I feel like my life as killer would be so much nicer without 99%ing doors being a thing
Is there any particular reason anyone's aware of that the door chargers don't slowly deteriorate if left unattended? That would make things so much nicer, because once any door is at that point where if anyone such as breathes on it enough the door opens, you either have to be close enough to the door to allow literally anyone to just go to the other one and open it, or you have to stand far enough away that even with the hillbilly and his chainsaw sprint (yes i just barely tried this) you can't reach the door in time. It feels unfair in the fact that the survivors have a situation where they can escape at any time, but the timer isn't running down.
Along with the fact that if you open one door, as survivor Or as killer (as i would have thought), the other door is always just... there, I have never found literally any merit whatsoever in opening a door early and triggering EGC, as the other door is always available(except, maybe, if youre just sick of the game and want to concede it). You could just stand there and wait for people to come, or stand off to the side to see if you can sneak a campy kill, or run to the other door to try to catch them in the act, but no matter what you do, if any survivor sees you, you're out of luck, and its game over, whether or not the timer is active.
Does anyone have any little tips or tricks or sneaks, advice, or agrees?
I had a thought to put in the suggestions box, that if any door was over 50%, the timer bar would appear on the killers screen, and would slowly tick down, to a minimum of like 30 seconds, where if the killer triggered the EGC manually, the timer would instantly fall and they would have only 30 seconds (or whatever time was left) to escape or die.
This really is only something that would apply to absolute pro elite epic gamer survivors that dunk on you from day one, and might be used to give too much to killers going against less sweaty people, but at the same time, if you have overwhelming advantage either way, getting to the EGC shouldn't even be a concern. What do you think?
EDIT: Man, look at all these people being upset at each other, over what is apparently a vERY controversial topic in the DBD community, shooshers. although, I had an idea, so imma invite more mayhem for a probably seperate discussion. and, maybe lets not shout words like 'exploit' and 'cope' and 'youre wrong and ill hate you forever', you know?
Comments
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99ing doors is an exploit imo, it needs to be changed somehow
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But how?
:like how is it an exploit?
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If it's such a problem, open the door yourself.
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No Way Out
- If the gates are 99 percent, you can rip the lever off, making opening the gate impossible
”Yea [BAD WORD] them” -The Trickster
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Avoiding endgame but still having the doors ready
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The EGC isn't meant to give you an advantage as a killer, it's meant to make sure the game ends.
The killer being able to open the door is really only useful if the survivors refuse to open the Exit Gates, or if you're playing Pig, I guess.
99ing doors is fine. Before the devs added the EGC, the doors were just open instead of 99ed, and you could escape whenever you wanted. It's pretty much the same now, just with less hostage situations.
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If a survivor and or survivors 99% the exit gates, I believe the killer should be able to lock them in. The only way for them to escape now would be to find a hidden switch that releases the doors.
This should be built-in base by the way. Not a perk.
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I just don't see the exploit part of it from that.
It's like saying that ghostface or Meyers 99% you is an exploit because they can avoid wasting at a bad time but still having it ready to use point blank.
I wouldn't say it's an exploit.
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I do think gates should regress slightly if survivors try to 99 them. Maybe have them regress back to 50%, this way, survivors need to properly coordinate opening the gates, and it would be a direct buff to blood warden, etc.
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I think the gates should regress just enough so it takes 1.5 or 2 seconds to open them again.
Just long enough that they can't shoot the lever a friendly wink to make the gates pop open. Right now, 99%ing is a safety net that a Killer can't counter; His options are 'Let it happen' or 'Open the gates yourself'.
But neither of those actually help the Killer. So there's no real counter to a 99er.
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When I play survivor, I don't allow my teammates to 99 a door. If I see it happening, I will go finish the unlocking immediately. It is an exploit.
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Killers call anything they don't like an exploit.
Dead Harding For Distance - 'Unintended'
Using Lockers To Force DS - 'Exploit'
99ing Doors - 'Exploit'
CJ Tech - 'Exploit'
J-Tech & Using 3rd party programs to turn unnaturally with Blight? - Perfectly fine 👌🏻
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The devs hear you loud and clear! In the next update they're removing the Endgame Collapse (EGC) due to complaints about 99'ing doors. Survivors will now open doors immidiately due to there being no timer placed on the trial and are free to hold you hostage for as long as you like!
A finger of the monkey paw closes ominously.
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If it was an exploit the devs would fix it, however they've admitted that they like the feeling of 99'ing gates and don't enjoy the feeling of any proposed solutions so far with in-house testing.
