What's your DBD unpopular opinion?
As the title says, do you have any opinion that doesn't seem to be very popular?
Mine would probably be that Freddy is fun to go against...
Comments
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The game is very easy on both sides and does not require much skill compared to other games.
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IMO it is an easy game to learn but more difficult to get good at, depending on which killers you play, which perks you use etc.
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Exposed status effect is not balanced.
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I've got a few, but here are my top 2
SoloQ is that bad, it's consistently good with a few bad matches here and there
Overcome is the second best Exhaustion Perk
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I actually agree with you for Overcome. DH and SB are both number one to me.
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Removing DH would improve the game balance wise and make it more fun and interesting in most games.
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Spirit is still good
Cypress memento mori is better than Ebony
Executioner is better than nurse
Blight is underwhelming
Lockers are strong
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I'd put Sprint Burst either in second place with Overcome or slightly behind in third place. Nothing gets that close to Dead Hard
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NOED should, completely unironically, be basekit. I genuinely think training people to have to keep track of bones will be better for both sides.
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I'd say second better with Overcome then. It can't be under Overcome as we can't use Overcome while being injured (unless there is an Endurance status effect at this moment), which makes it a bit less effective than SB.
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Fair enough
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Killers have become a bunch of crybabies and it's never been easier being a killer, with basically everything survivors had being nerfed. Playing killer since 2016...
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Legion is a fun and well-designed Killer who's power... while slightly more limited in scope than some, does what it is supposed to do very well. They do not need any kind of massive overhaul. At most they could use some minor buffs and QoL.
Related: Most people sorely underestimate Legion and run bad perk setups for them.
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A lot of "low-tier" killers are only low-tier because people don't want to adjust. A lot of those "low-tier" killers do, however, frequently perform better than they might otherwise because the survivors also don't respect them enough.
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Oh for sure Freddy is.
Generators take to long solo...Yes i will elaborate...i hate repairing seems to take forever when im survivor but seem lightning fast as killer. I guess I just want them more fun maybe we can shorten the time a bit but make it to where you have to do something before you repair it or finish repairing.
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That DBD needs to be moved to a better engine and needs a revamp of graphics and game mechanics.
And that the lack of any changes to core gameplay is due to the developers own laziness and lack of skill, rather than an impossibility or limitation of technology. As we've seen many many other games that are a lot more graphically intense, with way more content, from even smaller studios.
A different unpopular opinion, I'd prefer the game being more of a horror game rather than a party game like it currently is. Even if it meant I survive a lot less. Currently when I'm playing survivor, especially with friends, it feels like we're the power house of the game rather than the killer. And they're just a kind of added feature to occasionally interrupt my skill check simulator. You could remove all player killers and only have it against AI, and it wouldn't feel any different to me, and I don't like that lol
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That CoH isn't the issue
Healing in general is
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Flashlights are weak. Even in a dedicated SWF team.
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Legion is underrated and not as bad as people say they are.
They aren't good, but nowhere near worst.
Bonus: nurse's difficulty is slightly overrated
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You don't hate the game as much as you say you do.
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Currently, it's the feeling that the fear of being tunnelled and camped is ironically the only fear killers have over survivors now, so I become most excited when I get a killer like that.
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Opinions widely spread on forums do not represent the point of view of DbD's playerbase as a whole; just its most noisy and unsatisfied fraction.
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I actually agree with everything you say. I wonder what this game would be like if it had a different set of developers.
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If this game had DE(The ones who do Warframe) as a developer instead, this game would be phenomenal.
That game has had graphical updates, gameplay updates, new things added constantly, like large scale things added like whole worlds, while still adding new Warframes and weapons. They did a complete revamp of their whole melee system. And the game is only 3 years older than DBD. They have a lot of changes that were made, including balance changes, due to actual community feedback. They have community skins and cosmetics that were created by players that they added to the game.
If DBD had a studio like that? This game would be unstoppable.
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Oh, how nice it would be. And all I'm asking for is slippery floors, some pools of water to hide or wade through and maybe some lava. It would be nice if they would revamp this game, it could be so much more.
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I say this in sincere honesty
This game could be up to 5x more popular if it had different Dev's who actually gave this game the TLC it deserves. Not just cosmetics and chapters.
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Tunnelling and camping are legitimate strategies and are needed to win against good survivors or in specific situations. People need to stop villainising killers for doing these strategies when its often forced on them if they want to get a decent result.
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Going against Nurse is fun. Both loopers and immersed gamers can shine here. Worst case Ontario you all get slugged and the match is over in 3 minutes. I would prefer that 100x over facing a single Hag.
Boons were a NOED buff.
RPD is the best map in Dead by Daylight followed by Sandwich Elementary.
Lethal Pursuer is probably the best thing to happen for killers this year, which is a tough thing to say because we also got Scourge Hook: Pain Resonance.
Trickster has a place in DbD and his form of horror is valid too.
Demogorgon is more fun(and i personally think is even stronger) as a trap killer than a chase killer
pls don't be too rough on lil ol' me
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That nurse and the other high tier killers need to be nerfed so that we can nerf survivor accordingly
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Öhm, no. Because no other Dev came close to DbD until now.
But i agree completely that they could need some help from people who kno how to polish stuff.
Unpopular opinion:
As i saw old Samination DbD parodies everybody seemed to complain about the exact same stuff as now.
Funny. Therefore i think DbD is kinda much more balanced than everybody admits. (whining aside)
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Why not just buff weaker killers so they can keep up?
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DbD doesn't require what people call 'skill' that much.
