Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Buff Head On
Make it so when you are in a locker with head on, the locker's aura is revealed in yellow to survivors within 28 meters.
This way you can run head on as a solo and help your team mates the same way SWFs do by running the killer in front of a locker with a survivor in it.
Comments
-
As a side note lots of perks that are more useful in SWF than they are in solo could use a similar buff, ie. Deliverance, if your deliverance is active while you are on the hook, your aura will be yellow for other survivors instead of red, indicating you have a deliverance ready to use.
Unbreakable could get the same, an unused unbreakable could cause your aura to be yellow instead of red while slugged, so other survivors know they can let you recover if they need to.
0 -
Head On isn't meant to be a team perk, it's meant as an on-demand pallet stun minus the pallet. Just because SWF use it a certain way doesn't mean it should be brought to that level for solos! And I say that as one who is a purely solo Survivor and uses Head On frequently.
The Deliverance and Unbreakable ideas aren't too bad, though--however, I believe that all Solo needs is Kindred base-kit with some tweaks, i.e. minus the Killer reveal near hook. It won't solve idiot teammates, but it'll help out a bit.
0 -
That's a good idea for Head On.
Why should SWF get so many advantages over both killers and solos? As long as SWF exists they should improve QoL for solos.
Post edited by Sludge on0 -
I disagree.
Head On can and should be used as both. Extending a chase for a survivor is great.
0 -
I think Head-On deserves a 4 second stun instead of a 3 second stun. The perk is too weak as an exhaustion perk.
As well as showing the aura.
0 -
Sounds like a great idea. They should also make it so that if you spot a hex totem its aura gets revealed to the rest of your team so they can cleanse it while you're being chased.
0 -
I don't know if you're being sarcastic or not, but sure why not?
SWF exists and if it isn't considered cheating then they might as well do it. lol
0