Cameraderie (kinship)
Can't cameraderie (kinship) being reworked in a way to make it more simple and (in my opinion) healthy?
Simply, if you have this perk, for 60 seconds the timer of the hook is paused.
In this 60 seconds you cannot try to unhook by yourself and you do not have skillchecks.
After 60 seconds the perk become unactive.
I think it will be beneficial, now camaraderie (kinship) is a common perk and would be healthy to protect survivors that do not have access to all perks and do not possess a huge skill from being camped till death.
Now kindred helps the OTHER survivors to understand a camping situation but the killer will still camp because he is unaware being detected and the hooked survivor will die without any protection whatsoever.
Waiting 60 more seconds with a hooking bar that is NOT progressing will push the killers to move away from the hook, the removal of the activation requirements will make this perk more interesting to solo players and more easy for beginners.
Comments
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Do you want to rework Camaraderie or Kindred?
Both perks seem to be okay as is, and neither of them is overly complicated, too.
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Why remove? I never said remove.
Kindred is fine! Keep it the way it is. It helps survivors to understand a camping situation and do not give a camping killer more meat. Thumbs up!
I am asking if reworking Kinship (camaraderie) the way i proposed may be beneficial.
The issue with cama is that in solo play people do not know you have it and do not play accordingly, i think that removing the activation requirements would:
- make the perk more viable to solo
- create a perk that protect a camped surv from being camped in the situation where noone is coming to save. No perk does that. And i think it is something that is needed.
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Yeah this perk is way too limiting right now.
It literally can activate and waste it's time during the Entity spawn animation (The progression timer stops for the duration of it, but perk's time is still wasted).
It needs other survivor to come and activate it... if they do they will most likely farm you anyway. It needs some kind of signal that it is in fact in play or just straight up prolong the struggle phase by x amount... maybe pausing the timer as well for as long a survivor is near the hook?
I am very rarely in favour of buffing survivor stuff, but this is really crap perk.
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It should just work both ways. When you get hooked and a survivor is within x meters it pauses the timer for whatever duration. And when you are unhooked within and within x radius of a hooked survivor their timer is paused.
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Wait I don't understand do you mean it should pause the timer for a whole minute no matter what cause then you hit every killer not only campers
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If people aren't coming to save you in the alotted time, then they aren't coming to save you period. An extra minute where you're stuck not being able to attempt to save yourself or just die isn't going to make a difference. Though, this perk is already good as is just not in a way that will make it more worthwhile than other perks.
This sort of thing isn't going to help solo players, the only real benefit will just go to coordinated players, which this perk is already designed to do anyway.
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The problem with perks like Kinship is the lack of info.
As said here, it is designed for high level play. The best way to lessen the disparity in effectiveness between high level and solo is information. Show the other survivors you have it, maybe with the same kind of icon as Kindred. Maybe make it change color when it activated?
Do this for more perks that depend on teamwork? Head On, or Solidarity can also use some love this way.
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- "Wait I don't understand do you mean it should pause the timer for a whole minute no matter what cause then you hit every killer not only campers"
If you do not camp you do not care that much, 99% the hooked guy will be saved unless you manage to down all the other survivors then he is dead no matter the time left.
You got hit only if you WAIT in front of the hook till he dies.
- "If people aren't coming to save you in the alotted time, then they aren't coming to save you period."
NO! Simply NOT! People are not coming MAYBE because the killed parked his ass in front of the hook.
He did so because it is convenient spend a minute in order to kill a survivor or to progress to the next stage.
In some situation finding, chasing, catching, downing and hookin a survivor requires more than one minute!
He stays there because it is more convenient and because you have an high chance to make a switch.
IF the minutes are two because you choose a perk MAYBE i say MAYBE the killer will move his ass seeing the gen popping from your hook allowing the other survivors to come for help.
- "An extra minute where you're stuck not being able to attempt to save yourself or just die isn't going to make a difference."
If you think so then:
1) Do not equip this perk
2) You probably are not using cama even right now.
- Though, this perk is already good as is just not in a way that will make it more worthwhile than other perks. This sort of thing isn't going to help solo players, the only real benefit will just go to coordinated players, which this perk is already designed to do anyway.
This perk is good only for SWF that can be cohordinated rn. You never see it in solo. The point is the removal of activation requirements and the addition of information for the party. HOW CAN THIS BE BENEFICIAL FOR SWF? They already can activate it and they already have all the informations.
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