Repairing generator when survivors can is tremendously easy and boring.
Bringing good item/addon/favored map offering is absolutely not related to player's skill.
Some perks are impactful and applies same on both.
Maps.. Does survivors using Jigsaw Piece mean they are good?
All of these are just ridiculous.
Good at mindgames, playing certain killlers, versing certain killers can be meaningful.
But skill is usually unimportant in this game where balance is out of hand by devs. That doesn't change sadly.
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More work. It’s easier to nerf the 2-3 meta killer than buff the 10-15 weaker ones. Plus the weaker ones tend to be considered more fun from my experience
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Yeah... Or just... Don't know how they work.
I've had way too many people drop a pallet in my face while healthy.
I've even had people use their Dead Hard while I'm still in Frenzy.
I've even had someone accuse me of hacking because I found him with Legion's Killer Instinct.
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I have to comment on the Overcome part.
IMO that perk is a trap. It seems good when used against you as a killer bc it discourages continuing the chase, but it is heavily carried by the CoH meta. Other exhaustion perks are more valuable because you can passively decay your exhaustion effect while performing other actions such as working on gens. If you get injured, to use the perk again you need to heal to full. So out of the 40 seconds, before the exhaustion runs out, you need either Self Care with the perk for 32 seconds or with CoH/Teammate/Medkit for 16 seconds to make use of your perk again. In practice, the perk makes you exhausted until you're healed unless you use another exhaustion perk.
Using this perk is already inefficient and as soon as CoH is nerfed, it will drop dramatically.
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Swf's need to be limited to duo only.
And/or handicaps given based upon swf numbers.
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Lithe is the best exhaustion perk
You can (and I consistently do) get 2 guaranteed kills with no tunneling or slugging every match. 3 kills is still pretty easy and 4 should be rare if the game is balanced properly.
The killer has always and still does determine how much fun the match is going to be for both sides. They literally have the power to make the game interesting or make it insanely boring and campy
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DBD is 1000% carried by it's licensed partnerships.
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Breakable walls are a waste of time and should be removed from the game. The most useless feature in the game. Make the big holes instead of them.
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You aren't good at the game just because you hold W and comp drop every pallet.
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MMR is better than rank based matchmaking.
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The Artist is the most unfun killer since the first iteration of The Legion.
Console survivors are generally better than PC players. People who sum up the lack of skill of their teammates to the platform they play on are usually the worst player on their team, I’ve observed.
SWF isn’t OP, the survivors are just better than you.
If DBD was made by any other developer they’d be ripped apart for their lack of basic features from certain settings to the lack of a game chat.
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Deathslinger should get un nerfed
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a dramatically increased chance of going to Azarov's Resting Place?
That sounds like a nightmare.
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Here's one that's really unpopular: nerfs are the dumbest "idea" anyone can ever bring to the game design table. It is always a better idea to try to buff other things to compensate and balance any reductions from a place where all sides are strong.
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I've got a few opinions that some people don't seem to like.
- MMR is better than the old rank system, especially after what used to be the "rank reset" weeks. Most of the issues people complain about with the current matchmaking seem to have more to do with when the matchmaking system has to put someone in a first available slot because they're either an outlier rating and there's no good matchups or someone dodged a lobby and the system is putting in whoever's been waiting the longest to fill the spot, neither of which has anything to do with how accurate or inaccurate the underlying MMR is. Personally I've been getting relatively better matches under the current system so I'm ok with it.
- Gen speeds probably aren't that off from where they should be, and I say that as a killer-only player. Most of the complaints about gen speeds seem to stem from people who believe they should have a 50/50 chance of stopping the gens from being finished if they play well, but since the game is designed around some survivors escaping and some dying being the most common results that means even if you play well if the survivors also play well you'll still probably see the gates get opened at the end. It doesn't mean the "gens are too fast", it means the expectation that the gens should be stopped half the time is wrong.
- "Tunneling" is just a complaint from people who are upset they or their friend got downed early. There's absolutely nothing "unfair" or "unsportsmanlike" about downing someone two or three times in a row. The whole point of killer is to down people, and it only makes sense to down an injured person over a healthy one or someone that's already got a hook versus someone without a hook. Not to mention that there's not even consensus on what is and isn't "tunneling", and many complaints about it that I've gotten after a game are obviously not even tunneling in any sense of the word. (I once had someone complain that I "tunneled" after a 12 hook game with Legion.)
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I have two:
The game is actually pretty balanced when matchmaking puts equally skilled players against each other and they run their best builds.
You don't stand much of a chance against an elite killer player unless you have comms.
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The game would be more interesting if they nerfed all of the strongest perks so that they wouldn't have as much value. In higher MMR games, everything is the same perk wise on both sides, which is extremely boring. I'd love for BHVR to try and balance perks out more, significantly buff older/unused perks, and level the playing field. As is currently stands, there are a handful of "must picks" for both side, which is very unhealthy.
Also, I think that there should be 1 more perk slot. 5 perk slots would allow for more variety. Most niche perks go unused because it requires 2-3 perks to make perks like Flip Flop even usable, which again, makes perks like DS.. Dead Hard.. etc, even more appealing. Perks should NOT require OTHER PERKS to be valuable. Its bad design.
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Nurse is not the hardest character to learn or master. Twins , blight, or even huntress take more to master and learn
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Oh I think I got the most unpopular one of all!
Demo is the most boring killer to play, the most boring killer to go against (next to the Twins), and the most boring killer to watch (next to Pinhead). No lie, I watch streams while I work, and if it's demo gameplay on literally either side I turn it off. I literally can't do it.
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