Should Dead Dawg Saloon killer shack be the norm?

Killer shack is a very strong looping structure between the window and the pallet. The fact that only Dead Dawg Saloon have a breakable wall to weaken it bugs me a bit. Why only this map? Wouldn't it be a good idea to implement it to every killer shack?

Comments

  • anarchy753
    anarchy753 Member Posts: 4,212

    I dunno, not a huge fan because it just becomes a mandatory wall to break every match. If anything, I'd like to see the windows on the back patched up so survivors can't have the easy play of just seeing where the killer goes and adjusting accordingly. Looping the shack should at least take SOME risk.

  • landromat
    landromat Member Posts: 2,193

    PTB shack where wall was on the window side and breaking it made shack pallet super unsafe. I think this is the right shack to make

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,183

    Show me that you dont know how to run Shack as Killer without saying that you dont know how to run Shack as Killer.


    @Topic:

    I agree, it is not correct that only Dead Dawg Saloon has a breakable Wall. It should be removed (and the Shack should be resized, it is a little bit larger than Standard Shack, if I remember correctly).

    I am glad that they did not add Breakable Walls to other Shacks.

  • Labrac
    Labrac Applicant Posts: 1,285

    The shack on Dead Dawg is bigger than the usual shack and has way more cracks you can see through. I don't think all shacks should have breakable walls, especially considering how boring of a mechanic it is. The only thing they need to do is closing ALL the gaps you can see the killer through so it's easier to mindgame.

  • landromat
    landromat Member Posts: 2,193

    Show me you're passive agressive child without telling

  • Faulds
    Faulds Member Posts: 903


    I don't understand why people hate breakable walls that much... contrary to god pallets you can break them at the start of the match (if there isn't too many breakable walls) and loops are unsafe then; it doesn't even take that much time.

  • dugman
    dugman Member Posts: 9,714

    I think the argument is that ideally breakable walls should make potentially beatable loops weaker, but not be in god loops that can only be beaten by breaking the wall. If a breakable wall absolutely requires the killer to break it to destroy a completely safe loop then it’s effectively just an extra god pallet on the map that the killer has to spend valuable time breaking instead of chasing a survivor. (Yes, the killer gets to decide when to break it instead of only being able to break it after a survivor uses it, but it’s still mandatory time taken from the match.)

    Basically the goal should be that breaking pallets should be optional but beneficial to the killer to break. The killer should HAVE to break a pallet, but if they don’t it makes it take a bit longer to run a loop. Or at the very least if a breakable wall creates a totally safe loop then that should count somehow against the total number of such safe loops on the map (i.e. I think most maps have about two or three loops or so that are safe once a pallet is dropped, the breakable walls which create safe loops should be counted something like those safe pallets to avoid having too many completely safe areas that killers have to spend a lot of time breaking down.)

  • Faulds
    Faulds Member Posts: 903

    Yes, breakable walls should count as god pallets if the killer has to break the wall to get the survivor before entity blocker. I just think that pallets should vary from safe to very unsafe so the gameplay isn't linear... but safe pallets (including breakable walls) should be very few.

  • dugman
    dugman Member Posts: 9,714

    Yep, I agree. I actually like breakable walls in principle, I just don’t want to be forced to interact with them all the time if I don’t want to.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    This would make Shack bearable for M1 Killers, but for other Killers that are already great when it comes to Shack (Demogorgon) this would make it way too unsafe of a loop

  • Faulds
    Faulds Member Posts: 903
    edited December 2021

    What bugs me most is the fact that there is only one killer shack like that. I think it would make more sense to get rid of it... or creating a possibility for this type of killer shack to spawn on other maps.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    The Dead Dawg Shack could appear on more Survivor sided maps like all the Coldwind maps and Badham