because they won't be wasting as much time healing themselves. So, really nothing happened since you increased their strength equally meaning the gap never changed.

    No mate, really optimal swf teams who want to rush the ######### out of you stay injured and meet at a gen (with voice com) to heal each other up quick and start rushing the gen together 

    @DwightsLifeMatters said:
    Nickenzie said:


    RotBb said:

    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.

    You're also buffing SWF as equally because they won't be wasting as much time healing themselves. So, really nothing happened since you increased their strength equally meaning the gap never changed.

    No mate, really optimal swf teams who want to rush the ######### out of you stay injured and meet at a gen (with voice com) to heal each other up quick and start rushing the gen together 

    Wrong. Watch the depip squad. Best is to self-heal asap and stay on separate gens.

    Genrushing is best done when all Survivors are by themselves. 3 Survivors spending 70 seconds on a gen, and doing that for all gens takes LONGER than if 3 people are doing gens separately. In 80 seconds, 3 gens can be done with this method.

    WIthout self-care, you want to run to a gen, get healed, and then run to a different gen, which becomes real easy with voice comms. However, if everyone runs SC, it's much faster and safer to just SC when you have a moment, and with the SC buff coming, this already buffs SWF efficiency even more.

    Where you got the information that 2 people on a gen takes 70 seconds? It takes 44 seconds, which is nearly half the time if you do it alone + the saved time of getting healed instead of SC. Also, there isn't always 5 gens left, at one point there are less gens than survivors and this tactic is definitely stronger without doubt.
    (for the time https://deadbydaylight.gamepedia.com/Generators)
  • Milo
    Milo Member Posts: 7,383

    @Ihatelife said:
    Milo said:

    @Ihatelife said:

    Exactly. But people will still complain that this is broken, same with the alert

    Well Alert is pretty goddamn good

    Not really, it just gives you a location for the killer, most of this time takes pallet breaking animation.

    If you know how to use the information. It is

  • Ihatelife
    Ihatelife Member Posts: 5,069
    edited January 2019

    @Milo said:

    @Ihatelife said:
    Milo said:

    @Ihatelife said:

    Exactly. But people will still complain that this is broken, same with the alert

    Well Alert is pretty goddamn good

    Not really, it just gives you a location for the killer, most of this time takes pallet breaking animation.

    If you know how to use the information. It is

    Well you know where is now the killer and what gen/pallet get destroyed

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @RotBb said:
    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.

    Its buffing anyone who uses SC because now there is no point in having someone else waste time healing you since you can do it just fine. Now people are less likely to waste their time getting off a gen to heal you and will instead keep on trucking.

    And lets face it SC is already the single most used perk in DBD so I really don't understand the reasoning behind this buff.

  • weirdkid5
    weirdkid5 Member Posts: 2,144
    edited January 2019

    @DwightsLifeMatters said:
    weirdkid5 said:

    @DwightsLifeMatters said:

    Nickenzie said:

    RotBb said:
    
    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.
    
    You're also buffing SWF as equally because they won't be wasting as much time healing themselves. So, really nothing happened since you increased their strength equally meaning the gap never changed.
    
    No mate, really optimal swf teams who want to rush the ######### out of you stay injured and meet at a gen (with voice com) to heal each other up quick and start rushing the gen together 
    
    @DwightsLifeMatters said:
    

    Nickenzie said:

    RotBb said:
    
    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.
    
    You're also buffing SWF as equally because they won't be wasting as much time healing themselves. So, really nothing happened since you increased their strength equally meaning the gap never changed.
    

    No mate, really optimal swf teams who want to rush the ######### out of you stay injured and meet at a gen (with voice com) to heal each other up quick and start rushing the gen together 

    Wrong. Watch the depip squad. Best is to self-heal asap and stay on separate gens.

    Genrushing is best done when all Survivors are by themselves. 3 Survivors spending 70 seconds on a gen, and doing that for all gens takes LONGER than if 3 people are doing gens separately. In 80 seconds, 3 gens can be done with this method.

    WIthout self-care, you want to run to a gen, get healed, and then run to a different gen, which becomes real easy with voice comms. However, if everyone runs SC, it's much faster and safer to just SC when you have a moment, and with the SC buff coming, this already buffs SWF efficiency even more.

