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The day dead hard will get nerfed survivors true skills will be shown the the community
None.
Reach a pallet/window they don't deserve extending the loop by 2 gens? removed
Killer outplaying you and you get your jail free card? removed
dead hard hit validation abuse (there's no way with the amount of validation killers get you'd get this often exhausted on the ground) removed
using different exhaustion perks so at least when they don't reach a pallet/window they don't deserve the chase simply ends
If dead hard alone would be removed killers would be easily nearly half as hard as it currently is, survivors running dead ahrd are so insecure about their looping skills they simply cannot live without their jail free skilless perk, I once played with some good survivors who always ran dead hard and we played a kill your friends and removed perk, they couldn't last more than 2 loops without dead hard
If you are a survivor constantly running dead hard, try to live without your second chance perk.
Comments
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I use Dead Hard in my main build. I also use Windows of Opportunity.
I use Lithe, SB, BL, etc in other builds with WoO and can still get 2-3 gen chases consistently...I'd rate my skill level as mid.
If I can do this with other stuff, anyone can.
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Well I mean you don’t need to attack people about it but ok.
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Oh geez 🙄
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I agree that at least half of high mmr survivors are being completely carried by this perk. It takes no skill whatsoever to dead hard to a safe pallet or a window. What bugs me the most is the small brain people that say "just bait it out." There is no bait it out when it's used for distance. What's worse about this is you do nothing to earn this strong game changing second chance perk, just be injured???? Seriously.
Let's not forget 4 man swfs that all have this junk equipped to make the killers game an absolute frustrating misery.
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I heard that after Dead Hard is fixed, anyone that selects it will spawn straight into the tally screen at the start of the match because they're soooooooo bad.
/s
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Eh. As obnoxious as Dead Hard is, I don't think you're entirely right here. The players that use it to extend loops are skilled and Dead Hard is an expression of... not necessarily skill in and of itself, but game knowledge. Take away Dead Hard and they'll greed less - the situations in which they use Dead Hard to extend loops, they'll no longer play as if they have Dead Hard and instead give you the pallet a circuit earlier. 4x Dead Hard can be incredibly tedious to face, especially now that it can be used reactively instead of proactively, but survivors putting themselves into situations where they can E to reach the pallet aren't braindead, they're doing it because they know they have Dead Hard and can get away with running loops like that.
It's the players who use it as a get out of jail free card, and the players who use it to make ballsy plays in the killer's face, that'll be screwed without it.
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I think the killer players who aren't quite as experienced on survivor are going to find that playing against four optimal Sprint Burst users is 10x as frustrating as Dead Hard. There's at least a chance for a misplay with DH. Early SB means you likely never have a chance in the first place.
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Sprint Burst:
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The difference is if I'm playing killer and I pull off a great mind game by moonwalking or hiding my red stain the survivor can't just hit a button to avoid my hit the second they realize I fooled them. This is where Dead Hard is complete bs. It makes playing killer feel unrewarded and blue balled. If someone uses sprint burst it'll take you a few more seconds to catch up to them but once you do they are exhausted and you can lunge whenever you want and not worry about being outplayed by a second chance.
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Sprint burst at least can help the killer to gauge if it is worth trying to chase, and they can at least force the exhaustion. There is also mindbreaker (or whatever it was renamed) to mitigate SB. You don’t know the survivor has dead hard until after you are in the chase. DH can easily add 30 seconds plus to a chase, with no possible counter by the killer.
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Mindbreaker is an amazing SB counter after the survivor uses it 1x (I say 1x because they're probably going to be able to wait out the initial Exhaustion before you get there).
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The moment they use DH just camp them ⛺️🔥. Let them whine, DC, and let themselves get sacced. They want to extend chases for free to win EZ. So put them on a hook and be sacrificed EZ. Especially with STBFL. Makes this easy.
The moment a killer gets playing sportingly out of their minds. The moment killer begins to bully the survivors the way they do your killers. The happier you’ll be. You actually Pip from it too if you do it right. Which is why survivors “Bully”.All those pallet slams and flashlight saves pips them up.
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Okay, this is a bit much.
I've been pretty vocal about disliking how Dead Hard can be abused, but attacking people on a personal level is too far.
and probably incorrect at that. A lot of people who run Dead Hard are in general pretty good at the game and won't be affected horribly by a nerf.
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Yessss. I have mentioned this b4. I have been running into more SB lately and I would rather them have DH. At least with that you have a chance of them ######### up or being baited. SB users are always safe anywhere on the map.
