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The mmr system is a joke
The mmr system (for survivors) is based on if you escape or not. This is a very bad way of ranking you. It punishes good survivors that care about teammates and rewards selfish survivors that let others die on hook to escape. Let's give an example:
1) A survivor is in a situation where all 3 of his teammates are hooked. He manages to unhook all of them and they all escape, but he cannot do so himself because he sacrificed himself for a teammate. Why does his mmr go down?
2) A selfish survivor hides in lockers all game and lets the team die to get the hatch. Why does his mmr go up?
Here is a better mmr metric. Maybe your mmr gains or loss should be based on the number of survivors that manage to escape and the ones that die (including yourself): if you play well, your teammates will be able to escape more often.
0 escape: -2 pips for survivors
1 escape: - 1 pip for survivors
2 escapes: 0 pip
3 escapes: +1 pip for survivors
4 escape: +2 pips for survivors
Comments
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This goes back to the devs (unfortunately) wanting to make the game “semi-cooperative”. Had they made the game actually be a team of four survivors versus one killer and given a clear win condition based on that then they likewise would have had matchmaking work off how the survivors as a team going up or down in MMR based on how many of them escaped rather than individually each going up or down based on their own individual escapes. That would allow, for example, a group of survivors where one dies but took so long to kill everybody else got out to all go up in MMR versus the sacrificed survivor going down and everybody else going up,
It’s too bad that horse is out the barn door, if DbD was fully cooperative on the survivor’s side it might have avoided a lot of these sorts of complaints I think.
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Part of the problem with having it adjust like that is the survivor(s) that die would need to be locked into the match to account for all the other survivors results be adjusted correctly for the mmr. Most would rather move onto next match as quickly as possible.
There definitely needs to be more nuance in what goes into the MMR, more than just escapes/kills.
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I'm fine with killer MMR going off kills and I do think that survivor MMR needs to be a bit more nuanced - but it's very, very complicated.
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I truly believe that DBD was designed to mirror the last survivor experience that you see in horror movies since the game wasn't designed with voice chat. It's what helps to play into the "everybody's out for themselves" mentality. But SWF blows that out of the water thanks to voice chat being allowed through third party apps. It's why survivors are very much the power role in DBD. No killer has a perk that can match being fed so much information.
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Killer MMR is ok going off of kills, but I agree that they got it very wrong on the survivor end.
There's a lot of nuance that goes into survivor and escapes are often the result of teammate actions as much as personal actions. It's asinine to have your MMR go down when you run the killer for the last 3 gens and die on your first hook during EGC while everyone else escapes. I know it's difficult to quantify survivor skill, but that doesn't mean zero effort should be made.
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The issue isn't so much SWF. I completely understand that people want to play with their friends and yuck it up over Discord.
The problem is that, unlike other games, SWF teams are matched at the same MMR that they would be solo - which is where the really obnoxious stomps start coming from. And then you get the SWFs that aren't just out to win - they are out to actively hurt the killer, by bringing setups that allow them to essentially take the game hostage and stall it out indefinitely, as so long as it's technically possible for the killer to win it's permitted, but the killer can still potentially be banned for going AFK and will get a DC penalty if they DC out.
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I'd rather see hook stages instead. People will try to maximize their ranking at all costs, that's why camping at 4-5 gens and NOED are so common mid ladder.
As for survivors, altruism is currently punished. The best strategy is to leave teammates to die and not risk handing your "victory" to the Killer. Survivors need to be partly graded based on the team's performance, that's how devs can incentivize Altruism back into the business.
The rank doesn't need to be updated immediately. Since that info is contained in the servers, they can update after the match is over and any survivors who left the match early could use the previous number for matchmaking purposes since the variance is not that big.
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@bm33 no need to force the survivor to sit through the match. When every survivor is either dead or escaped, you can re-adjust the mmr automatically, even if they are offline or in another match.
@SweetTerror the game is only scary for beginners. Most people have hundreds of hours in the game, at which point there is no fear. Dbd is like an horror movie: scary the first time you watch it, not so scary afterwards. It just ruins the game for everyone who is not a begginer to have the game decisions based on an almost inexistent fear.
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Correct
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And that would definitely surprise no one. My MMR as killer is incredibly low given how little I play these days, but when I do, I have to sweat like I've never had to before, and that's because high MMR survivors that are playing with their lower MMR friends are being matched with players like myself because I'm the "happy medium", and that shouldn't be the case. Playing killer among all levels just isn't fun anymore.
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Always has been
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