The day dead hard will get nerfed survivors true skills will be shown the the community
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Dead hard is life you'll never take it from me. I feel so lost without it. It especially helps when I get unlucky in a loop I didn't know was blocked or whatever or if someone used a pallet I didn't know was used. I tried not using it after a while but its really hard to not use it. Its not hard to counter play honestly. Just wait it out and swing, though I gotta say some people are really good at knowing exactly when to use it so you will have to deal with that either way. Its the same for me with BBQ on killer though if you take that from me i'm hella lost I need that info.
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you will have to live without it eventually
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Dead hard recently got hit validation so you’ll probably have to wait a little longer for your nerf <3
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I guess this post isn't targeted at me, because I never use Dead Hard.
...but if Dead Hard is nerfed, survivors will just adapt and you'll be left wishing we could all go back to the time when they depended on a crutch so easily countered.
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i mean killers rely on heaving camping and tunneling so?.
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not all
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in high mmr all.
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You're working off of a bit of a faulty assumption here. Good survivors, and I mean ones that genuinely good, understand the exact value they can get out of DH in most circumstances.
They go to a weaker pallet or a window, knowing they can reach it with DH to save a stronger pallet for later in the game.
They fully understand the mindgames, but set it up to let them reach a window after the killer has BL'ed and is zooming around.
They're using DH to set up a safe unhook save in a normally unsafe situation.
They're using DH to get a blind save/wiggle off save.
My point is, survivors who are good with DH aren't good by accident and just putting on the perk. They know what they're doing and most of those survivors are perfectly comfortable using other exhaustion perks or no exhaustion perks at all. They just play differently when they do. And, for full transparency, I am not one of those survivors (I suck with DH), but I do watch a few of them on YT and Twitch. There is nothing accidental about what they do with DH.
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Because they have more control over it's use. Imagine for a moment that SB was tied to E key, allowing survivor the choice on when to use it. I would be dollars to donuts that you'd see SB waaaaaaaay more than DH.
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@topic this is just ridiculous. You're going to say the have no skill, yet a skill speed boost gave them a 2 gen run? But hey sure, why not, we'll go with your logic. Guess what happens if the removed DH. People will just play in a safer manner and pre-drop every pallet.
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Well then survivors will have less resources, more deadzones. That’s actually a win for the killer.
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With DH you need to time it correctly AND hope that youre actually near something usable. so again, your point is moot. There have been countless times that ive seen a survivor DH into a wall and get hit a second later. or DH too soon and make no distance at all. or even just DH correctly, causing a missed swing, but then have no pallets or windows nearby to use so they go down 5 seconds later anyway.
and the argument of extending chases for that long is also moot, any exhaustion perk that can give you extra distance can extend a chase just as long. Theres literally no reason they wouldnt / couldnt.
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pretty sure a good survivor running deadhard is still a good survivor not running deadhard
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Jeez you guys act as if every time a survivor presses E it's a direct attack on you as a person.
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We are talking about good survivors here not potatoes. Good survivors almost never dead hard into a wall and are always conscious of where pallets and loops are. It's very rare for a good survivor to be in a complete dead zone or open field when they use dead hard. They will get injured and then run to a safe area where they can use there DH to reach something and extend. I don't know what kinda survivors you go against but I can't remember the last time I saw a survivor totally flub a dead hard.
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I don't unless it's end game
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you'd be surprised tbh on how bad they can be if they are exhausted before they can use it
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Until they gen rush because they know resources will be used early. I mean real gen rush. Where every lobby brings the best toolboxes they can every game.
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Oh don't worry about it. Never gonna happen. They have no skills the survivor community they have to rely on broken loops, broken pallets etc
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I don't see them ever nerfing it unless they release something that combos with it making it really overwhelming. I refuse to play without it.. I played for so long without it and having it just made my loops better. Plus with Killers still having bloodlust I'm not risking not having it. Too many killers tunneling and camping these days. Not having dead hard in that scenario is a death sentence for most. If killers didn't camp or tunnel so much I'd personally not use it as often as I do but alas. Killers don't wanna play by survivor "rules" so. Dead Hard it is and if I die then I suck or my team didn't gen rush fast enough 😂
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But you can drop or ignore the survivor who uses SB because it's at the very beginning of the chase. You're not stuck in a lose-lose situation unlike with DH, where it might take you 30 seconds to a minute for the survivor to use it in the chase, but when they do use it, they reach a safe pallet or window, practically resetting the chase. By that point, you can't really drop the chase, because you've dedicated too much time into it.
With SB, survivors will never always have it ready, and if they do, killers can choose to abandon very quickly, losing less pressure unlike with DH where its always ready to be used to reset a chase for free.
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I will have to disagree with you here. Players that use dead hard for distance are not skilled players as it basically gives them a second chance when a killer uses skill to outplay or mindgame them in a chase. Is it really fair for a survivor to get a second chance when they clearly got outplayed by the killer? This perk is bullshit and actually needs to be removed from the game completely. 4 dead hards means that every person can basically extend a chase by at least 20 seconds or more if used for distance. So yeah using dead hard does not take much skill especially now with hit validation.
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- 1. If a chase is costing you more than 2 generators (assuming that both are popped simultaneously at the start of the match), then you have bad map/gen pressure and are greeding the chase yourself.
- 2. The same way that NOED is a jail free card? where you've been outplayed the whole match but catch a kill because of this - agree?
- 3. This is the same frustration that a survivor gets when playing against someone abusing latency. How many times does can one get hit over a vault that they're no longer at??
- 4. Seems like you just think survivors don't deserve to win a chase tbh.
If DH were to be removed, it would change not much for experienced survivors because those survivors already have the game sense and experience, to work around the removal of that perk. Good survivors generally won't run the same builds constantly either - because they will be competent with several builds or perks - simplifying the survivor side down to 'carried by dh' makes you just look salty with no coherent argument, or reflection on why DH is so effective against yourself.
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