If its just one or 2 people using it I ignore them and slaughter their team until I catch them off guard or exhausted.
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The classic I don't like when people use a strong perk so I'll try to shame them for using it.
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Imagine insulting someone for using a perk? I bet I dead hard was nerfed or removed killers like you would still be complaining about survivors.
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okay let's say DH is nerfed, what would killers complain next? still DS? killers always did, but what else? there's the usual swf complains and genrush, but is there actually many other perks killers complain? not that much.
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been playing DBD for 4 years and have used DH all of 10-15 times about 3 years ago
...you must only hate me a little 🤔
or maybe a lot
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Circle of Healing? Iron Will? Borrowed Time? Unbreakable? DS, even though it's been nerfed to size and it's generally your fault if you trigger it?
Nothing will ever cause either side to stop complaining about the perks and tactics the other side uses most.
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no
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I agree with the title but there's no need to insinuate that they're terrible without it. I get mad that survivors run full meta, but I'm mad at the power of the perks, not the survivors, unless they start acting toxic. Why would I not use a perk that gives me an advantage?
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survivors mainly only complain about noed and not many other perks, killers complain about many survivor perks because they are mostly all busted, should BT allow a survivor to body block for 12 seconds and then complain about tunneling with or without ds? no, remove collision, should Iron will totally stops survivors from breathing? most definitely a bug that they totally can't fix but it's justified, is unbreakable a pain in the ass? totally, 1 unbreakable can ruin the whole match for killer, CoH range is busted and like mclean said it should be 16 meters and not 24.
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i totally sucked when i tried to used it anyway🤷🏼♀️
blamed hit boxes at the time,
but it was jus that my timing was horrible, lulz
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now survivors abuse the hit validation, gotta love it -_-
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I'm not saying these perks aren't strong. I'd argue that some of them need adjustments and some of them don't. But that's not the question I was answering. Survivors complain about more perks than NOED just like killers complain about more perks than Dead Hard, and nerfing either of those isn't going to fix all the emergent issues with the game or stop people from complaining about things that hurt them in their matches. It didn't stop when Undying got nerfed, it didn't stop when DS got nerfed, it didn't stop when Ruin got overhauled, it didn't stop when keys got nerfed, it didn't stop when moris got nerfed, it didn't stop when BNP got nerfed, it didn't stop when instaheals got nerfed, it didn't stop when infinites got nerfed. Why would it stop now?
The idea that removing Dead Hard would fix the issues with this game and force seemingly dependent survivors to git gud is wrong. Skilled survivors, the ones who cause the most trouble with the perk, can play fine without Dead Hard. They just use it to reliably extend the amount of time they can safely run the killer. The ones who know all tiles, can accurately gauge how far the killer is behind them, and know exactly how much distance they have to work with can run you like a champion without exhaustion perks. Adding in an exhaustion perk just adds to the time they can stall you, and DH is currently the dominant strategy.
I don't like the current state of Dead Hard and think something needs to give, but I'm not naive enough to think this will be the end of killer issues with survivor gameplay, or that the survivors that give me trouble with Dead Hard are helpless without the perk.
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Question I use lithe does that mean I'm more skilled than dead hard users?
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I don't see anyone complain about keys anymore and neither about moris, they both got nerfed to the ground and it's fine, however I am sad moris are near useless now while keys can still maybe allow one escape, insta heals are gone and no one complain about this, we don't complain too much about them, it's the healing speed the issue, this is what we complain about, BNP is still very strong but I don't see complains about that.
If players still complains it's because there is still issues about it, and I am not saying removing DH will fix the issues, the maps are the main issues and how the tyles can be chained without wasting pallets or by taking so much time by having so many safe pallets over and over again, but if DH was for exemple removed, MANY of the issues would already be really more forgiving because they cannot abuse this safe distance perk to allow them to extend the chase even more, they failed a mind game? they go down, they try to bait a direction but goes wrong, they go down, they can't get their jailfree card anymore and this would already be a MASSIVE improvement into the killer experience.
I know removing DH wouldn't fix the game issues, but the biggest one of it at the moment would be fixed, this is why nerfing DH is really needed, it gives way way way way too much for the survivors, most of the survivors i've faced that don't have dead hard on average go down within the first 2 pallets, this just show how much reliant survivors are to this perk, and it's bad/unhealthy.
