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This build underlines a problem with Leatherface, and with the core game

After playing 2/3 matches Dbd as survivor, and getting facecamped by Leatherface, I wanted to try to facecamp as killer Leatherface, since he's my second main killer after Pyramid head, and see what would have happened:

I used this build: Deadlock, Corrupt, Bamboozle, Noed.

Every match, I always got a survivor within 60 seconds, and the moment I got them I started facecamping. Not in the obvious way, I did it in a way so survivors came to the hook, going away for a but and then coming back, so they wasted time.

Since survivors can be solo players, or teams but with no comms, there can be no coordination, and once more than 30/40 seconds have been wasted trying to go to the hook (as survivor) , there's no going back, especially with Deadlock.

I was with cross play off, and did more than 10 matches. Italy time, from 10pm to 1:30 am

Over, over and over there was nothing survivors could do to prevent me NOT getting at least 2 kills, especially with noed, and straight up facecamping EVERY TIME in every situation, completely no brainer, was simply the superior tactic over going for hooks. Just chill there at the hook, in the worst case scenario you know you'll have 2 kill guaranteed.

The worst thing? SBMM wasn't punishing me and giving me better survivors. Maybe it was because with cross off in that specific time there were no really strong teams, anyway I kept stomping different survivors over and over, literally survivors came at me when someone was to die on hook praying to me to chase them and don't be an #########.

Pls BHVR, as a person who believes that the game is highly unbalanced for most killers if survivors play well, this is not the right way to balance the game.

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