We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Chapter concept: Mortal Solitude

galanonim25
galanonim25 Member Posts: 101

Chapter: Mortal Solitude  

The killer: Banshee

Appearance: The killer would look like an undead elderly woman with a ragged dress. 


Weapon: long and sharp fingernails. 

Lore:

Maxine Krauss was living with her husband in a petty town in England. She was an elderly woman and because of her sickness, she couldn't even get up from the bed with her own strength. Her husband always was taking care of everything. Unfortunately one day he had a heart attack. She helplessly watched when her husband was dying while she was unable to call any help. Without anybody, she died of dehydration shortly after. Their daughter from another city visited them once a year but this time was called by the governor of the town. He explained her parent's death but also told her about the death of other people who entered her childhood home. All those people were alone at the house, in the moment of their death. Their eardrums were ruptured, their faces were in a state of shock and their body was irrationally cold. After such information, the woman offered the house to the officials, she buried their parents, but she never came back to this house again. There were other people who visited this building instead of her, all of them shared the previous victim's fate.

Killer abilities:

Cacophony: 

Your drum-piercing scream reveals the survivor's location within 32 meters of you.

Press and hold the Active Ability button to perform Cacophony.

The Cacophony is used after 2 seconds charge in which the killer cant move.

The Cacophony has 60 seconds cd. Survivors within the Cacophony range suffers

from deaf status effect ( like in the hag add-on case ) and their sound is reduced.

The deaf status effect lasts 12 seconds. 


Ghostly Apparition: You Create a ghostly image of yourself that flies towards the destined location. You can use Ghostly Apparition by pressing the Power button. You can teleport to it by pressing the power button again.

Ghostly Apparition doesn't have a terror radius but instead makes a sound that can be heard within 24 meters of it. The Cacophony makes Ghostly Apparition unable to be heard.

Ghostly Apparition starts moving after 3 seconds.

Ghostly Apparition has your killer movement speed. Ghostly Apparition lasts 12 seconds and after disappearing has 4 seconds cd.

Ghostly Apparition can go through walls and objects.

If the killer after teleportation to Ghostly Apparition is inside terrain ( for example rocks) or an in-game object ( for example walls) the killer suffers from fatigued status effect for 4 seconds, he can pass through objects after that time to avoid being stuck. If a survivor will go past Ghostly Apparition he will scream, which will reveal his location. 



Perks: Hex: Abandonment

When survivor stops repairing the generator, cleanse the totem, search a chest or open a gate before it fully finishes the action they are blocked for 30 seconds. Hex totems cant be blocked. ( as well as the Family Souvenirs perk that will be below ). 


Negligence:

All survivors gain 100% healing debuff after the gates have been powered up.

( it doesn't mean a survivor with self-care cant heal himself anymore, he can

do it but it takes a longer amount of time ). 


Family Souvenirs:

You create 4 new objectives that are needed to be cleared in order for survivors to power the gate. Those objectives are special chests.

Each of them takes 8 seconds to be cleared. They can be heard within 24 meters.

The killer doesn't see their location. When the killer puts a trap near this objective it teleports to another location. When there is no survivor within 4 meters of it for 45 seconds after the last generator is done it teleports to a different location. After all, generators have been finished, all survivors can see the aura of those chests. If there is only one survivor left the chests to disappear. 


Survivor: Quintez Turner "Qtastic"


Lore: Quintez in searching for an idea for a YT channel decided to search and explore buildings declared as haunted. It was a bullseye. His channel has grown at an incredible rate, and the suggestions for the next object for a video never stopped. One day, he heard of a haunted house in a small town in eastern England from the comments suggestion. It greatly picked his interest. He booked his flight from America and went to the United Kingdom. He posted a video from his flight and pumped up his fans. They couldn't wait for his next video. Quite a time has passed, some of them still waiting.


Just recorded: After being put to the injured state by the killer Just recorded activated. When this perk is active, you can create in the locker a recording device that will mimic your Grunts of Pain. This device can be dropped like a flashbang and last 15 seconds. After dropping this item, your grunts of pain are reduced by 100%. After creating a recording device, this perk is disabled for 80/70/60 seconds.


Quick thinking: After a friendly survivor is downed within your killer terror radius, you gain haste status effect (10% additional movement speed) for 3 seconds. 


Fanbase: When you and other survivors rescue each other from the hook this perk is activated. Whenever one of you is hooked the other one gains 10% actions speed for opening the gates, searching the chests, healing, unhooking another survivor, repairing the generator, and cleansing the totem. The effect lasts for 8/9/10 seconds.

Comments

  • galanonim25
    galanonim25 Member Posts: 101

    Just wanted to mention: that I'm thinking of increasing Quick thinking movement speed to 20% since this perk seems rather weak.

  • galanonim25
    galanonim25 Member Posts: 101

    Also, I forgot to mention that it's not my art, but it's a google image graphic. I'm sorry for that.