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Yes because you run away to another loop using a speed boost and not press E to be immortal and reach a window pallet you didn't deserved, you reached that window/pallet vault so you deserved that speed boost to get to the other loop, DH you never deserve it because without it you'd be down 100%
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Yeah, there are ways to optimize around SB for both roles. DH is the easier of the two to quantify, so I think that's why it gets the hate it does. I typically pair SB with Spine Chill, so it's 30 seconds before an M1 killer can start a chase with me.
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I run Dead Hard with No Mither solely so it's basically a second life 🤧
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Imagine shaming people for using a perk.
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That is literally the most boring game style of play I've ever heard. No killer with half a brain will ever chase you if that's how how play.
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this I couldn't care less
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imagine using such a skilless perk because you are so insecure of your skills
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Imagine resembling that remark.
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I mean yeah but people that know how to use print burst aren't that common and if they're good at it they likely use it over dead hard already anyways. My bigger concern would be the influx of overcome usages not a broken perk just seems really boring to go against. At least Overcome has counters though unlike SB and DH when used properly.
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With all the hatred I have for Dead Hard,the killers do have perks to compensate for that,just look at STBFL,a perk which completely counters DH because it gives the killer a stack, atleast that's what is happening to me. If DH gets removed,perks like Balanced Landing will start to be used , and people starting to use their strode key for games.
Simply put,in my opinion the DH removal will only cause more havoc.
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Dead hard should only give i frames and an animation of a dodge. It shouldn't burst you forward the same net distance in a chase as sprint burst. With this change, it would still help avoid an attack for a brief period without being abusable in chase like how it is now.
Sprint burst should be the "distance" perk. It has to be used at the beginning of a chase and only can be used mid chase with a skillful 99 exhaustion save. Much better in my opinion.
Much healthier too, because unalike dead hard, sprint burst doesn't feel like you got robbed of a hit, it gives the survivor a head start, or let's them get to a new tile mid chase, without the middle finger of making you eat a miss cooldown
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I get it, Dead Hard is busted and annoying, but insulting people for using it? Nah
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These posts always crack me up. The usually signal a kind player who thinks "everything I can use or do on my side is a legitimate strategy. Anything the other side does is unfair and busted."
The day DH gets nerfed is simply the day OP will move the goal post to the next nO-sKiLl-2Nd-ChAnCe perk to complain about.
I'll give this advice: you scream to have dh nerfed because you don't want to uSe YoUr BrAiN aNd JuSt AdApT.
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Which we need more of, because it doesn't seem like anything except making M1 killers literally unusable is going to work to get them some help.
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I don't use DH anymore and I'm fine.
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Yes, because camping is so skillful. 4head
If a perk triggers you that much I think you should just go play another game.
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It will literally never end. If dead hard gets nerfed and people start using sprint burst they'll cry about that next. Which imo is WAYYY more annoying to face.
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Survivors literally do the exact same thing and to a much bigger extent.
I don't think people will complain as much about Sprint Burst if it ever becomes as popular because the best killers have better tools against holding W.
Nurse and Blight against multiple Sprint Bursts isn't as detrimental as multiple Dead Hards.
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lightborn persay
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bring it on.
I still find lithe more valuable perk
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As much as I suffer under DH as a killer main, you are pretty exaggerating, and umbrella attacks against vast parts of the games population always fall flat on their faces.
Yes, some peeps are probably carried by the perk, and yes, DH sometimes is a free "get out of jail" card, a second chance or a de facto third health state, but DH is far from a brain dead, no-skill perk. Its the very nature of this kind of perks that they allow players to play much more risky or greed more, then they would without, but if the perk would go away peeps would adapt, like before.
Such attacks don't help anyone, but just antagonize the different factions and fire up the "we vs them" mindset.
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I mean, I agree that DH needs a nerf, but people just use what the devs give them so it's not the players fault afterall (or not entirely at least).
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Imagine thinking there is much skill in dbd. Killer or survivor. If you like challenge you should accomplish something in other games and tell us about it. This is why I always say that dbd players have the biggest ego because they bask in it's unbalance and exploit it to feed it.
Game is unbalanced rng mess. Killer can be more frustrating and game is surv sided when survs are focused on objectives/have some game knowledge sure, but that doesn't mean that killer is oh so skillful.
I played without dead hard and exhaustion perks for years just fine and only started using it since last summer. Maps and tiles are the issue but you like many others focus on that one perk because you can't think for yourself. Who cares about dh when you have too much resources available on certain maps, and things like house of pain.
Also killers have their own things like bubba camping that one person to death and some of us are fine with it too because we know what dbd is.
Stop making things us vs them for ones ffs and look at the bigger picture.
7