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Anyone else annoyed that the absolute best Killer perks are exclusive to DLC Killers?

I was running Hillbilly and I was looking at my perks and every single one is tied to a DLC Killer.

Ruin (Hag), BBQ & Chili (Leatherface), Bamboozle (Clown), and now Pop Goes the Weasel (also Clown).

Could this game now be considered Pay To Win? Or more accurately, pay to stand a chance as Killer.

Comments

  • SadonicShadow
    SadonicShadow Member Posts: 1,146
    edited June 2018

    @SaltyKiller said:
    I was running Hillbilly and I was looking at my perks and every single one is tied to a DLC Killer.

    Ruin (Hag), BBQ & Chili (Leatherface), Bamboozle (Clown), and now Pop Goes the Weasel (also Clown).

    Could this game now be considered Pay To Win? Or more accurately, pay to stand a chance as Killer.

    Yes and No. Its technically not pay to win since all of these perks can be acquired through playtime but you have to pray to RNGesus for it to show up in the shrine or get its associated killer through play time. (in leatherfaces case just have to hope it appears in the shrine) Personally speaking i wish every teachable perk was available for purchase with playtime. Have a big perk store that allows you to buy any teachable you want with iridescent shards. That way you can buy whatever perk you want with play time and not hope that it pops up on the painfully inadequate shrine.

  • Abyssionknight
    Abyssionknight Member Posts: 69

    The reason they don't make a perk shop is because they want to keep you coming back to play the game. That's why the Shrine of Secrets exists and resets weekly. It's so that, even if you don't feel like playing the game, it encourages you to open the game and check the shrine, to see if a perk you want is there. Then once you have the game open, you might decide to play a game or two. Tons of games have this sort of daily or weekly mechanic to encourage people to enter the game. Makes their metrics look better, and keeps their player base healthier.

    The grind is also a fundamental part of what keeps you playing DBD. Just imagine you had every perk on everyone. Realistically, what you keep you motivated to continue playing the game? Some people would still play without a doubt, therer's already streamers more or less in that position, but the vast majority of people tend to stop playing a game once they have everything in a game.

    So if DBD had a perk shop, then not only would they lose their ability to keep players entering the game at least once a week, but they'd also lose their ability to keep people engaged and playing the game over all, since a perk shop would significantly reduce the play time you need for the game.

    It's not a bad idea from a consumer perspective, but a terrible one business wise.

  • SadonicShadow
    SadonicShadow Member Posts: 1,146

    @Abyssionknight said:

    The reason they don't make a perk shop is because they want to keep you coming back to play the game. That's why the Shrine of Secrets exists and resets weekly. It's so that, even if you don't feel like playing the game, it encourages you to open the game and check the shrine, to see if a perk you want is there. Then once you have the game open, you might decide to play a game or two. Tons of games have this sort of daily or weekly mechanic to encourage people to enter the game. Makes their metrics look better, and keeps their player base healthier.

    The grind is also a fundamental part of what keeps you playing DBD. Just imagine you had every perk on everyone. Realistically, what you keep you motivated to continue playing the game? Some people would still play without a doubt, therer's already streamers more or less in that position, but the vast majority of people tend to stop playing a game once they have everything in a game.

    So if DBD had a perk shop, then not only would they lose their ability to keep players entering the game at least once a week, but they'd also lose their ability to keep people engaged and playing the game over all, since a perk shop would significantly reduce the play time you need for the game.

    It's not a bad idea from a consumer perspective, but a terrible one business wise.

    Horrific grind is not the sole reason people play games. Giving the players a perkshop so that they can earn the perks that they really want is not a bad decision even from a business standpoint. Alot of people play this game to have a good time. Not grind for hundreds of hours until they get the perks they want or hope it appears in the shrine by luck. If the only thing that keeps people playing this game is the terrible grind and not because it is fun this game really is doomed and deserves to die because what is the point of playing it in the first place.

  • only1biggs
    only1biggs Member Posts: 1,178

    Ruin Billy? Oh dear.

    But, a lot of good perks are dlc, yes. Whispers and Enduring are not, which is all that matters :P

  • NotBiasedAtAll
    NotBiasedAtAll Member Posts: 50

    There are good perks that aren't DLC. NOED, Enduring, Brutal Strength, Tinkerer is a decent build on quite a few killers, just swap out NOED for something else when playing Billy if you're a crack-shot with the saw.
    Will agree that there are very strong DLC perks, but its better than all the DLC perks being bad.

  • Blueberry
    Blueberry Member Posts: 13,590
    edited June 2018
    This game is the absolute farthest thing imaginable from “pay to win”. If you think this is pay to win, you will think any game made is pay to win. This game allows you to get all the perks for free through reasonable play time first of all. Second, there are some very good DLC perks but there are also many that are not. Honestly though, most killer perks are trash in generally when you look at survivors perks. Saying certain killer perks are “best” is like picking which rotten fruit would taste the “best”. Many aren’t that great, it’s just the best we’ve got to work with. 
  • Runiver
    Runiver Member Posts: 2,095

    People will now say the game is mostly "pay to accelerate", which is a form of pay to win tho.
    9000+ Shards are actually super long to farm, especially since they didn't give any retroactive shards based on playtime.

  • bevdog67
    bevdog67 Member Posts: 57

    I think towards the games begining the devs were scared to give the killers very powerful perks as they didn't want killers to be too OP. This is why we see SB, SC, IW, etc. on the base/free survivors and Ruin, Bamboozle, Pop goes the weazle, etc. on the later killers. Just a guess though.