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Indeed!
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Does there need to be a good counter though? 99ing exit gates in itself is already a hinder to survivors. Remember, it is only done to prevent the EGC timer which was an inadvertent buff for killers and to a lesser extent because of blood warden. If you're running for the door at the wrong angle and need to open it yourself, that's a precious few seconds that might get you killed.
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Egc was not implemented ad a buff it was implemented because survivors would frequently hold the game hostage. As for the 99 I believe it should regress to around 70% max. The killer should still have a chance at end game to get a kill or to if they play it right especially with how fast end game can happen.
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The EGC timer is 2min, and each one a survivor is dying or hooked the timer slows down by half. Its very, very hard to utilize the EGC as a killer, but I would at least want this kinda thrill. 2min is already quite long, so there is little actual risk if the survivors would just open the gates, go for their unhook and escorting and be done with it. The 99% gates just add insult to unjury because you didnt even had the fighting chance. And of course there are perks and tome challenges that need the EGC to be happening; Blood Warden could offer some cool clutch situations every now and then, but most of the time it has no chance of being activated, because the gates will be 99%ed.
In conclusion: not much would change if the EGC would automatically happen once the last gen is popped, but it would instill a sense of urgency that isnt there at the moment. The EGC should be a tense moment for everyone, with the game still in the swing, yet most of the time its more of some vacation time for the survivors, healing up and doing their stuff without any urgency, unless someone is on the hook.
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The ecg timer is not a buff. it's to prevent game stalling, the gens are done now GTFO.
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You know, you... you could've said nothing at all, at you would have been just as helpful, except also I would feel less miserable and ashamed of having an opinion, and for yearning for support.
Grocery cart theorem, right?
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It's such a pain, and another aspect of the game that is ruined by SWF. Finish a Gen and IMMEDIETLY start charging the door, clearly timing and communicating. No Way Out makes you notice how often it is, and it genuinely sucks. It should at least regress to 95%
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It is an inadvertent buff, I know it was implemented because survivors could take the game hostage. It is a buff because it gives a major advantage to killers. I'm happy EGC exists because I have experienced the game taken hostage/dragged out before EGC and the hatch update. But at end game, before EGC all you had to worry about was Blood warden - it was the only significant reason to 99 gates. Especially if survivors weren't on death hook, you could just hide and wait Blood warden out or even juke and regroup, heal etc for 60 seconds anyway.
Now there's a guaranteed EGC timer when a gate is opened and the possibility of Blood warden. You can also be zoned, have less time to heal etc. I'm not complaining, I'm just saying this is why 99ing is a thing in the first place, so it doesn't need a good counter.
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Correct, I absolutely could have said nothing at all and been just as helpful except- wait, no, no that wouldn't happen because I actually had a point hidden beneath the sarcasm.
The EGC exists as a way to force the game to come to a close, preventing hostage situations under forms of normal gameplay (ie. without hackers involved). It doesn't exist to favour killers or survivors, it simply exists to make sure the game ends. 99'ing exit gates allows for survivors to play around it while being smart, and there is some risk to it as well. Removing this ability shifts the favour of the EGC towards killers and further neuters solo survivors, which is not what we want to happen.
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Never like doors being 99d. Should regress but at a very slow rate.
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As a killer main I don't think 99%ing the exit door is an exploit. I think there should be some sort of regression. Maybe a killer perk at some point that causes the exit doors to start regressing when not in use. I think there are much bigger issues than this.
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Honestly I would be fine if gates regressed all the way back to 0, so long as during map generation the gates spawned a minimum reasonable distance from each other. Currently just 99'ing the gate to bypass EGC for no cost seems ridiculous.
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Egc doesn't buff the killer it's just a means to make the game end. If anything is a QoL for the killer survivors shouldn't of ever had unlimited time. 99% completely counters BW survivors 99 the gate and BW won't activate and it's like already having the gate open. I have an issue with people acting like broken stuff been patched out or updated to be less broken proves devs are killer sided they nerfed infinites, insta heals and insta BnP they they killer sided. These thing shouldn't of ever been in game to begin with.(not saying your saying it)
The thing is they will just 99 the gates and can body block or just wait tell the other survivor gets there to open and activate egc.
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Exit gate regression should absolutely be a thing. I wouldn't even be opposed to seeing them be like totems - take your hand off, and it's back to zero.
Okay, maybe not that extreme; maybe if no one touches it for five seconds, it goes back to zero. Long enough to take a hit and then still be able to finish is if it is nearly done. Or maybe like 200% regression and a killer smack resets it or something. I don't know.
