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Making Myers a better killer
I haven't done one of these in a while, so here I am again posting random ideas on how to make random killers better. Feel free to post your thoughts or ideas below.
So how to make Michael Myers a better killer:
1: IMPROVE OR REMOVE TIER 1 EVIL WITHIN: Myers moves really slow when he is in Tier 1 EW, which makes his early game pressure bad. He either needs something added to his T1 to make it a little more threatening or just have it completely removed.
2: BRING BACK MULTI-STALK: So as far as I know, Myers used to be able to stalk multiple survivors at once and gain Evil from all survivors that he stalked (Example: Stalking two survivors and gaining Evil from both of them instead whoever is the closest).
Gaining Evil is already a pain, so Myers should be able stalk multiple survivors to make the task a bit more easier and give survivors a reason to actually stay out of his LOS.
CONCLUSION: I think that's all of the changes he really needs. If anyone has any better ideas, feel free to share them.
Comments
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I think Myers' power is just way too outdatted, nowadays you either need anti loop, mobility, or a bit of both. Myers has none of that.
This is what I'd do, keeps his identity while making him more interesting and stronger:
https://forum.deadbydaylight.com/en/discussion/263373/my-attempt-at-a-myers-rework#latest
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Eh I think he's perfect the way he is and his green add ons makes him a monster in three gen situations. It's just that BHVR still has some questionable map design that plagues killers without Mobility.
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look at my ideas
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I made a thread myself a little while ago, but I'll recap my ideas here:
- Make Tier One less punishing. My ideas for this would be to EITHER give him a full-size lunge in tier one, or to make him move at regular speed during tier one. I don't think both should be implemented, that would be too much, but tier one is too punishing. Additionally, it takes a little less time to tier up.
- Make Tier Three more deadly, but shorter. Myers could, with this idea, get a mini-Enduring effect and the ability to simply walk straight through dropped pallets and breakable walls with a speed penalty, as well as getting killer instinct on any survivor who he's stalked above 50% whenever Tier 3 starts. In exchange, it drains faster, so it's more like spikes of adrenaline instead of a true "third act".
On top of these, you could probably just get rid of the distance adjustments on stalk rate, they don't really make all that much sense.
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I think Myers is kind of overpowered right now. I'm seeing a lot of him now days. With him being able to gain Infinite Tier 3 within moments of starting the game, I could definitely see a nerf incoming.
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Base Power
- Remove Tier 1 (Keep Ninja Myers only with addons)
- Stalk reduce your terror radius 50%
- The Auras of all Survivors within 12 metres of The Shape are revealed while Stalking in Tier 2.
- When Tier 3 ends, all survivors' stalk points are reset.
Reworked Addons
- Vanity Mirror: The shape can get Evil stalking the aura of the revealed survivors.
- Scratched Mirror: The Auras of all Survivors within 32 metres of The Shape are revealed while Stalking in Tier 2. The Shape is unable to progress past Tier 2. Reduce your movement speed to 4.2 m/s (105%). You gain Undetectable.
- Tombstone Piece: The Auras of all Survivors within 12 metres of The Shape are revealed while Stalking in Tier 3.
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