    Where you got the information that 2 people on a gen takes 70 seconds? It takes 44 seconds, which is nearly half the time if you do it alone + the saved time of getting healed instead of SC. Also, there isn't always 5 gens left, at one point there are less gens than survivors and this tactic is definitely stronger without doubt.
    (for the time https://deadbydaylight.gamepedia.com/Generators)

    70 seconds was an an exaggeration, but regardless of is always faster. Lemme prove this with math.

    Let's say in both situations the Killer is tunneling one guy who's amazing at looping for sake of argument.

    Let's say the other 3 guys are all sticking together doing alm gens together, 44 x 5 is 220 seconds.

    Ok, now let's say all 3 guys do it separately. They have 3 gens done in 80 seconds so each gen is individually slower, but if they do two more gens, that makes it 160 seconds total (because even if 2 guys team up on one gen, one guy still has to do it solo and could be across the entire map).

    Both of these situations are optimal because the Killer is tunneling someone at the time, but you save a whole minute by making everyone do gens solo.

    Even if there are less gens than Survivors, the only time you should ever work together is on the last gen, and even then it's smarter to spread out because it makes the Killers job way harder. Certain gens benefit from being done faster though, such as the Gas Haven garage because it opens up more space for Survivors.

    In summation: teamwork is essentially pointless outside of healing and saving off hooks.

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,650

    The self care change is fantastic.

    SWF is powerful against ANY killer. And SWF can make average survivors dominate a great killer at times.

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    weirdkid5 said:

    @DwightsLifeMatters said:
    weirdkid5 said:

    @DwightsLifeMatters said:

    Nickenzie said:

    RotBb said:
    
    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.
    
    You're also buffing SWF as equally because they won't be wasting as much time healing themselves. So, really nothing happened since you increased their strength equally meaning the gap never changed.
    
    No mate, really optimal swf teams who want to rush the ######### out of you stay injured and meet at a gen (with voice com) to heal each other up quick and start rushing the gen together 
    
    @DwightsLifeMatters said:
    

    Nickenzie said:

    RotBb said:
    
    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.
    
    You're also buffing SWF as equally because they won't be wasting as much time healing themselves. So, really nothing happened since you increased their strength equally meaning the gap never changed.
    

    No mate, really optimal swf teams who want to rush the ######### out of you stay injured and meet at a gen (with voice com) to heal each other up quick and start rushing the gen together 

    Wrong. Watch the depip squad. Best is to self-heal asap and stay on separate gens.

    Genrushing is best done when all Survivors are by themselves. 3 Survivors spending 70 seconds on a gen, and doing that for all gens takes LONGER than if 3 people are doing gens separately. In 80 seconds, 3 gens can be done with this method.

    WIthout self-care, you want to run to a gen, get healed, and then run to a different gen, which becomes real easy with voice comms. However, if everyone runs SC, it's much faster and safer to just SC when you have a moment, and with the SC buff coming, this already buffs SWF efficiency even more.

    Where you got the information that 2 people on a gen takes 70 seconds? It takes 44 seconds, which is nearly half the time if you do it alone + the saved time of getting healed instead of SC. Also, there isn't always 5 gens left, at one point there are less gens than survivors and this tactic is definitely stronger without doubt.
    (for the time https://deadbydaylight.gamepedia.com/Generators)

    70 seconds was an an exaggeration, but regardless of is always faster. Lemme prove this with math.

    Let's say in both situations the Killer is tunneling one guy who's amazing at looping for sake of argument.

    Let's say the other 3 guys are all sticking together doing alm gens together, 44 x 5 is 220 seconds.

    Ok, now let's say all 3 guys do it separately. They have 3 gens done in 80 seconds so each gen is individually slower, but if they do two more gens, that makes it 160 seconds total (because even if 2 guys team up on one gen, one guy still has to do it solo and could be across the entire map).

    Both of these situations are optimal because the Killer is tunneling someone at the time, but you save a whole minute by making everyone do gens solo.

    Even if there are less gens than Survivors, the only time you should ever work together is on the last gen, and even then it's smarter to spread out because it makes the Killers job way harder. Certain gens benefit from being done faster though, such as the Gas Haven garage because it opens up more space for Survivors.

    In summation: teamwork is essentially pointless outside of healing and saving off hooks.

    It's not about 3 people sticking together while one is looping. It's about one who's injured meets up on a gen with someone (while he's working on it till the mate arrives) and get healed to save time and they do the gen together.
    I really don't know why you come up with a complete different scenario, is this a strawman? 
  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301
    edited January 2019

    @Ihatelife said:
    Exactly. But people will still complain that this is broken, same with the alert

    Except this is broken.

