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Dead Hard Needs to Go
I am so tired of this perk. Everyone uses it, its so boring for every survivor to have it every game. Instead of a survivor thinking about where to go next in a chase, they think about when to push E. There is NO skill in that. Its also stupid that you can close the hatch for the last survivor. You see them opening gate so you go over to it. Then they dead hard out of the map to victory while you are left there with a sour taste in your mouth.
This perk is the one I see complained about the most. I play about the same amount of killer as I do survivor. I have plenty of experience on both sides to use in this argument. Survivors use it as a way to dash out of an attack and tbag you. I'm so tired of this games balance, nothing is fun when the same 4 perks are ran every game on every survivor.
Comments
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DH should keep the distance, lose the invulnerability frames.
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While yes, I agree in some parts that Dead Hard deserves some change, because the perk is completely unfun to go against, mainly if you are a newer killer and you face 4 DeadHards, when you finally think you will catch him and he uses his DH. I'm not using DH for this exact reason, it's just not fun to go against it and I reckon it's much better and healthier to use some other exhaustions.
In my opinion, DH effect should remain, but maybe with additional thing that you cannot drop pallets, vault or so for like 3 seconds. While this is not a tremendous change, it's still something that would change DH to be used more to dodge hits and not to gain distance and you will be forced to think about when you use it or if you will need to use it early.
Losing invulnerability will not change most scenarios, as people swing for it after it is casted most of the time.
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If Dead-Hard loses the i-Frames, then it should gain 3 seconds of speed burst and allow turning to put it in line with other exhaustion perks.
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Make dead hard do one thing not two things I’m sick of it too tbh 🤷🏻♂️
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