But being able to 99% the gate and have the whole team run around for minutes coordinating and then just tap it to escape is not cool.
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I still want gates to auto regress at 0.25 c/s but have check points at each light coming on. So at 25% 50% 75%.
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Except you're wrong; 99ing the exit gates means NO 'precious seconds' are wasted. The gate literally pops open in 1 frame of animation that in no way slow down Survivors.
Hence why I think 99ing the Exit Gates is BS.
Then again; gen tapping is also exploitable with 1 frame of animation, completely making a liar out of whichever dev said 'gen tapping in a chase is dangerous', and they have let THAT exploit stay in the game for years now. So I don't expect them to do anything about 99ing the gates for a decade, at least.
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99ing benefits the killer. Survivors 99 doors when they want to come back and try to get altruism saves, which you can always take advantage of as killer and try to squeeze more hooks and even extra kills.
If 99ing didn't exist, survivors would just immediately open the door and leave. You would get a kill, but no chance to snowball for more.
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Survivors like you are what blood warden users pray for. Allow it to remain a useless perk, alright?
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If i'm not mistaken the devs have tried regressing doors in their own test build and didn't like it
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Rofl. Bull.
They'd either open the gates or leave, but given that 99ing itself carries NO RISK; Killers can't take advantage of it.
They 99, unhook their friend with BT (who has DS), and then lick the gate & it opens in 0.0000025 seconds, and they leave. 0 Risk, all reward.
How does that help the Killer? Oh, right; by getting his kill stolen in a 0 risk/all reward play made possible by 99ing gates.
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What if the Killer was able to strike the exit gate to regress it to say 50%.
Would encourage 99ing it, but the Killer could also take a risk and leave the hook they currently have to strike the door. Could open some room for interesting plays.
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I like this. It is a mechanic to encourage the Killer away from a hook, which is always good.
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Love it.
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Says the noed enjoyer, more time to use the perk, lol
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its not the same thing.
the situation created by a door opened by a survivor, and a door opened by the killer is so different, because in one scenario, the door is opened while the killer is in a chase, in the other scenario, the killer ist in a chase, so the survs can go to the other gate or healing
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No, it isn't. I'm sure the devs knew about that. Killer can open the door if they want to. Lol
Edit- Why does it need to be changed? I believe the devs have tried different things with the doors (regressing), and they didn't like it. Let's not change things that doesn't need it.
Post edited by IronKnight55 on2 -
It's not really 0 risk unless you're talking about a 4 man SWF who is super coordinated. But that's a problem with SWF and not with 99ing.
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Well I think the egc should give killer the advantage. It's supposed to stop the survivors from holding the game hostage, not the killer. And it's supposed to put pressure on them, but as long as they delay it by 99ing the gates, they have absolutely none of that to worry about.
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It can't be an exploit if it's an intended feature. The devs consider 99'ing a door as a valid strategy.
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I think exit gate progress should start regressing if not touched for a while.
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You used the word that starts with e, your opinion is automatically discarded
Remember to never 99 survivors while playing Ghostface or Myers, it is an exploit /s
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I would have prefer if they auto regression be like... 1/2 a charge per second; if it takes 20 seconds to open the exit gates; it would take less then 40 seconds of "inactivity" for it to fully regression back to 0. It would stop 99 Exit gates, and forced Survivors to have only one guy stay active near the switch and keep it 99; or committed and open the gates and start the Endgame Collapse.
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Exactly this, they should either open the doors and get out, or risk getting the door back to 0
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You used words, your opinion is discarded
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If the Killer wants to start the EGC, they can open the Gates. The EGC should not give the Killer any advantages, it is not another hand-holding mechanic for Killers. And despite that, it is killer-sided, since the Survivors will die in EGC.
The Devs also said multiple times that they were thinking about making the Exit Gates regress, but decided against it. So any further discussion is pretty pointless IMO.
BUT we can change everything into what Killers want (regressing Exit Gates, etc.), in an exchange that Survivors dont die but escape when EGC runs out. And Boom, you wont have 99ing Exit Gates anymore. Sounds great, eh?
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This ^
Blood warden and end-game builds will immediately be added to the play pool more often for viable killer builds if survivors opened the gates since several of them rely on it, this also opens up possible perks for survivors to be considered like no one left behind since opened gates would be more reliable aswell to plan on since survivors have to actually commit to it. This game relies on a huge layer of decision making and adding weight to decisions like that outweighs the down sides of it.
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