    Self-care is meant to be about self-sustainment and eliminates the time needed to search for teammates.
    Botany knowledge is meant to increase healing-speed.

    The current self-care both eliminates the time needed to search for teammates and gives you increased healing speed (12 seconds for a heal effectively, thus 24 solo, which is 33% faster. A built in Botany knowledge on an already meta-perk.)

  • Ihatelife
    Ihatelife Member Posts: 5,069

    @AlwaysInAGoodShape said:

    @Ihatelife said:
    Exactly. But people will still complain that this is broken, same with the alert

    Except this is broken.

    Self-care is meant to be about self-sustainment and eliminates the time needed to search for teammates.
    Botany knowledge is meant to increase healing-speed.

    The current self-care both eliminates the time needed to search for teammates and gives you increased healing speed (12 seconds for a heal effectively, thus 24 solo)

    They wanted to make this perk good for solo players. You know how awful is to play as solo?

  • chefdave12118
    chefdave12118 Member Posts: 193
    I think self care 3 and botany 3 is faster than being healed by teammates. Too powerful IMO 
  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    @Ihatelife

    They wanted to make this perk good for solo players. You know how awful is to play as solo?

    That's a problem with Death-Efficiency, Unequal learning curve between killers-vs-survivors and a pseudo-ranking system.

    Your idea of solving the 3 above was to impulsively buff self-care?
    That is worsening the problem of relative power between perks in said faction.

  • Raccoon
    Raccoon Member Posts: 7,760
    edited January 2019
    "In the PTB, self-care only costs one survivor 21 seconds, but regular healing still costs two survivors at least 16 seconds each (more if the one giving the hoverhand backrub has self-care). 1x21 < 2x16.

    In the PTB, everyone running self-care and then just never healing anyone else ever will buy the team 11 seconds per health state healed relative to the current build. Hopping off a gen to heal someone instead of self-healing is the equivalent of failing a skill check or two, you're just throwing away 11 seconds of gen progress. Unless the killer camps to progress stages or tunnels to prevent healing, this adds up to basically an entire extra generator before the killer triple hooks everyone. If they roll this change out, when the meta adapts the game will be at least an entire generator faster than they are now."


    I look forward to any rebuttals. 

  • NMCKE
    NMCKE Member Posts: 8,243
    Nickenzie said:
    RotBb said:
    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.
    You're also buffing SWF as equally because they won't be wasting as much time healing themselves. So, really nothing happened since you increased their strength equally meaning the gap never changed.
    No mate, really optimal swf teams who want to rush the ######### out of you stay injured and meet at a gen (with voice com) to heal each other up quick and start rushing the gen together 
    If they don't heal, chases will be cut in half since you don't have to go through two health states. There's a consequence for every action, rushing the generators will be very risky since you practically have NOED the entire game.
  • Raccoon
    Raccoon Member Posts: 7,760
    Meeting at a gen to heal and "rushing the gen together."

    I'd, pardon the pun, kill for these mythical survivors. 
  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    @MegaWaffle said:

    @RotBb said:
    The title is a bit misleading, but not too much. The upcoming self care buff is a buff to single survivors, as they don’t need to waste as much time healing. It kind of misleads swf to be nerfed, but indirectly. I’m sure more will be solo survivors in the next update.

    Its buffing anyone who uses SC because now there is no point in having someone else waste time healing you since you can do it just fine. Now people are less likely to waste their time getting off a gen to heal you and will instead keep on trucking.

    And lets face it SC is already the single most used perk in DBD so I really don't understand the reasoning behind this buff.

    the reason its simple legion since he got a buff why not buff SC he can insta down the injured ppl it needed a buff also since ive seen alot of legion with sloppy butcher and thanatophobia and its strong with him

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    Ihatelife said:
    Exactly. But people will still complain that this is broken, same with the alert
    Once the dust settled the complains stopped. Just like Make your Choice, Deliverance, Rancor etc.  

    Can you point out where anyone complained about it being OP that wasn't during the initial hysteria?
  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @ChesterTheMolester said:
    Ihatelife said:

    Exactly. But people will still complain that this is broken, same with the alert

    Once the dust settled the complains stopped. Just like Make your Choice, Deliverance, Rancor etc.  

    Can you point out where anyone complained about it being OP that wasn't during the initial hysteria?

    I think the difference here is they were all new perks that people had little to no experience using unlike SC a perk we have had since day 1. Its far easier to see the implications the change would have since we already have a solid foundation of information.